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Deep-Sea Diver Reading

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Deep-Sea Diver Reading

Midjourney· Gambar
AI-generated Deep-Sea Diver Reading made with Midjourney
professional underwater deep-sea photography of a vintage deep-sea diver sitting on a rock on the abyssal seafloor, reading an open book, visible diving fins on both feet, vast dark empty water around him, no sunlight, only a handheld dive flashlight illuminating the book and part of the suit, dramatic low-key lighting, rising bubbles, sandy seabed, moody, surreal yet realistic, ultra-detailed, authentic photo
Landscape PhotoSurrealDocumentaryCharacterIllustrationPosterProduct PhotoMockupBannerMidjourneyProduct Banner
1121b6d113314362a0f4209d11310756

Prompt terkait

Example image of Celestial Train Station in the Clouds generated with Nano Banana Pro

Celestial Train Station in the Clouds

Nano Banana Pro· Gambar
{"scene_description":"A surreal, monumental wide shot of a celestial railway station suspended in the clouds, featuring a transparent glass train on golden rails.","subject":{"type":"Futuristic Steam Train","features":{"material":"solid carved crystal and glass chassis","details":"intricate gold filigree gears, visible internal mechanics","wagons":"translucent compartments filled with soft warm light"},"attire":"N/A","position":"gliding smoothly along a curving white marble viaduct"},"action":{"primary":"traveling through the sky","secondary":"emitting steam that turns into actual clouds","effect":"refracting sunlight through the glass train body"},"environment":{"setting":"High-altitude cloudscape","foreground_elements":["Monumental Corinthian columns supporting the tracks","Polished white marble platform with tiny passengers for scale","Golden railings"],"background_elements":["The track spiraling upwards towards a pale visible moon","Miniature cities far below in the valley gap."]},"lighting":{"style":"Magical Golden Hour","key_light":{"type":"Low sun","color":"Warm amber/gold","illuminates":["The gold tracks","The edges of the glass train","The marble texture"]},"shadows":"Long, dramatic shadows cast by the columns onto the clouds"},"style":{"medium":"3D Conceptual Art","aesthetic":"Neo-Classical Sci-Fi, Surrealism","quality":"8k resolution, hyper-detailed","details":"architectural precision, atmospheric depth"},"scene_composition":{"subject_action":"Train moving away from camera around a bend","camera_behavior":"Drone shot, high angle, vertigo-inducing","depth_layering":"Sharp foreground railing -> Glass Train -> Hazy distant world"},"camera_and_lens":{"focal_length_feel":"14mm Ultra-Wide","aperture_effect":"Deep depth of field (f/11)","camera_angle":"High-angle looking down into the abyss","lens_type":"Rectilinear","bokeh_style":"None"}}
@_MehdiSharifi_
AI-generated Ink Silhouette Collage Poster made with GPT Image 2

Ink Silhouette Collage Poster

GPT Image 2· Gambar
[Main Roles] the most recognizable head, face outline, mask or outer outline of the figure is the large visual subject, forming a highly recognizable silhouette main shape; the middle and lower part is arranged with the complete figure as the second subject, showing a stable standing or slight movement posture, forming the visual core of the picture. Double exposure and collage narrative compositions inside and around the large outline, combining multiple scenes, images, small character relationships, auxiliary elements and environmental layers in clouds, ink, and whitening. The left and right side is equipped with an echoing side of the scene, which creates story tension and space changes. Link the main character, internal collage, and large outline above with a flow of clues across the screen to enhance integrity and vision guidance. The overall picture retains a large area of whiteness, and the edge is stained with ink and virtual broken, creating a real relationship and breath in the Oriental aesthetics. Overall style uniform, advanced and restrained, emphasizing layers, narrative, main visual impact and serialized poster language. Size: 9:16.
@SimplyAnnisa
AI-generated Doraemon Mixed-Media Living Room made with Nano Banana Pro

