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Rain-Soaked Cyberpunk Street Action

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Rain-Soaked Cyberpunk Street Action

Seedance 2.5· Video
Create a 5-second original cyberpunk action sequence inspired by the sleek, philosophical sci-fi action aesthetic of early-2000s simulation movies, without copying specific characters, costumes, shots, or scenes. 0–2 sec: Nighttime rain-soaked futuristic city street. Neon signs reflect across black asphalt while rain falls heavily. A lone athletic woman in a long dark coat walks toward camera. Low-angle tracking shot, slow motion, dramatic backlight. 2–4 sec: She suddenly stops. The camera rapidly pushes toward her eyes. The surrounding rain appears to slow dramatically, with individual droplets suspended in the air. Neon reflections shimmer across the droplets. 4–6 sec: Three futuristic security drones emerge from the darkness and rush toward her. She calmly raises one hand. The camera performs a fast 180° arc around her as the drones appear to decelerate in midair.
Action VideoCyberpunk VideoCyberpunkSci Fi VideoNight City VideoRain VideoTime FreezeSlow Motion VideoRobot VideoSeedance 2.5
@KaminiKamini222

Prompt terkait

Cyberpunk Netrunner Cinematic Scenes

Seedance 2.0· Video
Netrunner bursting slowly into a hideout as drones hover outside the rain-streaked window, camera zooming out, magenta and cyan glow, gunfire flashing below, cinematic entrance, shallow depth of field Netrunner jamming a cable into the neck port with shaking hands, interface lights flaring, a countdown blinking, cinematic close-up Extreme close-up of eyes flooding with violent scrolling code, vessels glowing, system attacking back, macro lens The data-city forming slowly as black ICE constructs swarm toward the avatar like predators, dramatic backlight, extreme slow motion Netrunner sprinting through collapsing data towers as firewalls erupt in walls of fire-light, slight motion blur, cinematic slow motion Netrunner skidding to a stop before the vault as a guardian program looms overhead, fear and resolve on the face, cinematic portrait Fingers slamming through the lock as it shatters and the guardian lunges, particles exploding, dramatic spotlight, cinematic close-up The vault detonating open slowly, data-light blasting outward, the construct disintegrating in the surge, cinematic reveal, volumetric light Netrunner standing tall as the whole digital fortress collapses around them, slow cinematic zoom out, hero moment, anamorphic look Extreme close-up of the eye snapping to reality as the cable rips out, sparks flying, code burning away from the iris, slow cinematic push forward, neon detail, macro.
YouMind

Sports Car to Giant Mech Transformation

Seedance 2.5· Video
Cinematic 8K stylized 3D continuous shot. A young man in a blue bandana uses a holographic smartwatch to deploy mechanical arms that wash his muddy Mazda RX-7. The car upgrades, surging with blue electricity and turning from white to glossy black with glowing purple energy. The black car speeds through a rain-slicked neon cyberpunk city at night. A windshield HUD activates, and the car leaps, transforming mid-air into a giant bipedal mech with the driver visible in the glowing chest cockpit. The mech lands heavily on the street, then uses blue jet thrusters to fly up and stand heroically on a skyscraper roof.
@Kashberg_0

Hollywood Sci Fi Cyberpunk Chase Scene

Seedance 2.0· Video
[Film Style]: Hollywood Sci-Fi Blockbuster, Cyberpunk Aesthetics, high-contrast neon lighting, IMAX cinematic texture, epic soundtrack feel. [Video Duration]: 10 seconds [Storyboard]: [00:00-00:04] Shot 1: Wide Angle Tracking Shot with extreme depth of field. Scene: A futuristic Megacity canyon at night, it is raining. Action: A streamlined Anti-gravity Vehicle speeds through the skyscrapers. Environmental Details (Core Test Point): Countless huge Holographic Ads are flashing, and neon lights reflect complexly on the wet glass curtain walls and the surface of the vehicle. The vehicle's tail leaves long blue Light Trails. [00:04-00:07] Shot 2: Tight Action Shot / Cockpit View. Action: The vehicle performs a sharp turn and side-slip maneuver to avoid an obstacle. Details: The camera is very close to the vehicle, showing Sparks and mist generated as the fuselage scrapes the edge of a building. Rain hits the lens densely and is blown away by the high-speed airflow. The screen is full of the sense of vibration caused by speed (Camera Shake). [00:07-00:10] Shot 3: Epic Pull-back / Crane Shot. Action: The vehicle rushes out of the narrow cluster of buildings and flies towards an open central city square. Scene: The view suddenly opens up, showing a breathtaking panoramic view of the giant city. The vehicle breaks through a layer of massive low-altitude clouds, which roll and surge due to airflow (Volumetric Clouds & Turbulence). A huge Lens Flare spans the screen. [Technical Parameters]: 8k Ultra HD, cinematic color grading (Teal & Orange), extremely high Dynamic Range (HDR), complex particle effect rendering.
@johnAGI168

