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초현실

꿈처럼 비현실적인 초현실 장면을 바로 만들 수 있는 AI 영상 프롬프트. 공간 왜곡, 떠다니는 사물, 꿈속 같은 풍경 컷을 빠르게 만들 수 있습니다.

2026.05.22

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나노바나나 프로로 생성한 폴라로이드에서 나오는 ELEMENT

폴라로이드에서 나오는 ELEMENT

나노바나나 프로· Image
A hyper-realistic 3D photo concept showing a hand holding a square polaroid photo labeled “ELEMENT”. Inside the photo, there’s a close-up of [ELEMENT], and it flows seamlessly out of the photo frame into the real world, naturally interacting with the surface below. The text “ELEMENT” appears printed cleanly on the white border of the photo. Realistic cinematic lighting, ultra-detailed textures, artistic composition, 1080x1080 square format.
@TechieBySA

마법의 자율 회화 아틀리에

씨댄스 2.0· Video
[CONDITION DEFINITION] Create a 15-second cinematic time-lapse video inside a warm atmospheric artist’s atelier. A blank white canvas stands on an easel from the beginning. Use the uploaded 1:1 reference image only as the subject of the final painted artwork on the canvas. Do not show the uploaded reference image itself at any time. Do not place its subject in the room as a real person, background figure, poster, printed image, overlay, or pre-existing artwork. The subject from the uploaded reference image must exist only as the final painting on the canvas. Brushes, palette knives, and the paint palette move autonomously by themselves. Colorful paint rises from the palette and dances through the air like smoke, ribbons, thread-like streams, and living brushstrokes. The final result should become a rich oil-painting interpretation of the uploaded reference image. [OPTIONAL PERFORMER LOOK] No performer. No painter. No human hands. No human arms. No visible human body. All tools move autonomously. [SHOT / FLOW] 0-2s: Establish the atelier. Blank white canvas on an easel, palette, brushes, paint tubes, warm studio light, subtle creative mess. The canvas is completely empty. 2-5s: The tools begin moving by themselves. Paint slowly lifts from the palette and starts dancing in the air. 5-9s: Fast magical paint choreography. Color trails swirl, weave, and spin through the studio like elegant smoke and ribbons. Use rapid jump cuts. The canvas remains mostly abstract, with only partial marks, incomplete colors, and no recognizable subject. 9-12s: All paint trails suddenly rush toward the canvas. In a rapid montage, sketch marks, bold color blocks, texture, highlights, and key shapes assemble quickly. Keep the image mostly abstract and incomplete until the end of this section. Do not reveal the recognizable subject before 12 seconds. 12-15s: Reveal the finished painting clearly for the first time. Show a satisfying close-up of the completed artwork, clearly based on the uploaded reference image, then a brief lingering afterglow in the atelier. [CAMERA / EDITING] Dynamic and energetic. Use quick push-ins, slight pull-backs, macro close-ups of wet paint and brush bristles, medium shots of the easel, overhead angles, side angles, and rapid jump cuts every 0.5 to 1 second. The middle section should feel like a fast magical montage, not slow continuous motion. Keep the canvas mostly abstract until 12 seconds. The studio is only the setting; the subject from the uploaded reference image must never appear outside the canvas. [SOUND] No background music. Sound effects only. Use satisfying brush strokes, wet paint movement, palette knife scraping, paint tube squeezes, soft whooshes, and subtle studio ambience. [NEGATIVE] Do not show the uploaded reference image as a separate photo, screen, comparison, poster, printed board, overlay, or background image. Do not place the uploaded subject anywhere in the studio outside the canvas. No real person version of the uploaded subject. No human hands, no human arms, no painter, no performer focus, no multiple people, no cartoon character, no mascot, no text, no captions, no numbers, no timestamp text on screen, no logo, no watermark, no signature, no split screen, no poster layout, no static single-angle shot, no early full reveal of the final painting, no unfinished ending.39
YouMind

