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Japanese Urban Parkour Commercial

Seedance 2.0· Vídeo
Ultra realistic 10 second cinematic video in the style of a modern parkour advertisement with blockbuster movie quality. A young man with a face similar to the reference photo, slightly long wavy black hair, thin mustache and goatee, wearing simple black and white clothing: an oversized black jacket, plain white t shirt, loose black pants, and black and white sneakers. The scene begins on a Japanese residential street during daytime with a bright sky, electric cables, small houses, and a realistic urban atmosphere. A low angle camera close to the asphalt focuses on a Le Minerale bottle in the middle of the road. The young man walks casually toward the camera with a calm and confident expression. After that, he starts running quickly toward the Le Minerale bottle. With realistic parkour movement, the young man jumps and balances standing on top of the Le Minerale bottle cap for a moment. The camera moves dramatically with cinematic handheld movement and natural motion blur. The young man then performs a backflip in the air with realistic rotation and a short slow motion effect. After that, he lands on the street with a hero landing and small realistic dust effects. The young man immediately grabs the Le Minerale bottle in a cool stylish way while giving a slight smile to the camera. At the end of the scene, the young man walks away while drinking Le Minerale with a relaxed and cinematic atmosphere. The camera follows from behind until fade out. Ultra realistic style, realistic human motion, cinematic lighting, dynamic camera movement, highly detailed skin texture, realistic clothing physics, natural sunlight, dramatic perspective, smooth parkour animation, realistic shadows, depth of field, anamorphic lens look, commercial advertisement aesthetic, 4K, highly detailed, realistic environment, smooth motion, cinematic color grading.
Ad VideoAction VideoMovie/DramaParkour VideoProduct VideoProduct Demo VideoDancing VideoSeedance 2.0product-advertising-video
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Chang'an Female Warrior Wuxia Action

Seedance 2.5· Vídeo
[00:00~00:05S] Seamless parkour action shot. 女俠 runs horizontally across a high dark brick wall in ancient Chang'an. She forcefully kicks off the wall surface, transitioning into a graceful high mid-air backflip above the rooftop. Camera tilts up smoothly, floating red lanterns in the background blur with motion, fluttering silk clothes, wire-fu kung fu aesthetics. [00:06~00:10S] Explosive power transition. 女俠 gathers glowing golden energy while in a low crouching stance. She suddenly thrusts her sword forward, releasing a powerful golden energy blast that violently blows back the black-masked assassin, smashing him through wooden pagoda railings. Flying wooden debris, smoke, camera shake, cinematic impact. [00:11~00:15S] Cinematic closing shot. 女俠slowly sheathes her glowing blade into the scabbard until it clicks shut. Golden sunset breeze gently blows her long ponytail and white dress. The camera smoothly zooms out into a grand panoramic wide shot, revealing the majestic ancient Chang'an city skyline under glowing orange sunset sky, high atmospheric depth.6c:T457,[00:
@Langby2