Interactive Game Equipment UI

MiniMax H3· Video
Use Image 1 for the character and Image 2 for the UI style. [0–2 seconds] High-angle overhead shot. The character sits on a vivid, highly saturated purple floor, looks up at camera, and matches Image 1. A game menu appears on the right: START NEW GAME, CONTINUE (highlighted), SETTINGS, EXIT GAME. Player profile MINIMAX appears top left. The cursor selects CONTINUE. [2–4 seconds] Smoothly push in to her right arm. A RIGHT ARM EQUIPMENT panel slides in from the right. PHANTOM GRIP is selected, then the selection moves to CHRONOS CLAW. Her mechanical hand reconfigures: fingers separate, new claw-like joints lock into place, and cyan LEDs flare brighter. [4–7 seconds] Arc smoothly to her left. An ARMAMENT CUSTOMIZATION grid slides in, showing hand, forearm, elbow, and upper-arm components. The selector cycles rapidly. Her left arm disassembles section by section: the forearm plate releases, new armor slides in, the elbow joint swaps, and the hand reconfigures, with exposed wiring and pistons visible during the change. [7–8.5 seconds] Pull back to a medium shot. CONFIRM CONFIG flashes; click it. All UI panels collapse inward and vanish. She uncrosses her legs and settles into a relaxed seated pose with one knee raised, lifting the prosthetic hand for a subtle post-configuration movement. [8.5–10 seconds] A LOADING bar appears along the bottom and races from 0% to 100%. The saturated purple environment darkens as shadows creep inward and warm golden light begins to bleed through. [10–15 seconds] As she stands, the full world loads around her: a dense cyberpunk slum with flickering neon, rain-wet streets, moving crowds, passing motorcycles, tangled overhead cables, and stacked buildings stretching toward futuristic towers. Settle into a third-person camera behind her. HUD elements fade in: minimap top right, health and ammo bottom left, then a mission marker. She steps into the street.
@MiniMax_AI

Cyberpunk Cinematic Scene Generation

Seedance 2.0· Video
A 15-second cyberpunk cinematic featuring a memory hunter hacker in a black trench coat within a neon-lit digital space. Purple and blue neon glow, Ghost in the Shell aesthetic. Shattered holographic memory fragments float around. The hacker struggles and says "My memories... they're falling apart!" Then he pulls a glowing EverMind Stone bio-chip from his neural port, projecting holographic scanning beams. He declares "EverMind Stone—the key to reclaim my broken past!" Data fragments reconstruct into a digital battlefield. A black AI virus entity materializes. The hacker draws a light sword in combat stance, saying "Now, I face you head-on!" End with text overlay "EverMind - Keep in Mind, Evolve over Time." Tron-style visuals, cinematic lighting, high-tech atmosphere.
@EverMindAI