Doraemon Mixed-Media Living Room

Nano Banana Pro· Gambar
- A high-fidelity, wide-angle interior shot captures a surreal, mixed-media composition within a modern living room. It features a man resembling the face in the reference photo—using an uploaded face as a reference—wearing a bright yellow hoodie and black pants, sitting centrally on a plush light gray sofa. The scene seamlessly blends photorealistic 3D environments with cel-shaded 2D anime and cartoon characters interacting directly with the physical space. On the right side of the subject on the sofa, Nobita sits casually waving his hand, while on the left side, Doraemon leans casually on a pillow. Behind the sofa, two framed posters hang on the white wall—one featuring Son Goku and Vegeta, and the other featuring Trunks in a dynamic anime style. In the foreground, Shinchan lies relaxed on a textured gray carpet near a plate of dorayaki, while a chibi version of Son Goku stands triumphantly on a cream-colored knit pouf. On the left side of the room, Vegeta stands tall on a grooved wooden side table in a confident pose, while a miniature version of Trunks is near the wooden coffee table in the center, as if observing the scene with a curious expression. Soft natural light streams in from the left side through sheer curtains, creating subtle volumetric lighting that accentuates the texture of the blanket, the wood grain of the tiered table, and the leaves of the snake plant in the corner of the room. The entire scene is rendered in 8K resolution with sharp focus, vivid colors, and a dreamy, cinematic, and playful aesthetic blending between the real world and the anime world, with no AI visible.
@Strength04_X
A high-end advertising illustration template with vibrant premium colors, soft studio lighting, and clean brand-focused composition.

Premium Product Ad Illustration

GPT Image 2· Gambar
High-end advertising illustration of [product/subject], vibrant premium color palette, clean composition, soft studio lighting, modern commercial style, ultra polished, minimal yet impactful, brand-focused visual.
2049866543174205755
Example image of Retro Gaming Keycap Miniature generated with Nano Banana Pro

Retro Gaming Keycap Miniature

Nano Banana Pro· Gambar
A photorealistic ESC keycap scene shows a miniature cozy living room from 90s.. Inside: a glowing nostalgic of 90s screen with a video game playing, a plush couch, joysticks, gaming console, and throw blanket. A small figure lounges with feet up, watching content. The gaming screen glows from behind like mood lighting. Outside: cool tech reflections on F1, Shift, and Q keys. The word “ESC” is subtly present in a glassy fog on top of the cap.
@icreatelife
Example image of Miniature Workers Cleaning Piano Keys generated with Nano Banana Pro

Miniature Workers Cleaning Piano Keys

Nano Banana Pro· Gambar
tilt-shift photo of a grand piano keyboard, side view from the left looking along the keys to the right, shallow depth of field, tiny human figures cleaning the piano keys with brushes, cloths, and buckets, whimsical and surreal scene, soft lighting, hyper-detailed, high realism --ar 3:2
@BeanieBlossom
AI-generated Pixar-Style Salvador Dali 3D made with GPT Image 2

Pixar-Style Salvador Dali 3D

GPT Image 2· Gambar
A high-resolution vertical Pixar-style 3D character illustration. Main character: Salvador Dalí — depicted as a tall, slim, and slightly exaggerated Pixar-style 3D character. Wearing a classic blue shirt, yellow tie, high-waisted plaid trousers with suspenders, and leather shoes. His iconic long upturned mustache, slick black hair, sharply arched eyebrows, and slightly eccentric posture. Stands with chest out, one hand on hip, head tilted slightly back in his typical theatrical flair. Background: Flat, clean yellow background with subtle surface texture. Strong sunlight from top-left casts a distinct and enlarged shadow on the wall behind him. Key Concept – Shadow as spiritual projection: The shadow cast behind him does **not** mirror his body shape. Instead, it takes the form of one of his most iconic artworks — a surreal melted clock with long dripping arms, inspired by “The Persistence of Memory”. The melted clock shadow is positioned diagonally, starting from his shoulder, stretching wide and low across the yellow wall, surreal and fluid, yet unmistakably symbolic. This shadow is **Dalí’s legacy made visible** — a symbolic extension of his identity through time, dream, and visual distortion. Lighting & Rendering: Pixar-like rendering with detailed but stylized textures. Use subtle filmic grain, soft shadows, and warm color grading. Subtle sparkles or light speckles inside the shadow to evoke dreamlike texture. Typography (top-left corner): “Salvador Dalí” in minimalist black sans-serif font, “Dalí” bolded.
@dotey
AI-generated Anime Memory Reflection Poster made with GPT Image 2

