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Chaos in the Market

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Chaos in the Market

Seedance 2.0· Video
Prompt ini butuh foto. Lampirkan lewat tombol + di sebelah kiri kolom input.
Generate a Video: SCENE 10 — THE LAST RECORDING Attachments: CITY ANOMALY (Environment Reference), MAIN CHARACTER (Character Appearance) Duration: 10 seconds Audio: Heavy breathing. Running footsteps. People screaming. Car alarms. Deep distant rumbling. Concrete collapsing. Wind. No background music. Prompt Source images are only used as visual references. Maintain the colossal anomaly exactly as shown in the reference image. Transform into fully photorealistic live-action footage. Ultra realistic. True live action. Authentic found-footage. Real handheld recording. Grounded cinematic realism. One continuous shot. Natural handheld instability. Strong motion blur during running. Natural autofocus hunting. No cuts. No teleportation. No CGI look. No visual effects. The recording begins in unstable accidental selfie view while the operator continues sprinting through the crowded city. Only part of the operator's terrified face is visible as the camera violently shakes with every step. Heavy breathing dominates the audio. The operator gasps, "No... no... keep going!" The camera suddenly jerks downward as the operator trips and falls hard onto the pavement. The recording tumbles across the ground before coming to rest on its side, pointing upward toward the skyline. The operator scrambles back to their feet and runs out of frame, leaving the camera behind. For a brief moment, only the sky and surrounding skyscrapers are visible. Then the impossibly colossal organic hand, exactly matching the attached reference image, slowly descends through the storm clouds in the distance. The enormous hand slams into the skyline far away, sending a massive shockwave through the city. Buildings disappear behind towering clouds of dust and debris as thick smoke rapidly fills the horizon. Orange firelight flickers deep within the expanding dust cloud while the sky darkens. The camera remains abandoned on the ground, trembling slightly from the distant impact. Dust begins drifting toward the lens. The image becomes increasingly obscured by smoke and airborne debris. The recording abruptly cuts to black, as if the device stopped recording or lost signal at the worst possible moment.
POV VideoKaiju VideoStorm VideoPOV VlogHandheld VideoCity VideoDisaster SceneFound FootageSeedance 2.0
@im_shahid7

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Flux 3· Video
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Seedance 2.5· Video
100% photorealistic live-action. Handheld documentary realism captured on an iPhone, natural sunlight, slight breathing camera shake, realistic autofocus shifts, subtle lens dirt, grounded physics, authentic broadcast-quality tennis atmosphere. Everything feels like a real spectator recording from the stands. Character Reference Use Image1 as the exact tennis player reference. Preserve the identical face, body proportions, hairstyle, facial features, clothing, and overall identity throughout the sequence. Environment A luxury clay-court tennis stadium in Monaco during a packed afternoon match. Thousands of spectators sit quietly. Ball kids, line judges, photographers, and TV cameras surround the court. Soft wind carries clay dust across the baseline. 30-Second Continuous Sequence The player calmly prepares to serve while the stadium remains completely silent. The camera slowly pushes closer through the crowd as spectators hold their breath. A low rumble suddenly echoes beneath the court. The clay begins subtly vibrating. Water bottles shake. The umpire freezes. Tiny cracks spread across the red clay. Within seconds the entire court violently splits apart. An enormous stone crocodile titan erupts from beneath the stadium, carved from ancient rock and cracked emerald minerals. Clay explodes into the air as the creature climbs upward, towering above the stands. The titan lets out a deafening reptilian roar. Pieces of rock rain across the stadium. Spectators scream and rush for the exits. Broadcast cameras lose focus. Security staff scatter. The handheld camera stumbles backward before finding the player again. Despite the chaos... the player remains perfectly calm. They casually bounce a single tennis ball. Once. Twice. Three times. The Lacoste crocodile logo on the polo begins glowing with a subtle emerald light. The glow slowly spreads across the fabric. Elegant crocodile-scale armor organically forms over the shirt, shoulders, and forearms with realistic mechanical detail while still resembling premium sportswear. Green energy pulses beneath every movement. The wind around the player intensifies. Dust and loose clay spiral outward. Behind the player, a gigantic translucent crocodile spirit slowly rises from the court, mirroring every movement with ancient, powerful precision. Its glowing emerald eyes lock onto the titan. Epic orchestral music swells into a full choir. The player takes one deep breath... tosses the ball... and delivers an impossibly powerful serve. The tennis ball transforms into a blazing emerald comet, leaving behind a twisting trail of green light that slices across the stadium. The impact detonates against the crocodile titan's chest. A massive shockwave ripples through the arena. Stone fractures race across the creature. It explodes into thousands of shattered rock fragments, emerald crystals, and clouds of clay dust that r
@egeberkina