Cyberpunk Tokyo Kung Fu Chase

Seedance 2.0· Video
She does the most amazing kung fu. She yells with a Macedonian accent: "This is See dance 2.0, using only a first frame." Cinematic night chase in cyberpunk Tokyo rain: matte-black Nissan GT-R Nismo screams down wet neon street at 200 km/h, tires spraying water, headlights cutting through heavy rain. Cherry Blackcloud (20, Macedonian features, jet-black high ponytail whipping, sharp fringe, cybernetic ice-cyan right eye glowing) drives aggressively—fully zipped black McQueen leather jacket on bare skin, short black leather skirt with silver zipper visible, bare legs, chunky black platform boots on pedals, katana strapped to passenger seat. Camera starts wide tracking shot beside the GT-R, then quick push-in through rain-streaked windshield to tight close-up on Cherry’s intense face (left eye dark brown burning, right eye glowing cyan). She glances at rear-view mirror—pursuing drones closing in with red lasers. Cherry (thick Macedonian accent, low & commanding, over engine roar): “They think they can box me in.”She downshifts hard, GT-R fishtails, then launches into a perfect 180° drift—tires screeching, water exploding in arcs. Katana handle glints in cyan dashboard glow. She reaches over, grabs katana mid-drift, opens driver door while sliding sideways, leans out into rain, and slashes a precise arc—katana blade glowing cyan, slicing the lead drone in half in a shower of sparks and molten metal. Cherry (smirking, voice cutting through wind & rain): “Not today.”She snaps the door shut, floors the accelerator—GT-R rockets forward, neon reflections streaking across wet black paint. Camera pulls back fast to wide shot: car vanishing into rainy night, drones exploding behind in orange fireballs. Final frame: Cherry’s cyber-eye flares once as she disappears around a corner. Fade to black. Style & Technical Notes for Seedance 2.0 Photorealistic Hollywood action blockbuster style, ARRI Alexa cinematic look, teal-orange color grade, realistic heavy rain with water droplets and wet reflections on black car and leather, high dynamic range, 60fps, dramatic anamorphic lens flares from neon and explosions, subtle film grain, no artifacts, intense practical stunt choreography, dynamic camera work (tracking, push-in, 180° drift reveal, fast pull-back).
@cheryblackcloud

Fusion Core Meltdown Battle

Seedance 2.5· Video
Close-quarters battle inside a fusion core that is undergoing controlled meltdown as a last-ditch weapon. Soldiers fight hand-to-hand on narrow catwalks while the core pulses brighter and hotter. Tracking shot following one fighter as he is thrown against a cooling line that ruptures, spraying superheated coolant. Slow-motion of the liquid freezing mid-air into sharp crystals that continue the fight. Final wide shot of the core reaching critical as the last two combatants are silhouetted against the expanding light.
@Alin_Reaper05

Warrior-Monk Above the Ruined Monastery

MiniMax H3· Video
An aging warrior-monk in scorched ceremonial armor, a split ceramic mask and a humming prayer-band on his forearm + 0-4s: climbs silently along a cliffside terrace as insect-like surveyor drones comb the sun-bleached ruins, standing alone under as the camera rises over the ruined monastery. Sun-blasted post-apocalyptic sci-fi action, dust, heat haze, practical debris, sweeping crane tracking, silence broken only by wind.

Night Car Chase

Seedance 2.0· Video
Absolutely no subtitles, no text overlay, no watermarks, no title cards, no credits, no on-screen text of any kind. Night. Dense urban corridor of a Korean city — towering glass buildings, vertical Korean neon signs reflected on rain-slicked asphalt. Photorealistic lighting, high-contrast neon reflections in puddles, streaking sodium street lamps. A focused Korean male driver in his late twenties inside a matte-black performance car. Close-up on his face lit by green dashboard glow — sharp eyes narrowing, leather gloves tightening on the steering wheel. His thumb hovers over a red toggle switch on the center console. [HARD CUT TO — over-the-shoulder shot] The wet road stretches ahead between canyon walls of illuminated storefronts. Engine vibration builds — the tachometer needle climbs. He flips the switch. [HARD CUT TO — exterior low-ground tracking shot] Explosive acceleration. The car launches forward — rear wheels spin on wet asphalt sending up a sheet of water spray. Camera is inches above the road surface, environment streaking into horizontal light trails. Tire smoke mixes with rain mist. [HARD CUT TO — high-speed exterior side tracking] The car tears through narrow streets, sharp turn around a corner — brake lights flare red across a wall of puddles. Camera whip-pans to follow. Reflections of Korean signage smear across the wet hood. Tunnel entrance swallows the car — sodium lights strobe overhead in rapid succession. Audio: engine idle building to aggressive rev, turbo spool whistle, explosive launch, tire screech on wet pavement, wind rush through tunnel. No background music. No soundtrack.