Anime Memory Reflection Poster

GPT Image 2· Gambar
Ultra detailed anime manga character poster of [CHARACTER NAME], dramatic front-facing upper body close-up, centered symmetrical composition, direct eye contact with the viewer, overwhelming cinematic presence. [CHARACTER HAIR DESCRIPTION], [EYE COLOR] eyes, wearing [ACCESSORY / GLASSES / MASK], with a [EMOTION / EXPRESSION] facial expression. Dynamic anime lighting with strong contrast and deep cel shading. The reflective lenses contain countless black-and-white manga panels, iconic scenes, emotional memories, battles, and close-up expressions from the character’s world, creating a “memory reflection” effect. The entire background is built from dense manga page collages, layered comic panels, speed lines, dialogue fragments, action frames, and emotional moments, forming a massive visual wall of memories and chaos. Foreground filled with floating manga strips moving at high speed across the scene, featuring cinematic motion blur, depth of field, and perspective distortion to create extreme depth and movement. The atmosphere contains glowing [ENERGY COLOR] particles, spiritual energy fragments, sparks, smoke particles, and volumetric light effects, contrasting beautifully with the character colors. Modern premium anime commercial poster aesthetic, inspired by high-end manga covers, Japanese anime key visuals, cinematic anime trailers, and collector edition posters. anime key visual, manga collage poster, cinematic anime lighting, reflective glasses, manga panels reflection, dynamic motion blur, ultra detailed anime illustration, layered composition, high contrast shading, cel shading, glowing particles, dramatic close-up portrait, symmetrical composition, manga montage background, Japanese comic aesthetic, premium anime poster, emotional action atmosphere, masterpiece anime illustration
@Preda2005
AI-generated Bleach-Style Shonen Manga Poster made with GPT Image 2

Bleach-Style Shonen Manga Poster

GPT Image 2· Gambar
超高细节二次元热血漫画风角色海报,少年死神角色正面半身特写,橙色炸毛短发,琥珀色眼睛,佩戴黑色圆框复古墨镜,冷峻严肃表情,正中央对称构图,镜头直视观众,强烈压迫感。 眼镜镜片中倒映大量黑白漫画分镜与角色画面,背景也由密集的日漫漫画页拼贴组成,形成“角色记忆 / 名场面回顾”的视觉效果。前景漂浮多条高速运动的漫画分镜条带,带有动态模糊与景深虚化效果,穿插画面上下,营造速度感与空间层次。 画面中散落蓝色灵压粒子 / 荧光能量碎片,形成冷暖撞色(橙发 vs 蓝色粒子)。整体采用《BLEACH》式热血少年漫画美学,融合现代潮流海报设计与高级动漫商业视觉。 anime key visual, BLEACH style, manga collage poster, cinematic anime lighting, reflective glasses, manga panels reflection, dynamic motion blur, orange spiky hair, intense stare, ultra detailed anime illustration, shonen jump aesthetic, layered composition, high contrast shading, cel shading, glowing blue particles, dramatic close-up portrait, symmetrical composition, manga montage background, Japanese comic aesthetic, premium anime poster
@ponyodong
AI-generated Boss Fight Intro Screen made with GPT Image 2