Giant Paper Airplane Seoul

Seedance 2.0· Video
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Airplane Engine Fire Found Footage POV

Seedance 2.5· Video
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@Maercihh

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Seedance 2.0· Video
A flooded subterranean megastructure, ancient stone corridors half-submerged in black water, bioluminescent algae pulsing along the walls like a heartbeat. A masked diver in scarred tactical gear, lit by a flickering wrist-mounted flare, is pulled downward through collapsing flooded chambers by the current of a colossal eyeless leviathan moving beneath the floor grates. The camera plunges after the diver as water rushes through shattering stone archways, air bubbles and debris spiraling past the lens. The diver grabs a broken pillar to stop herself, the current ripping at her body, then releases and freefalls through a vertical shaft, twisting to dodge the leviathan's translucent tendrils whipping upward through the darkness. Quick shaky frames catch her igniting a harpoon gun mid-fall, the flare illuminating the creature's massive jaw opening below. In the final movement, the camera spirals downward around her as she fires the harpoon into the creature's mouth, the bioluminescence erupts blinding white, and the camera bursts through the surface of a vast underground ocean, the diver silhouetted against the glow of a thousand pulsing organisms on a cathedral-sized cavern ceiling. 15 seconds..
@Dheepanratnam

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Seedance 2.0· Video
Cinematic ultra-realistic cozy room scene on a cloudy, windy day. Outside a large window, dark storm clouds move quickly across the sky while strong wind gently shakes semi-transparent curtains. The atmosphere outside looks cold, dynamic, and moody. Inside the room, a modern wall-mounted air conditioner is running quietly, releasing soft cool airflow that subtly moves light fabrics in the room. The environment feels calm, warm, and comfortable in contrast to the storm outside. A young person sits near a small wooden table, slowly sipping hot tea from a ceramic cup. Visible steam rises from the tea and gently disperses into the cool air, creating a soft atmospheric effect. Lighting is natural and cinematic, coming from the cloudy daylight outside, diffused through the window, creating soft shadows and realistic depth. Camera movement starts focused on the window showing the storm, then slowly dolly moves inward toward the person drinking tea, emphasizing the contrast between harsh weather outside and peaceful comfort inside. Style: cinematic, ultra-realistic, soft natural lighting, high detail, shallow depth of field, 4K realism, smooth slow camera motion, cozy aesthetic mood Duration: 14 seconds Aspect: 16:9 Create a cinematic, ultra-realistic 14-second Gen-Z travel vibe video set in Drass (cold Himalayan valley, extreme altitude, icy winds, dramatic mountains). STYLE: handheld cinematic vlog + luxury travel ad fusion MOOD: “40k spent in Drass, no regrets, just vibes” — carefree, emotional freedom, aesthetic realism CAMERA: shallow depth, film grain, natural light, dynamic motion blur, occasional slow-mo --- 0–4s A freezing cold morning in Drass. Wind rushing through endless snowy mountains. Main character (Gen-Z traveler, stylish streetwear layered with winter jacket, scarf, sunglasses) steps out of a local jeep. Breath visible in cold air. Calm smile. On-screen text (glitch fade in): “40K in Drass…” --- 4–9s Fast montage: Walking through icy roads with backpack Local chai stall steam rising in freezing air Close-up of boots crunching snow Laughing with locals Wind hitting face, cinematic slow motion Ambient sound: wind + soft lo-fi beat starts building On-screen text: “…no regrets.” --- 9–13s Wide cinematic shot of massive Himalayan peaks. Character stands on edge of valley, arms slightly open, embracing wind. Sun breaks through clouds. Golden light hits snow. Beat drops slightly emotional. On-screen text: “just vibes.” --- 13–14s (final shot) Quick zoom into face smiling in cold wind → cut to black. Final text (clean bold typography): “real moments > everything”
YouMind

Smoke Monster in an Edo Street

Seedance 2.0· Video
A colossal smoke creature rises in a ruined Edo street, its body constantly reshaping into claws, horns and twisting vapor limbs between broken wooden houses and swaying paper lanterns. As it moves through the night haze, it pulls ash, dust and roof debris into its mass before collapsing into a violent black plume.
@aimikoda