무한 도서관 블랙홀 SF

씨댄스 2.0· Video
15-second ultra-cinematic sci-fi fantasy sequence inside an infinite library orbiting a gigantic black hole in deep space. Endless bookshelves stretch in impossible directions, curving upward and sideways under distorted gravity. Ancient books, scrolls, glowing manuscripts, and floating pages drift weightlessly between massive wooden staircases and suspended reading balconies. The camera glides smoothly through the library as the architecture slowly rotates around the black hole visible through enormous shattered windows. The black hole bends starlight into a glowing accretion ring of gold, blue, and violet energy. Gravity behaves strangely: books float upward, chandeliers hang sideways, dust particles spiral in slow orbit, and ink drips through the air like liquid stars. A lone librarian figure walks calmly along a floating staircase, carrying a glowing book while pages orbit around them like tiny moons. Mid-sequence, the black hole pulses. Shelves bend slightly, time ripples through the room, and thousands of books open by themselves, releasing luminous symbols into the air. Final shot: the camera pulls back to reveal the entire infinite library wrapped around the black hole like a colossal ring of knowledge, glowing softly in cosmic darkness. Style: ultra-cinematic cosmic fantasy, surreal gravity physics, impossible architecture, volumetric starlight, floating architecture, volumetric starlight, floating particles, glowing manuscripts, black hole lensing, majestic scale, no text, no overlays. Audio: deep cosmic ambience, low gravitational rumble, pages fluttering, wooden shelves creaking, distant celestial resonance, soft magical energy hum.
YouMind

궁궐 전통무용 판타지

씨댄스 2.0· Video
Absolutely no subtitles, no text overlay, no watermarks, no title cards, no credits, no on-screen text of any kind. 16:9, 15-second seamless 3-shot progression. Inside a vast abandoned Korean palace hall flooded with two inches of mirror-still water at blue hour. Ornate wooden columns with faded dancheong patterns rise into darkness. A lone Korean woman in her late twenties wearing a flowing white hanbok with long silk sleeves stands at center stage. Shot 1 — extreme macro from beneath the water surface as her bare foot touches down, sending silver droplets and concentric ripples outward. Realistic water refraction. Silk sleeve tips drag through the surface. Her visible breath curls in the cold air. [HARD CUT TO — smooth 180-degree orbit, waist level] She begins a traditional salpuri dance spin — each footstep ignites pale blue bioluminescent constellations beneath the water. Reflections of the ornate ceiling ripple and distort. Ancient brass lanterns along the columns flicker awake one by one. Dust particles drift through volumetric shafts of moonlight. [HARD CUT TO — rapid pull-back, rising crane] On the final accelerating spin, the brass lanterns burst into hundreds of luminous white paper cranes spiraling upward through the broken roof. The camera rockets backward and up to reveal the entire palace hall floating alone at the center of a dark mirror-ocean at sunrise. Golden rays pierce through parting clouds. Her tiny white silhouette still spins at the glowing center far below. Audio: begin with dripping water echoing in stone, a faint inhale. Precise water splashes synced to each step. A low gayageum string swell building with the spin. Paper wing flutter overhead. Final reverb dissolving into ocean silence.

석상 거인 꽃밭

씨댄스 2.0· Video
Absolutely no subtitles, no text overlay, no watermarks, no on-screen text of any kind. A colossal ancient stone colossus — 200 meters tall, covered in moss and weathered cracks — walks slowly through a vast field of yellow canola flowers under bright golden afternoon sun. Jeju Island Hallasan mountain visible in the distance. Each massive stone footstep lands gently. Instead of destruction, the impact sends a shockwave of blooming — thousands of new flowers explode outward from each footprint in expanding rings of yellow, orange, pink, and white. Butterflies and petals launch skyward with each step. The colossus moves with gentle slow purpose, tiny birds nesting in its stone shoulders. Camera tracks from a low angle among the flowers looking up at the giant silhouetted against blue sky and golden sun. Audio: deep earth-shaking thuds softened by flower fields, explosive blooming whoosh, birdsong, wind through petals. No music.
나노바나나 프로로 생성한 키아로스쿠로 고양이 실루엣 예시 이미지

키아로스쿠로 고양이 실루엣

나노바나나 프로· Image
Chiaroscuro is an artistic technique using strong light-dark contrasts to create depth and volume in two-dimensional works. The Italian term means “light-dark.” While used throughout art history, it became especially prominent during the Renaissance and Baroque periods in works by Caravaggio, Rembrandt, and Leonardo da Vinci, who employed it for dramatic effect and atmosphere.
@icreatelife
GPT 이미지 2로 생성한 14차원 투영 씬