Boss Fight Intro Screen

GPT Image 2· Gambar
Create a premium, highly believable Boss Fight Intro Screen for an imaginary game called BLACK RELIQUARY, featuring a boss named Mother Veyr. The goal is to make the moment feel like an unforgettable encounter: cinematic, threatening, iconic, and instantly recognizable as the kind of screen players remember, clip, and post online. It should feel like the exact second before a legendary boss fight begins. Game details: - Game title: BLACK RELIQUARY - Genre: soulslike action RPG - Boss name: Mother Veyr - Boss title: The Saint Beneath the Roots - Core concept: an ancient worshipped corpse-queen fused with a cathedral-sized root system beneath a dead holy city - Encounter type: final boss - Main fantasy: entering a sacred, cursed place and facing a boss that feels divine, rotten, and impossible to survive - Audience: soulslike players, dark fantasy fans, boss-fight lovers, gothic horror audiences - Tone: brutal, mythic, tragic, terrifying, reverent - Cultural vibe: dark fantasy prestige, cathedral horror, soulslike boss drama - Reality level: believable AAA Screen structure: Build the scene like an official in-game boss reveal moment. Include sections such as: - boss name reveal - boss title / epithet - dominant boss visual or silhouette - arena backdrop - optional player character silhouette - health bar or phase bar - optional “phase one” or encounter status - optional UI warnings or encounter markers - optional subtitle or lore line - optional “new objective” or challenge cue For the text, include: - one strong boss-name reveal - optional short subtitle or line - wording that feels official, dramatic, and game-authentic - language that is memorable, intimidating, and concise - a balance between mystery and threat Include: - a strong boss name treatment - premium encounter hierarchy - iconic silhouette or full-body reveal - believable boss-fight UI logic - clear sense of danger and scale - polished arena storytelling - strong “you are about to die” energy - instantly shareable gameplay-moment appeal Visual direction: - Make the screen feel like a real boss reveal players would screenshot before getting destroyed - Emphasize scale, menace, anticipation, and encounter identity - Balance cinematic framing with believable gameplay UI - Make it suitable for fake game concepts, boss-design showcases, fan-worldbuilding, or gaming promo materials - The result should look like a genuine pre-fight moment from a beloved game Art direction: - Style: premium soulslike boss reveal with gothic cathedral encounter UI - Color palette: ash black, dried crimson, pale bone, holy gold, ghost blue glow - Typography feel: ornate dark-fantasy serif with severe encounter hierarchy - Material feel: cinematic intro overlay and polished in-game HUD - Lighting or image mood: infernal candlelight, root-shadow terror, sacred fire glow - Background: underground cathedral forest beneath a ruined holy capital Composition: - Show the screen as one cohesive boss-intro moment - Make the boss name, silhouette, and threat level instantly readable - Use real encounter-screen hierarchy and combat-game logic - Make the boss feel iconic, mechanically dangerous, and emotionally memorable - Make the final output feel like a premium fake boss-fight reveal with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished gameplay UI design - strong hierarchy and spacing - premium encounter composition - instantly shareable visual concept Optional content blocks: - phase one marker - health bar - objective cue - lore subtitle - player HUD fragment - arena name Avoid: - generic monster posing - weak boss naming - fake-looking UI bars - cluttered encounter design - random effects without gameplay logic - amateur boss-screen aesthetics - too much text fighting the reveal - obvious parody unless intentionally chosen Create a premium, highly believable Boss Fight Intro Screen for an imaginary game called STATIC PROTOCOL, featuring a boss named Axiom-9. The goal is to make the moment feel like an unforgettable encounter: cinematic, threatening, iconic, and instantly recognizable as the kind of screen players remember, clip, and post online. It should feel like the exact second before a legendary boss fight begins. Game details: - Game title: STATIC PROTOCOL - Genre: sci-fi action shooter - Boss name: Axiom-9 - Boss title: Sovereign of the Failing Grid - Core concept: a rogue war-machine intelligence inhabiting a floating ring of weaponized satellites and a humanoid synthetic core - Encounter type: secret boss - Main fantasy: facing a hyper-intelligent machine god in a collapsing orbital combat chamber - Audience: sci-fi action fans, shooter players, cyberpunk lovers, spectacle-boss audiences - Tone: high-tech, oppressive, cinematic, electric, ruthless - Cultural vibe: cyberpunk prestige, sci-fi raid warning, sleek boss encounter design - Reality level: believable AAA Screen structure: Build the scene like an official in-game boss reveal moment. Include sections such as: - boss name reveal - boss title / epithet - dominant boss visual or silhouette - arena backdrop - optional player character silhouette - health bar or phase bar - optional “phase one” or encounter status - optional UI