First-Person Tactical Gameplay

MiniMax H3· Video
Camera: first-person, eye level, handheld gameplay. Simulate a player operating a modern-warfare FPS, holding an assault rifle and advancing slowly around the perimeter of a military base. Move forward along a road beside cover, sweep the reticle across the passage ahead, pause to fire several rounds at a distant target, then continue pushing forward like authentic player-controlled footage. Lighting: cool natural light across a modern military base, mixed with smoke and firelight. Keep the image photoreal and crisp, with AAA-quality weapons, materials, dust, and battlefield haze. Camera movement: subtle player-driven sway while moving; begin with a slow advance, make small checks left and right, add light recoil when firing, then continue forward steadily.
@MiniMax_AI

Found-Footage POV Forest Horror

Seedance 2.5· Video
POV found-footage horror scene in an original forest-lost-survival horror aesthetic. The entire scene is from first-person perspective, as if filmed on an old handheld consumer camera. Low-quality image, unstable autofocus, dirty digital grain, compression artifacts, low dynamic range, weak exposure, occasional glitch flicker, raw amateur camera texture. Deep forest at night, wet ground, dead branches, distant wind, then inside a decaying abandoned wooden house hidden in the trees. Mood: extreme tension, suffocating dread, oppressive silence broken by panicked breathing and quiet sobbing. 0–5s: shaky POV moving through dense dark forest with flashlight beam trembling. Heavy breathing close to the microphone. The person whispers through tears: "I don’t know where I am… please… please..." Branches scrape the lens, footsteps crunch on wet leaves. 5–10s: the camera stumbles toward the old house. Fast unstable push through the doorway into a rotten interior. Floorboards creak. The breathing becomes more frantic. The person starts crying harder and says: "Someone is in here… I heard it…" 10–15s: slow pan across the dark room, filthy walls, broken furniture, hanging fabric moving slightly. The camera catches a childlike bundle of sticks hanging in a corner. A faint noise comes from upstairs. The person gasps, starts trembling, and whispers: "No… no… don’t do this..." 15–20s: the POV turns toward a doorway. In the far corner of the room, a motionless human figure stands facing the wall. The camera freezes, breathing turns into sobbing. The person whispers: "Why are you standing there?" The figure slowly tilts its head without turning around. Hard camera glitch, violent drop in the frame, instant blackout. Authentic raw POV horror, realistic panic breathing, crying voice, unstable handheld motion, oppressive forest and house atmosphere, no cinematic polish, viral terrifying payoff, normal proportions without stretch.3f:T7b3,POV found-footag
@CharaspowerAI

Bigfoot Forest Found Footage

Seedance 2.5· Video
Ultra-realistic amateur cryptid sighting footage. Cheap handheld camcorder look, low-quality image, unstable zoom, bad autofocus, heavy digital grain, compression artifacts, shaky framing, harsh breathing close to the microphone, accidental overexposure through the trees, raw found-footage realism. No polished cinema look. One unseen camera operator only, frightened adult hiker breathing heavily behind the camera. One massive Bigfoot-like forest creature: tall, broad, covered in dark matted hair, humanlike posture, heavy natural movement, never cartoonish. Dense forest in daylight, uneven ground, wet leaves, tree trunks, foggy depth, broken branches, deep natural shadows. Authentic low-grade camcorder texture, believable forest sound, realistic creature anatomy, limited but clear reveal, unstable autofocus, strong viral payoff, natural movement, terrifying realism, no comedy, no clean digital polish. 0-5s: Shaky handheld POV - The camera moves through the forest, breathing loud, branches hitting the lens. The operator whispers in French: “Attends… attends… c’est quoi ça là-bas ?” The image struggles to focus between trees. 5-10s: Messy zoom-in - Through the trees, a huge hairy figure is barely visible in the distance, half-hidden behind a trunk. The operator mutters: “Non… non… c’est pas possible…” The creature slowly steps forward into a small patch of light. 10-15s: Unstable push and panic reframing - The Bigfoot-like creature turns its head toward the camera. Clear view for only a second: massive shoulders, long arms, wet dark fur, heavy breathing. The operator gasps and whispers: “Oh mon Dieu…” 15-20s: Violent shake, partial loss of frame - The creature suddenly lets out a deep roar and takes two fast steps toward camera. The operator panics, stumbles backward, drops the camera toward the ground. The last image catches the creature rushing closer through the trees before the footage cuts to black.79:T7b3,Ultra-realistic amateu
@CharaspowerAI