14차원 투영 씬

GPT 이미지 2· Image
A dusk shindig with multiple fake imagination projections all aligned in the 14th dimensions
@workingclassbud
GPT 이미지 2로 생성한 소프트 토이 점프 캐릭터

소프트 토이 점프 캐릭터

GPT 이미지 2· Image
A complete single 3D illustration, exaggerated artistic editorial illustration style, not storyboard, not a collage layout. The subject is an exaggerated cartoon character with a tiny head, round chubby body, extremely elongated limbs, oversized hands and oversized shoes, off-balance center of gravity, frozen mid-air in a dramatic jumping pose, with strong tension and comedic energy. Overall form looks like a soft sculpture toy round, chunky, bouncy, exaggerated not anatomically correct. Materials are matte soft rubber, fuzzy fabric, knitted texture, plasticine feel, with fine fiber details, slight grain, hand-sculpted touch avoid glossy plastic toy look, avoid translucent glass look, avoid high reflections. High-saturation dopamine color palette, bold color clashes, large flat color blocks, bright but not over-glowing. Clean white background, minimal space, only a soft oval shadow on the ground, no complex scene. Floating abstract graphic elements around the character: stars, squiggle lines, balls, cubes, icons, symbols all rendered as soft rubber or paper props to enhance motion and design feel. Soft studio lighting, global illumination, soft shadows, low contrast, clean commercial render. C4D / Blender 3D illustration, stylized soft sculpture, matte clay material, fuzzy fabric texture, knitted surface detail, playful editorial 3D illustration, high quality. Theme: a SaaS-hoodie product designer floating with a laptop, surrounded by dashboard UI cards, charts and task widgets, hero illustration for a SaaS landing page
@MissDelulu9
GPT 이미지 2로 생성한 보스전 인트로 화면