Rooftop Jump, Rubber Duck Bounce

Seedance 2.0· Video
[LOOK] Shot on a phone by one of the friends on the roof, tall vertical composition, 24mm wide angle, one continuous unbroken take. Real extreme-sports phone footage at night, never a game engine and never CG. Handheld throughout with a 4-6 cm sway that turns into hard running jolts while the operator runs, and heavy motion blur whenever the subject moves fast. Night phone exposure with its real failures: the streetlights and lit signage below clip out to white cores with visible bloom, the shadow areas on the rooftop crush to noisy black, and the auto-exposure visibly rebalances a stop when the camera swings from the dark roof deck down into the lit street canyon and again when it lifts back to the sky. Focus hunts once as the subject leaves the roof and once as they come back at the lens. Slightly soft, mildly compressed image with visible luminance noise. The sense of real height is carried by accurate perspective and scale on the towers, not by lens distortion. Everything holds its shape across the whole take — no flicker, no morphing, no warping of the buildings around the moving subject. [EXCLUDE] No anime or cartoon rendering, no game-engine or CG look, no plastic skin, no cheap greenscreen compositing, no exaggerated light effects, no slow motion or speed ramp. No cuts, no cutaways, no camera teleporting, no third-person or aerial drone angle. No subtitles and no on-screen text of any kind. No dialogue and no voice-over — ambient and action sound only. No BGM and no musical score at any point. [REFERENCES] @Image1 — the protagonist. Use their face, hair and full styling including their wardrobe, carried through unchanged for the entire take. Do not use its background, its lighting or its framing. [PREMISE] A phone video shot by a friend on a Seoul high-rise rooftop at night: the protagonist sprints across the helipad, launches off the parapet into the street canyon between two office towers, falls the full height of the buildings, hits the back of a colossal inflatable yellow rubber duck parked in the road, is thrown straight back up off its stretched rubber skin, tucks and rotates through the air, and lands on their feet on the same rooftop they jumped from. [BEATS] 0-2s: The protagonist stands at the back of a dark green rooftop helipad with a painted yellow circle, facing a low concrete parapet at the far edge. Three friends are gathered at the left of the frame in puffer jackets and hoodies, phones already up. They go — a hard sprint straight across the circle, stride opening up, body tilting forward, arms swinging loose. The operator runs after them from directly behind, and the frame slams up and down on every footfall. Beyond the parapet, the tops of the office towers on the far side of the street stand at eye level, and far behind them on the skyline stands one enormous solitary supertall tower — Lotte World Tower, a smooth cone tapering over a hundred and twenty storeys with gently curved sides, its crown split open and glowing, lit at night by continuous vertical lines of light running its whole height. It is unmistakably taller than everything around it and it never moves from that spot on the skyline. <the flat wind-noise of an exposed rooftop, the low drone of HVAC condenser fans behind the camera, two sets of running shoes on painted concrete, traffic far below>. 2-3s: They plant their last step and drive off the low parapet, clearing it completely. As they leave the roof their arms open out to both sides and they tip forward on purpose, diving into the gap between the two towers. The operator sprints the last few metres to the parapet and pitches the phone hard downward, keeping them centred in frame. <the wind noise jumps as the phone clears the parapet edge, one shoe scuff on the lip of the wall>. 3-5s: The camera is now close to straight down. They drop fast along the glass of the two towers, their body rotating from a forward tilt to face down, arms held out to hold their line. Under them the street opens up: eight lanes with the blue bus-only lane stripe running down the middle, orange taxis stopped at the lights, a four-way crossing with its zebra bars, street lamps, and the stacked lit signage down the sides of the buildings. Filling the whole width of the road sits a colossal inflatable yellow rubber duck — the ordinary bath-toy shape blown up to the size of a building, taut glossy yellow skin, a flat orange bill, two round black eyes, sitting upright and squarely on the asphalt with barriers and work vehicles ringed around its base. Ground-mounted uplights throw hard yellow bounce off its belly onto the buildings on both sides of the street. Their fall line runs dead at the broad curved top of its back, between the shoulders. <wind roars and keeps rising, the traffic and a delivery motorbike passing come up to meet them, a siren somewhere far off>. 