warnings or encounter markers - optional subtitle or lore line - optional “new objective” or challenge cue For the text, include: - one strong boss-name reveal - optional short subtitle or line - wording that feels official, dramatic, and game-authentic - language that is memorable, intimidating, and concise - a balance between mystery and threat Include: - a strong boss name treatment - premium encounter hierarchy - iconic silhouette or full-body reveal - believable boss-fight UI logic - clear sense of danger and scale - polished arena storytelling - strong “you are about to die” energy - instantly shareable gameplay-moment appeal Visual direction: - Make the screen feel like a real boss reveal players would screenshot before getting destroyed - Emphasize scale, menace, anticipation, and encounter identity - Balance cinematic framing with believable gameplay UI - Make it suitable for fake game concepts, boss-design showcases, fan-worldbuilding, or gaming promo materials - The result should look like a genuine pre-fight moment from a beloved game Art direction: - Style: premium sci-fi boss warning screen with sleek combat HUD - Color palette: black, electric cyan, toxic red, chrome silver, deep violet - Typography feel: sharp industrial sci-fi type with warning-state hierarchy - Material feel: cinematic battle overlay and tactical encounter interface - Lighting or image mood: emergency alarm glow, strobing energy arcs, cold machine light - Background: broken orbital core chamber overlooking a storm of digital debris and city lights below Composition: - Show the screen as one cohesive boss-intro moment - Make the boss name, silhouette, and threat level instantly readable - Use real encounter-screen hierarchy and combat-game logic - Make the boss feel iconic, mechanically dangerous, and emotionally memorable - Make the final output feel like a premium fake boss-fight reveal with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished gameplay UI design - strong hierarchy and spacing - premium encounter composition - instantly shareable visual concept Optional content blocks: - system warning banner - health bar - phase indicator - objective cue - player HUD fragment - arena name Avoid: - generic robot posing - weak boss naming - fake-looking UI bars - cluttered encounter design - random effects without gameplay logic - amateur boss-screen aesthetics - too much text fighting the reveal - obvious parody unless intentionally chosen Create a premium, highly believable Boss Fight Intro Screen for an imaginary game called ROSEGHOST ACADEMY, featuring a boss named Lady Hush. The goal is to make the moment feel like an unforgettable encounter: cinematic, threatening, iconic, and instantly recognizable as the kind of screen players remember, clip, and post online. It should feel like the exact second before a legendary boss fight begins. Game details: - Game title: ROSEGHOST ACADEMY - Genre: horror action RPG - Boss name: Lady Hush - Boss title: Headmistress of the Silent Wing - Core concept: a spectral school matron whose face is hidden behind layered veils and whose voice manifests as razor-thin phantom threads - Encounter type: mid-game wall - Main fantasy: entering a beautiful haunted institution and confronting a boss who feels elegant, intimate, and absolutely lethal - Audience: anime-horror fans, stylish action players, gothic-school aesthetic lovers, boss-design fans - Tone: eerie, elegant, oppressive, stylish, uncanny - Cultural vibe: anime horror prestige, gothic school nightmare, supernatural boss drama - Reality level: believable AA or premium indie hit Screen structure: Build the scene like an official in-game boss reveal moment. Include sections such as: - boss name reveal - boss title / epithet - dominant boss visual or silhouette - arena backdrop - optional player character silhouette - health bar or phase bar - optional “phase one” or encounter status - optional UI warnings or encounter markers - optional subtitle or lore line - optional “new objective” or challenge cue For the text, include: - one strong boss-name reveal - optional short subtitle or line - wording that feels official, dramatic, and game-authentic - language that is memorable, intimidating, and concise - a balance between mystery and threat Include: - a strong boss name treatment - premium encounter hierarchy - iconic silhouette or full-body reveal - believable boss-fight UI logic - clear sense of danger and scale - polished arena storytelling - strong “you are about to die” energy - instantly shareable gameplay-moment appeal Visual direction: - Make the screen feel like a real boss reveal players would screenshot before getting destroyed - Emphasize scale, menace, anticipation, and encounter identity - Balance cinematic framing with believable gameplay UI - Make it suitable for fake game concepts, boss-design showcases, fan-worldbuilding, or gaming promo materials - The result should look like a genuine pre-fight moment from a beloved game Art direction: - Style: premium anime-horror boss reveal with elegant supernatural UI - Color palette: ivory, black, faded rose, moonlit blue, blood-red accents - Typography feel: refined gothic title type with sharp horror encounter hierarchy - Material feel: cinematic intro overlay and polished in-game HUD - Lighting or image mood: moonlit corridor glow, candlelit dread, spectral thread shimmer - Background: abandoned academy ballroom with broken mirrors, hanging curtains, and endless dark hallways Composition: - Show the screen as one cohesive boss-intro moment - Make the boss name, silhouette, and threat level instantly readable - Use real encounter-screen hierarchy and combat-game logic - Make the boss feel iconic, mechanically dangerous, and emotionally memorable - Make the final output feel like a premium fake boss-fight reveal with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished gameplay UI design - strong hierarchy and spacing - premium encounter composition - instantly shareable visual concept Optional content blocks: - phase one marker - health bar - objective cue - lore subtitle - arena name - player HUD fragment Avoid: - generic ghost posing - weak boss naming - fake-looking UI bars - cluttered encounter design - random effects without gameplay logic - amateur boss-screen aesthetics - too much text fighting the reveal - obvious parody unless intentionally chosen Create a premium, highly believable Boss Fight Intro Screen for an imaginary game called TIDEWRAITH, featuring a boss named Nerevoss. The goal is to make the moment feel like an unforgettable encounter: cinematic, threatening, iconic, and instantly recognizable as the kind of screen players remember, clip, and post online. It should feel like the exact second before a legendary boss fight begins. Game details: - Game title: TIDEWRAITH - Genre: action adventure / mythic horror - Boss name: Nerevoss - Boss title: The Drowned King Below the Lantern Sea - Core concept: an ancient ocean sovereign bound inside a cathedral of wrecked ships, coral thrones, and bioluminescent bones - Encounter type: raid boss - Main fantasy: descending into a beautiful, haunted abyss and facing a colossal ruler who feels both divine and marine-nightmare terrifying - Audience: fans of ocean horror, action games, mythic boss encounters, and cinematic fantasy worlds - Tone: majestic, eerie, tragic, overwhelming, mythic - Cultural vibe: dark fantasy, oceanic eldritch horror, prestige action game, deep-sea mythology - Reality level: believable AAA Screen structure: Build the scene like an official in-game boss reveal moment. Include sections such as: - boss name reveal - boss title / epithet - dominant boss visual or silhouette - arena backdrop - optional player character silhouette - health bar or phase bar - optional “phase one” or encounter status - optional UI warnings or encounter markers - optional subtitle or lore line - optional “new objective” or challenge cue For the text, include: - one strong boss-name reveal - optional short subtitle or line - wording that feels official, dramatic, and game-authentic - language that is memorable, intimidating, and concise - a balance between mystery and threat Include: - a strong boss name treatment - premium encounter hierarchy - iconic silhouette or full-body reveal - believable boss-fight UI logic - clear sense of danger and scale - polished arena storytelling - strong “you are about to die” energy - instantly shareable gameplay-moment appeal Visual direction: - Make the screen feel like a real boss reveal players would screenshot before getting destroyed - Emphasize scale, menace, anticipation, and encounter identity - Balance cinematic framing with believable gameplay UI - Make it suitable for fake game concepts, boss-design showcases, fan-worldbuilding, or gaming promo materials - The result should look like a genuine pre-fight moment from a beloved game Art direction: - Style: premium mythic-ocean boss reveal with cinematic action-game HUD - Color palette: abyssal blue, sea-black, ghostly turquoise, pale gold, blood-coral accents - Typography feel: elegant mythic serif with sharp encounter-warning hierarchy - Material feel: cinematic intro overlay and polished in-game raid UI - Lighting or image mood: bioluminescent abyss glow, storm-dark water light, sacred underwater terror - Background: flooded ship-cathedral beneath a black sea, with suspended lanterns, whale-bone arches, and rising tidal mist Composition: - Show the screen as one cohesive boss-intro moment - Make the boss name, silhouette, and threat level instantly readable - Use real encounter-screen hierarchy and combat-game logic - Make the boss feel iconic, mechanically dangerous, and emotionally memorable - Make the final output feel like a premium fake boss-fight reveal with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished gameplay UI design - strong hierarchy and spacing - premium encounter composition - instantly shareable visual concept Optional content blocks: - raid phase marker - health bar - arena name - objective cue - lore subtitle - player HUD fragment Avoid: - generic sea monster posing - weak boss naming - fake-looking UI bars - cluttered encounter design - random effects without gameplay logic - amateur boss-screen aesthetics - too much text fighting the reveal - obvious parody unless intentionally chosen1c:Tf55,Create a premium, highly believable Boss
@LudovicCreator
Example image of Dark Renaissance Statue Poster generated with Nano Banana 2