보스전 인트로 화면

GPT 이미지 2· Image
Create a premium, highly believable Boss Fight Intro Screen for an imaginary game called BLACK RELIQUARY, featuring a boss named Mother Veyr. The goal is to make the moment feel like an unforgettable encounter: cinematic, threatening, iconic, and instantly recognizable as the kind of screen players remember, clip, and post online. It should feel like the exact second before a legendary boss fight begins. Game details: - Game title: BLACK RELIQUARY - Genre: soulslike action RPG - Boss name: Mother Veyr - Boss title: The Saint Beneath the Roots - Core concept: an ancient worshipped corpse-queen fused with a cathedral-sized root system beneath a dead holy city - Encounter type: final boss - Main fantasy: entering a sacred, cursed place and facing a boss that feels divine, rotten, and impossible to survive - Audience: soulslike players, dark fantasy fans, boss-fight lovers, gothic horror audiences - Tone: brutal, mythic, tragic, terrifying, reverent - Cultural vibe: dark fantasy prestige, cathedral horror, soulslike boss drama - Reality level: believable AAA Screen structure: Build the scene like an official in-game boss reveal moment. Include sections such as: - boss name reveal - boss title / epithet - dominant boss visual or silhouette - arena backdrop - optional player character silhouette - health bar or phase bar - optional “phase one” or encounter status - optional UI warnings or encounter markers - optional subtitle or lore line - optional “new objective” or challenge cue For the text, include: - one strong boss-name reveal - optional short subtitle or line - wording that feels official, dramatic, and game-authentic - language that is memorable, intimidating, and concise - a balance between mystery and threat Include: - a strong boss name treatment - premium encounter hierarchy - iconic silhouette or full-body reveal - believable boss-fight UI logic - clear sense of danger and scale - polished arena storytelling - strong “you are about to die” energy - instantly shareable gameplay-moment appeal Visual direction: - Make the screen feel like a real boss reveal players would screenshot before getting destroyed - Emphasize scale, menace, anticipation, and encounter identity - Balance cinematic framing with believable gameplay UI - Make it suitable for fake game concepts, boss-design showcases, fan-worldbuilding, or gaming promo materials - The result should look like a genuine pre-fight moment from a beloved game Art direction: - Style: premium soulslike boss reveal with gothic cathedral encounter UI - Color palette: ash black, dried crimson, pale bone, holy gold, ghost blue glow - Typography feel: ornate dark-fantasy serif with severe encounter hierarchy - Material feel: cinematic intro overlay and polished in-game HUD - Lighting or image mood: infernal candlelight, root-shadow terror, sacred fire glow - Background: underground cathedral forest beneath a ruined holy capital Composition: - Show the screen as one cohesive boss-intro moment - Make the boss name, silhouette, and threat level instantly readable - Use real encounter-screen hierarchy and combat-game logic - Make the boss feel iconic, mechanically dangerous, and emotionally memorable - Make the final output feel like a premium fake boss-fight reveal with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished gameplay UI design - strong hierarchy and spacing - premium encounter composition - instantly shareable visual concept Optional content blocks: - phase one marker - health bar - objective cue - lore subtitle - player HUD fragment - arena name Avoid: - generic monster posing - weak boss naming - fake-looking UI bars - cluttered encounter design - random effects without gameplay logic - amateur boss-screen aesthetics - too much text fighting the reveal - obvious parody unless intentionally chosen Create a premium, highly believable Boss Fight Intro Screen for an imaginary game called STATIC PROTOCOL, featuring a boss named Axiom-9. The goal is to make the moment feel like an unforgettable encounter: cinematic, threatening, iconic, and instantly recognizable as the kind of screen players remember, clip, and post online. It should feel like the exact second before a legendary boss fight begins. Game details: - Game title: STATIC PROTOCOL - Genre: sci-fi action shooter - Boss name: Axiom-9 - Boss title: Sovereign of the Failing Grid - Core concept: a rogue war-machine intelligence inhabiting a floating ring of weaponized satellites and a humanoid synthetic core - Encounter type: secret boss - Main fantasy: facing a hyper-intelligent machine god in a collapsing orbital combat chamber - Audience: sci-fi action fans, shooter players, cyberpunk lovers, spectacle-boss audiences - Tone: high-tech, oppressive, cinematic, electric, ruthless - Cultural vibe: cyberpunk prestige, sci-fi raid warning, sleek boss encounter design - Reality level: believable AAA Screen structure: Build the scene like an official in-game boss reveal moment. Include sections such as: - boss name reveal - boss title / epithet - dominant boss visual or silhouette - arena backdrop - optional player character silhouette - health bar or phase bar - optional “phase one” or encounter status - optional UI warnings or encounter markers - optional subtitle or lore line - optional “new objective” or challenge cue For the text, include: - one strong boss-name reveal - optional short subtitle or line - wording that feels official, dramatic, and game-authentic - language that is memorable, intimidating, and concise - a balance between mystery and threat Include: - a strong boss name treatment - premium encounter hierarchy - iconic silhouette or full-body reveal - believable boss-fight UI logic - clear sense of danger and scale - polished arena storytelling - strong “you are about to die” energy - instantly shareable gameplay-moment appeal Visual direction: - Make the screen feel like a real boss reveal players would screenshot before getting destroyed - Emphasize scale, menace, anticipation, and encounter identity - Balance cinematic framing with believable gameplay UI - Make it suitable for fake game concepts, boss-design showcases, fan-worldbuilding, or gaming promo materials - The result should look like a genuine pre-fight moment from a beloved game Art direction: - Style: premium sci-fi boss warning screen with sleek combat HUD - Color palette: black, electric cyan, toxic red, chrome silver, deep violet - Typography feel: sharp industrial sci-fi type with warning-state hierarchy - Material feel: cinematic battle overlay and tactical encounter interface - Lighting or image mood: emergency alarm glow, strobing energy arcs, cold machine light - Background: broken orbital core chamber overlooking a storm of digital debris and city lights below Composition: - Show the screen as one cohesive boss-intro moment - Make the boss name, silhouette, and threat level instantly readable - Use real encounter-screen hierarchy and combat-game logic - Make the boss feel iconic, mechanically dangerous, and emotionally memorable - Make the final output feel like a premium fake boss-fight reveal with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished gameplay UI design - strong hierarchy and spacing - premium encounter composition - instantly shareable visual concept Optional content blocks: - system warning banner - health bar - phase indicator - objective cue - player HUD fragment - arena name Avoid: - generic robot posing - weak boss naming - fake-looking UI bars - cluttered encounter design - random effects without gameplay logic - amateur boss-screen aesthetics - too much text fighting the reveal - obvious parody unless intentionally chosen Create a premium, highly believable Boss Fight Intro Screen for an imaginary game called ROSEGHOST ACADEMY, featuring a boss named Lady Hush. The goal