5-6s: They hit the duck’s back squarely between the shoulders. The stretched rubber takes them and drives down into a deep bowl under their body, radial creases running out across the skin from the point of contact, the whole duck squashing wider at the sides as it loads — and it does not burst, tear or lose its shape. They are compressed into the bottom of that bowl for a moment, and then the skin snaps back and fires them straight up. Contact, dip, compression and release all read as four separate stages in that order. <a huge low drum-skin boom on contact, air shoving inside the body, rubber creaking under load, then a deep elastic thump as it releases>. 6-8s: The operator is still at the parapet; for a moment their own two shoes appear at the bottom edge of the frame against the drop, which sells the height. The protagonist rises fast up the same vertical line they fell down, and the camera lifts continuously from pointing straight down to pointing up at the sky, holding them as they climb back through the gap between the towers — and as the frame comes up, Lotte World Tower rises into it on the skyline behind them. Far below, the duck goes on wobbling and rippling from the hit, its skin still travelling. On the way up they pull their knees to their chest and wrap their arms around their shins into a tight tuck and turns over continuously and fast, the rotation natural and unbroken rather than locked to a set number. As they near roof height they open out: legs release, head comes up looking for the roof, feet swing down under them, arms spread to both sides to steady the line. <wind stripping past the phone mic, the city noise dropping away below, rubber still slapping and settling far underneath, the friends starting to shout>. 8-9s: They come at the camera fast, cross back over the parapet and onto the helipad. Both feet hit the green surface together and their knees and hips fold deep into a low squat to take the load — soles landing, legs compressing, body sinking, one small bounce back up. The landing carries real weight; they do not float down or land standing straight. The operator takes a fast half step backward to avoid being run into and keeps them framed from the front. 9-10s: They come up out of the squat and turn to the lens with their mouth open, roaring. The friends pile into frame from the left with their phones still up, grabbing their shoulders, throwing punches in the air, shouting over each other. The frame shakes as they crowd the camera, and the recording ends in that state. <wordless overlapping shouting and whooping, hands slapping shoulders, wind, the city underneath>. [CONSISTENCY] One unbroken take from 0s to 10s: no cuts, no transitions, no cutaways, no change of viewpoint, and the camera stays in the hands of the friend on the roof for the entire take — the operator is never on the ground and never becomes an aerial or third-person view. The stunt runs as one fixed chain and no link is skipped or reordered: rooftop sprint → clears the parapet → falls → hits the duck’s back → the rubber dips deep → it rebounds hard → they rise fast → tucks and rotates → opens out → both feet return to the same rooftop → deep-knee landing → celebration. The rebound comes only from the physical stretch and recoil of the duck’s inflated rubber skin. They do not fly, hover, get pulled by any cable, or move under their own power in the air, and they never start moving upward before they touch the duck. The skin visibly dips under them on contact. The duck never bursts, never deflates, never tears, never changes shape permanently and never disappears, and it stays in exactly the same spot in the road for the whole take. They fall and rise along the same single vertical line, and the rooftop they land on is the same rooftop they jumped from. They land on the broad curved back of the duck, never on its head, bill, tail or the barriers around it, never against a building, never against the parapet, and they never pass through the rubber skin. Lotte World Tower stays in one fixed position on the skyline in every beat where the sky is visible, always far behind the two office towers, always the tallest thing in frame, and it is never approached, never entered and never jumped from. Their body stays anatomically correct through the rotation — no twisted limbs, no extra arms or legs, no reversed joints, no melting, no duplicate of them anywhere in frame. Nobody is hurt, there is no fall, no injury and no blood. The buildings stay straight, the vehicles stay on the road, the phones in the friends’ hands keep their shape, and the friends stay out of the lens until 9s. The protagonist is exactly as in @Image1 for the whole take and their styling never drifts or changes. Signage on the buildings and along the street stays out of focus and unreadable at all times.