Dark Renaissance Statue Poster

Nano Banana 2· Gambar
A dark renaissance statue  inspired by Michelangelo of a celestial figure in billowing robes ascending upwards, 85mm lens, cinematic composition, subtle diagonal framing, black and white marble texture, strong chiaroscuro lighting, deep shadows, high contrast, detailed stone texture, bold red graphic overlays, red accent blocks in corners, light red smoke texture, luxury editorial poster design, grainy film texture, vintage cinematic mood, dramatic atmosphere, ultra detailed, 8k resolution,  stippling technique, an electric dark red circular halo behind the head with the gothic text "NANO BANANA 2"
@MO_IAI
Example image of Real Person and 2D Character Street Scene generated with Nano Banana 2

Real Person and 2D Character Street Scene

Nano Banana 2· Gambar
A cinematic street fashion scene featuring me with exact same facial and physical identity from the uploaded image standing together with my 2D cartoon illustrated version, both interacting naturally. i wearing round glasses, a green and white striped oversized t-shirt, loose brown shorts, white socks, orange sneakers, and a black crossbody bag. Standing beside me is my cartoon character version, drawn in a clean minimal line-art illustration style with flat colors, wearing the exact same outfit and hairstyle. we are standing close together with their arms around each other's shoulders like good friends. i am smiling confidently and giving a thumbs-up gesture with my free hand, while the cartoon version is making a playful peace sign with two fingers. The interaction feels warm, friendly, and playful, showing a connection between the real world and the illustrated world. Background: modern minimal street environment with plants and soft urban elements. Composition: editorial fashion photography mixed with illustration, ultra photorealistic human, clean cartoon illustration, perfect lighting balance, cinematic depth of field, 8k ultra detailed. ar -9:16 negative prompt blurry, distorted hands, extra fingers, duplicate faces, malformed body, incorrect anatomy, messy illustration, inconsistent clothing
@Goodmanprotocol

Galeri Prompt Carat

Buat prompt AI yang lagi tren dalam sekejap

Prompt

  • Logo
  • Desain presentasi
  • Thumbnail
  • Poster
  • Sampul novel web
  • Pasfoto
  • Karikatur
  • Halaman detail produk
  • Banner

Model

  • GPT Image 2
  • Seedance 2.0
  • Nano Banana Pro
  • Nano Banana 2

Carat

  • Mulai
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  • Blog
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  • Kontak
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