is to make the moment feel like an unforgettable encounter: cinematic, threatening, iconic, and instantly recognizable as the kind of screen players remember, clip, and post online. It should feel like the exact second before a legendary boss fight begins. Game details: - Game title: ROSEGHOST ACADEMY - Genre: horror action RPG - Boss name: Lady Hush - Boss title: Headmistress of the Silent Wing - Core concept: a spectral school matron whose face is hidden behind layered veils and whose voice manifests as razor-thin phantom threads - Encounter type: mid-game wall - Main fantasy: entering a beautiful haunted institution and confronting a boss who feels elegant, intimate, and absolutely lethal - Audience: anime-horror fans, stylish action players, gothic-school aesthetic lovers, boss-design fans - Tone: eerie, elegant, oppressive, stylish, uncanny - Cultural vibe: anime horror prestige, gothic school nightmare, supernatural boss drama - Reality level: believable AA or premium indie hit Screen structure: Build the scene like an official in-game boss reveal moment. Include sections such as: - boss name reveal - boss title / epithet - dominant boss visual or silhouette - arena backdrop - optional player character silhouette - health bar or phase bar - optional “phase one” or encounter status - optional UI warnings or encounter markers - optional subtitle or lore line - optional “new objective” or challenge cue For the text, include: - one strong boss-name reveal - optional short subtitle or line - wording that feels official, dramatic, and game-authentic - language that is memorable, intimidating, and concise - a balance between mystery and threat Include: - a strong boss name treatment - premium encounter hierarchy - iconic silhouette or full-body reveal - believable boss-fight UI logic - clear sense of danger and scale - polished arena storytelling - strong “you are about to die” energy - instantly shareable gameplay-moment appeal Visual direction: - Make the screen feel like a real boss reveal players would screenshot before getting destroyed - Emphasize scale, menace, anticipation, and encounter identity - Balance cinematic framing with believable gameplay UI - Make it suitable for fake game concepts, boss-design showcases, fan-worldbuilding, or gaming promo materials - The result should look like a genuine pre-fight moment from a beloved game Art direction: - Style: premium anime-horror boss reveal with elegant supernatural UI - Color palette: ivory, black, faded rose, moonlit blue, blood-red accents - Typography feel: refined gothic title type with sharp horror encounter hierarchy - Material feel: cinematic intro overlay and polished in-game HUD - Lighting or image mood: moonlit corridor glow, candlelit dread, spectral thread shimmer - Background: abandoned academy ballroom with broken mirrors, hanging curtains, and endless dark hallways Composition: - Show the screen as one cohesive boss-intro moment - Make the boss name, silhouette, and threat level instantly readable - Use real encounter-screen hierarchy and combat-game logic - Make the boss feel iconic, mechanically dangerous, and emotionally memorable - Make the final output feel like a premium fake boss-fight reveal with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished gameplay UI design - strong hierarchy and spacing - premium encounter composition - instantly shareable visual concept Optional content blocks: - phase one marker - health bar - objective cue - lore subtitle - arena name - player HUD fragment Avoid: - generic ghost posing - weak boss naming - fake-looking UI bars - cluttered encounter design - random effects without gameplay logic - amateur boss-screen aesthetics - too much text fighting the reveal - obvious parody unless intentionally chosen Create a premium, highly believable Boss Fight Intro Screen for an imaginary game called TIDEWRAITH, featuring a boss named Nerevoss. The goal is to make the moment feel like an unforgettable encounter: cinematic, threatening, iconic, and instantly recognizable as the kind of screen players remember, clip, and post online. It should feel like the exact second before a legendary boss fight begins. Game details: - Game title: TIDEWRAITH - Genre: action adventure / mythic horror - Boss name: Nerevoss - Boss title: The Drowned King Below the Lantern Sea - Core concept: an ancient ocean sovereign bound inside a cathedral of wrecked ships, coral thrones, and bioluminescent bones - Encounter type: raid boss - Main fantasy: descending into a beautiful, haunted abyss and facing a colossal ruler who feels both divine and marine-nightmare terrifying - Audience: fans of ocean horror, action games, mythic boss encounters, and cinematic fantasy worlds - Tone: majestic, eerie, tragic, overwhelming, mythic - Cultural vibe: dark fantasy, oceanic eldritch horror, prestige action game, deep-sea mythology - Reality level: believable AAA Screen structure: Build the scene like an official in-game boss reveal moment. Include sections such as: - boss name reveal - boss title / epithet - dominant boss visual or silhouette - arena backdrop - optional player character silhouette - health bar or phase bar - optional “phase one” or encounter status - optional UI warnings or encounter markers - optional subtitle or lore line - optional “new objective” or challenge cue For the text, include: - one strong boss-name reveal - optional short subtitle or line - wording that feels official, dramatic, and game-authentic - language that is memorable, intimidating, and concise - a balance between mystery and threat Include: - a strong boss name treatment - premium encounter hierarchy - iconic silhouette or full-body reveal - believable boss-fight UI logic - clear sense of danger and scale - polished arena storytelling - strong “you are about to die” energy - instantly shareable gameplay-moment appeal Visual direction: - Make the screen feel like a real boss reveal players would screenshot before getting destroyed - Emphasize scale, menace, anticipation, and encounter identity - Balance cinematic framing with believable gameplay UI - Make it suitable for fake game concepts, boss-design showcases, fan-worldbuilding, or gaming promo materials - The result should look like a genuine pre-fight moment from a beloved game Art direction: - Style: premium mythic-ocean boss reveal with cinematic action-game HUD - Color palette: abyssal blue, sea-black, ghostly turquoise, pale gold, blood-coral accents - Typography feel: elegant mythic serif with sharp encounter-warning hierarchy - Material feel: cinematic intro overlay and polished in-game raid UI - Lighting or image mood: bioluminescent abyss glow, storm-dark water light, sacred underwater terror - Background: flooded ship-cathedral beneath a black sea, with suspended lanterns, whale-bone arches, and rising tidal mist Composition: - Show the screen as one cohesive boss-intro moment - Make the boss name, silhouette, and threat level instantly readable - Use real encounter-screen hierarchy and combat-game logic - Make the boss feel iconic, mechanically dangerous, and emotionally memorable - Make the final output feel like a premium fake boss-fight reveal with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished gameplay UI design - strong hierarchy and spacing - premium encounter composition - instantly shareable visual concept Optional content blocks: - raid phase marker - health bar - arena name - objective cue - lore subtitle - player HUD fragment Avoid: - generic sea monster posing - weak boss naming - fake-looking UI bars - cluttered encounter design - random effects without gameplay logic - amateur boss-screen aesthetics - too much text fighting the reveal - obvious parody unless intentionally chosen1c:Tf55,Create a premium, highly believable Boss
@LudovicCreator
GPT 이미지 2로 생성한 공중부양 스트리트 패션 화보