Epic Sci Fi Scene Prompt Robot on Mountain Peak

Seedance 2.0· Video
prompt: 史诗级科幻场景,超广角电影镜头。 场景:在地球的高山之巅,一个孤独的机器人【@图片1】站在山峰顶端,面向远方的天空,姿态稳定而安静。山顶被狂风与云雾包围,环境荒凉而壮阔。 天空:飞船从云层上方缓缓下降,巨大的阴影首先投射在云海之上,随后庞大的结构穿透翻滚的风暴云层,云雾被压开并向四周涌动,形成强烈的体积光与空间层次。 特效与环境: 天空中不断有流星高速划过,留下明亮的光轨。 飞船底部散发出柔和而强烈的冷色光,光线逐渐照亮山顶与机器人的轮廓。 云层被飞船的光线切开,形成体积光与神光效果。 镜头语言: 超广角镜头,从机器人背后视角开始,镜头缓慢推进与轻微上仰,强化飞船的巨大尺度与压迫感,电影级运镜,稳定流畅。 氛围与风格: 宏大、孤独、史诗感、压迫感强烈,电影级科幻风格,高细节,高对比光影,体积云,真实物理光照,
@dashdot1205

Cinematic Sci-Fi Time Loop Sequence

Seedance 2.5· Video
SHOT 1: ECU, 85mm macro push-in / Phone screen reads 7:59:59 as her finger hovers over the alarm; the second flips to 8:00 and the screen glitches for a split second / SFX: alarm pulse, digital tick, subtle glitch. SHOT 2: WS, 24mm handheld whip / She jolts upright in bed, instantly alert, as morning light flickers unnaturally across the room / SFX: mattress bounce, sharp breath, low electrical hum. SHOT 3: MCU, 50mm snap pan / Match cut to her splashing water onto her face; she looks into the mirror and briefly sees herself still asleep in bed behind her / SFX: faucet rush, water slap, heartbeat hit. SHOT 4: Insert, 85mm rack focus / Her toothbrush pauses halfway to her mouth as the bathroom clock suddenly jumps from 8:01 to 7:58 / SFX: bristle scrape, clock click, bass pulse. SHOT 5: Interior fridge POV, 24mm wide / Door bursts open; she reaches for milk, but the carton is suddenly replaced by a small glowing object she doesn't recognize / SFX: fridge hum, bottle clink, mysterious electronic tone. SHOT 6: Insert, 50mm handheld / Smash cut: the glowing object lands on the kitchen counter; she touches it and the entire room freezes mid-motion / SFX: touch ping, room-tone drop, deep whoosh. SHOT 7: MCU, centered 50mm push-in / Everything snaps back; she checks the clock — 8:00 exactly — and realizes she's back at the beginning / SFX: clock beep, heartbeat, sudden silence. SHOT 8: Bird’s-eye, 35mm overhead / Rapid match cuts show three versions of the same morning overlapping: waking, dressing, grabbing keys — each version slightly different / SFX: layered footsteps, fabric whip, key jingle. SHOT 9: MS, 35mm tracking / She suddenly stops mid-run in the hallway as another version of herself rushes past in the opposite direction / SFX: footsteps, jacket rustle, breath. SHOT 10: Insert, 85mm focus pull / Her phone vibrates; a message appears: “DON’T TAKE THE METRO.” She looks up, confused / SFX: notification buzz, distant train rumble. SHOT 11: WS, 24mm lateral tracking / Instead of entering the metro, she turns toward a bright staircase as the station behind her rapidly empties / SFX: footsteps, fluorescent buzz, train brake screech. SHOT 12: MS to CU, 50mm glide / She reaches the rooftop; the city suddenly reveals dozens of identical versions of her moving through different streets below / SFX: wind rush, distant traffic, rising cinematic tone. SHOT 13: ECU, 85mm push-in / Her phone clock hits 8:00:00 again; she looks directly into camera as the entire city freezes / SFX: digital tick, heartbeat stop. SHOT 14: WS, 24mm rapid pull-back / Hard smash cut: her bedroom from above — the bed is empty, the alarm is still ringing, and the phone screen now reads 7:59:59 / SFX: alarm, low rumble. SHOT 15: ECU, 85mm macro / The phone screen glitches; a notification appears: “LOOP 04 — BEGIN.” Smash to black / SFX: digital glitch, single bass hit, silence.38:Tb62,SHOT 1: ECU, 8
@itxabdullaa

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