POV AI Girlfriend Interaction Prompt

Seedance 2.0· Video
The camera maintains a Point of View (POV) perspective. Fingertips gently brush the edge of the lens, carrying a slightly cool touch. The sound of fabric lightly rubbing is as soft as a whisper. She smiles with her eyes, her voice gently leaning in: “Are you secretly watching me again?” The next second, she suddenly moves closer, her hair almost sweeping across the lens, and the warm, cozy breath can be felt through the screen. Her slightly teasing tone carries a deliberate allure: “Have you seen enough yet… How about… Take a good look at me.” Her eyelashes flutter slightly, and when she looks up again, her eyes are full of smiles, and the only sound left is the quiet breathing between the two of you.
@Adam38363368936

First Person POV Battlefield Scene Prompt

Seedance 2.0· Video
SCENE: FIRST-PERSON POV BATTLEFIELD - DUSK / OVERCAST Single Take (POV) ATMOSPHERE: Chaotic, claustrophobic, and intense. Mud, soot, and the metallic scent of damp iron fill the air, constricted by the narrow open slit of the knight's heavy helmet. The sheer size and unstoppable force of the giant ogre contrast sharply with the grounded human perspective trapped inside the heavy suit. SHOT DESCRIPTION: A relentless, unbroken first-person perspective shot from within the knight's helmet, framing the heavy physical interactions through a rigid metal visor slit (no glass). The camera simulates the heavy, jarring physics of a body taking a massive kinetic strike, being launched backward through the air, executing a rapid barrel roll through the mud to dodge an axe, and intercepting the ogre's momentum by bracing a broadsword against the ground. TIMELINE / SHOT-BY-SHOT: 0:00-0:03 - [First-Person POV / 24mm Wide Angle / Shaky Handheld]. Through the dark, scratched metal visor slit, a massive ogre lunges forward and throws a powerful punch directly into the knight's body, launching the subject. SFX: Loud metallic clatter, sudden high-pitched tinnitus ring starts. LIGHTING: Harsh, diffused gray dusk light over a muddy battlefield. 0:03-0:06 - [Sudden Aerial Tumbling / Hard Crash]. The kinetic impact launches the armored knight far backward through the air. The horizon spins and tumbles rapidly through the narrow visor slit in a disorienting, weightless arc before a heavy, sudden crash deep into the mud. A harsh, deafening tinnitus ring instantly masks all background noise. SFX: Piercing tinnitus ring, followed by the heavy, sloppy thud of armor hitting mud. 0:06-0:10 - [Low Angle POV / Rapid Sideways Roll]. The ogre quickly closes the distance, towering above and bringing down a massive rusted battle axe. The camera simulates a rapid full-body barrel roll across the muddy earth; the sky, mud, and ogre blur together in a dizzying horizontal spin as the colossal axe blade violently slams into the soft mud inches away, drastically shaking the camera on impact. SFX: Whoosh of heavy steel cutting air, booming earth-shattering thud. 0:10-0:15 - [Low Angle POV / Heavy Ground Anchor]. Enduring the roll, a mud-caked steel gauntlet frantically grabs a discarded broadsword from the muck. As the ogre charges forward again, the knight bracingly anchors the sword's hilt firmly into the ground, aiming the tip upwards. The roaring ogre's sheer downward momentum causes it to collide heavily against the anchored blade, stopping its charge in a tense, brutal clash of kinetic energy. The armored gauntlets shake intensely in the frame, struggling to hold the broadsword steady against the crushing weight of the giant creature pushing down. SFX: Heavy physical impact, deep bass roar as the ogre strains against the blade. TECHNICAL & RENDER: - Camera: Frantic, heavy first-person POV, simulating the weight of a human inside an iron suit, restricted field of view framing via helmet visor. - Light: Diffused, bleak overcast dusk, cool color temperature with harsh metallic reflections. - Lens: 24mm (simulating human eye field of view but distorted by the helmet enclosure). - Modifiers: Shot on 35mm film, photorealistic, cinematic atmospheric lighting, highly detailed, raw footage, motion picture, 8k resolution, volumetric rendering. MICRO DETAILS & TEXTURES: - Dents and thick mud caked firmly onto the heavy iron framing of the helmet's open visor slit, keeping the viewpoint completely unobstructed by any unnatural glass reflections. - The coarse, rugged, gray-green leathery skin of the giant ogre, matted with sweat and dirt. - Deep, jagged scratches and rusted indentations on the shaking steel gauntlets holding the broadsword. SOUND LAYERS: 0:00-0:04: Raging battlefield ambience suddenly cut off by a deafening metal impact. 0:04-0:10: Piercing, continuous tinnitus ring completely masking external sounds, panicked, labored breathing inside the helmet. 0:10-0:15: Heavy metallic clash, deep roar slowly cutting back through the fading tinnitus.
@aimikoda

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