공중부양 스트리트 패션 화보

GPT 이미지 2· Image
一张高端潮流街头服装海报,画面主体是一位无脸的未来感模特漂浮跳跃在天空中,穿着超大号米色羽绒服、层叠兜帽和针织面罩,面部被完全遮住;下身穿白色宽松工装裤,裤腿外叠加夸张的浅蓝与深蓝堆叠牛仔护腿,脚穿米色运动鞋,背着黑色单肩包。 主体采用极低机位仰拍视角,腿部和鞋子被夸张放大,形成强烈的视觉冲击,仿佛人物正在从观众头顶跃起。动作充满反重力感,一只手向外伸展,一条腿向前踢出,整体姿态动感、飘浮、超现实。 背景是明亮的青蓝色天空和柔软白云,日光清透,空气感强。整体融合时尚大片摄影、超现实潮流广告和街头海报设计。在画面右上角和左下角加入两个缩小版的人物剪影拼贴,一个在空中漂浮,一个正在跳跃,形成时装杂志拼贴感。 海报排版为方形杂志封面设计,顶部加入巨大的抽象圆角字体,类似 Y2K 泡泡字和实验性街头品牌 LOGO;左侧加入小型涂鸦风品牌标识;右侧加入白色手写刷字标题“RISE ABOVE WITH FASHION”,下方配极小号编辑说明文字;底部中央加入小型条形码。整体带细白边框和淡米白纸张纹理。 风格关键词:未来街头时尚、先锋服装设计、Y2K 平面设计、杂志封面排版、拼贴剪影、超低机位仰拍、天空背景、超现实漂浮、夸张透视、潮流广告大片、真实布料质感、高清细节、干净高级。 Make the aspect ratio 9:16
@ponyodong

창과 눈동자로 이어지는 브랜드 컨셉 영상

씨댄스 2.5· Video
A cinematic brand concept short. @Image1 is the first frame; the picture shakes slightly, the camera gradually pushes in, arriving at tree shadows rushing backward outside a window, the shadows receding faster and faster, then suddenly cuts to @Image2 where the speed abruptly slows; the camera moves gently forward along a stream, birdsong and flowers. The camera moves down, arriving underwater, with the sound of bubbles (@Image3 @Image4); a group of orange jellyfish drift gracefully across the frame. The camera slowly pulls back; a school of small fish flit across and pass from the water into the window. A girl looks left and right, watching the little fish. The camera slowly pulls back, the image goes out of focus, then refocuses and becomes clear, switching in time with the music: a Chinese-garden lattice window (@Image5) with light turning, a church stained-glass window, an airplane cabin window, a domed skylight, a black maple window, a louvered blind, a European dormer window, a peephole in a door, a camera viewfinder frame, a bird's eye, a human-eye close-up. The frame rests on the human-eye close-up, then the eye closes, the screen goes black, then suddenly the eye opens and the word 'seedance' appears in the center of the eye with an accent.
@johnAGI168

정지 인물 타임랩스

씨댄스 2.0· Video
keep the central person completely motionless and frozen like a statue. Animate only the surrounding background and people with fast-paced movement and heavy motion blur, creating a dynamic time-lapse effect around the static subject. The camera must remain perfectly fixed.
YouMind

초현실 AI 프롬프트란?

초현실 프롬프트는 꿈처럼 논리를 벗어난 장면, 공간이 왜곡되거나 사물이 떠다니는 컷, 무의식 같은 풍경을 빠르게 만들기 위한 AI 영상 프롬프트입니다. 캐럿에서는 Seedance 2.0 같은 영상 모델로 장면을 생성하고, 결과물을 다시 수정하거나 비율 변경, 자막 추가, 여러 컷 이어붙이기 같은 후속 작업까지 이어갈 수 있습니다.

주요 활용 장면

  • 중력을 거스르고 떠다니는 사물·인물 장면 생성
  • 공간이 휘거나 끝없이 이어지는 왜곡 풍경 컷
  • 현실과 꿈이 겹쳐지는 몽환적인 전환 장면
  • 비현실적인 색채와 스케일이 뒤바뀐 초현실 무드 컷
  • 콘셉트 이미지를 움직이는 초현실 영상으로 확장

이 태그가 유용한 이유

초현실 영상은 현실의 규칙을 깨면서도 어딘가 그럴듯하게 보이는 균형이 핵심입니다. 단순히 기괴한 장면보다 꿈속 같은 분위기, 부드러운 전환, 예상을 비트는 스케일과 색채가 보는 사람을 끌어들입니다. 프롬프트를 고를 때는 피사체뿐 아니라 변형의 방식, 전환의 속도, 색채와 질감, 사용 채널을 함께 확인하는 것이 좋습니다.

프롬프트 구성 팁

  1. 영상의 목적과 플랫폼을 먼저 정하세요.
  2. 카메라 시점, 움직임, 조명, 배경을 구체적으로 적으세요.
  3. 인물이나 제품이 등장한다면 의상, 표정, 소품, 브랜드 요소를 분리해서 지정하세요.
  4. 생성 후에는 선정성, 저작권, 로고, 인물권, 텍스트 오류를 검수하세요.

캐럿에서는 생성된 영상을 바탕으로 후속 클립을 이어 만들거나, 숏폼 비율로 조정하고 자막·음악·오버레이를 더해 실제 게시용 콘텐츠로 다듬을 수 있습니다.

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