Watercolor Line Parkour Chase

Seedance 2.5· Vídeo
Task: Dreamina Seedance 2.5 — Omni ReferenceDuration: 30 secondsAspect ratio: 16:9Editorial target: 24fps, F000-F719 [Generation Goal]@Image1、@Image2、@Image3の三人だけによる、高速パルクール鬼ごっこ。 青いCharacter Cが鬼であり、同時に逃走する目標である。Character AとCharacter BがCharacter Cを追いかける。 Character CがCharacter AとCharacter Bを追跡する構図には絶対にしない。全編を通してCharacter Cが先頭を走り、Character AとCharacter Bが後方から追跡する。 格闘戦のような鋭い踏み込み、間合いの読み合い、挟み込み、フェイント、回避を使うが、殴る、蹴る、掴む、押す、投げる、体当たりするなどの攻撃は行わない。人物同士は一度も接触しない。 スローモーションを使用しない。フリーズフレーム、空中停止、長い溜め、静止した決めポーズを使用しない。全編を通常速度または高速で進行させる。 約0.2秒、5フレーム前後で完了する急加速と方向転換を要所に配置する。その前後も停止させず、走行、着地、次の踏み込みへ直結させる。 Character Cが地面を踏み締めると、脚、腰、肩の圧縮から伸展が連動し、直後にCharacter C自身が液体状の筆線群へ崩れて一瞬で移動する。踏み締めた地点だけに6~8フレーム以下の短いカメラシェイクを発生させる。 筋肉、関節、足、地面、力点は発光させない。身体内部を流れる光、光る筋肉、オーラ、電撃、魔法陣、光る足跡を生成しない。地面や設備を破壊しない。 [Material Roles]@Image1=Character A。追跡側。黄色いボブヘア、猫耳、緑色の瞳、水色と白の服、黄色の縁取り、三角形のネクタイ装飾、ピンク色のランドセル、ピンク色のブーツ、淡い水色の尻尾、黄色い三角形の尻尾先端を維持する。身軽で大胆。Character Cの背中と着地点を見ながら追う。得意そうな笑み、驚き、集中、追いつきそうな高揚を変化させる。 @Image2=Character B。追跡側。黄緑色の丸いボブ、葉のような二本の耳、金色の瞳、白いパフスリーブ、ピンク色の蝶ネクタイ、濃緑色のサスペンダー付きショートパンツ、緑色のブーツ、後頭部から続く長い黄緑色の房と丸い先端を維持する。Character Cの逃走経路を予測し、外側から回り込む。観察、発見、集中、驚き、楽しそうな競争心を表情に出す。 @Image3=Character C。青い鬼であり逃走側。鮮やかな青い長髪とポニーテール、二本の白い角、尖った耳、金色の瞳、星形イヤリング、暗赤色の和装、黒いスカート、黒い帯と背中のリボン、黒いニーハイ、赤い下駄を維持する。常にAとBより前を走る。肩越しに追跡者を確認し、障害物を利用して逃げる。余裕のある笑み、追いつかれそうな驚き、逃げ切った得意そうな笑みを変化させる。 三方向図を分身として扱わない。人物は三人だけ。三人の顔、髪、衣装、耳、角、尻尾、後ろ髪、ランドセル、靴、配色を交換しない。武器を生成しない。 @Image4=公園背景。公園の構造、設備、色調、奥行き、位置関係だけを使用する。人物は参照しない。 [Environment Layout]@Image4の公園を一つの連続した空間として維持する。 左手前に木製ベンチ。左側に大きな樹木、案内板、街灯。中央に分岐する遊歩道と緑色の屋根の東屋。中央右に木製の太鼓橋、池、岩、睡蓮、ロープ柵。右側にブランコ、滑り台付き遊具、案内板、枝垂れ柳。 走行経路を次の順序に固定する。 左手前のベンチ→大樹と案内板→街灯→中央の東屋→太鼓橋→池と飛び石→ブランコ→滑り台付き遊具→枝垂れ柳→方向転換→池の奥側→東屋前→左手前の遊歩道 この順序を変更しない。設備をカットごとに移動させない。人物を突然別の場所へ瞬間移動させない。各カットの終了位置を、次カットの開始位置としてそのまま引き継ぐ。 [Chase Direction Lock]F000~F440では三人全員が画面左から右へ進む。 Character Cが最も右側の先頭。Character AとCharacter BはCharacter Cより左側の後方。AとBは常にCの背中を見る。Cは肩越しに左後方のAとBを見る。 F441~F460でCharacter Cが枝垂れ柳を支点にヘアピンターンを行う。このカット内でのみ進行方向を反転させる。 F461~F719では三人全員が画面右から左へ進む。 方向転換後はCharacter Cが最も左側の先頭。Character AとCharacter Bは右側の後方。理由なく左右を反転させない。イマジナリィ・ラインを越えない。 [Continuous Action Rule]カット頭で人物を待機させない。前カットの動作途中から次カットを開始する。 着地した足は次の踏み込みへ直結する。環境へ置いた手は身体を押し出す動作へ直結する。視線を移した直後、その視線方向へ進路を変更する。接写を入れた場合も、次のカットで同じ足、手、視線の動作を継続する。 一つの障害物を越えている途中で、別の障害物へ突然切り替えない。人物の走行速度、左右位置、上下位置、身体の向きをカット間で継承する。 [Unstable Line Rule]映像全体を「連続して生成される線、水彩」で描く。 各フレームを毎回新しいラフスケッチとして描き直す。人物を囲う安定した一本のアウトラインを作らない。身体外周の30~60%を紙の白い欠落として残す。 線は細く途切れ、突然太くなり、震え、枝分かれし、消失する。水彩は輪郭内へ正確に収まらず、滲み、はみ出し、白い塗り残し、乾いた刷毛跡、版ずれを作る。 身体の運動が先行し、鉛筆線が約1~2フレーム遅れ、水彩の色面がさらに約1~2フレーム遅れて追随する。 弱い動作では人体の約60%を描く。中速では約30~40%だけを描く。高速では約10~20%だけを描く。最速の約0.2秒では、3~5本の筆線と2~3個の荒い水彩面だけで人物を表す。 Character Aの高速形態=黄色、淡い水色、白、ピンク。Character Bの高速形態=黄緑、濃緑、白、少量のピンク。Character Cの高速形態=青、暗赤、黒、少量の金色。 完成した人体へ速度線を付けるだけの表現にしない。流体状の筆線群自体を移動中の人物として扱う。 [Cut 1 | 0.0–1.2s | F000–F028 | 追跡中から開始]Initial state:左手前のベンチ前。Character Cは画面中央を左から右へ走っている。Character AはCの左後方、Character Bはさらに外側の左後方から追う。 Primary event:カット開始直後から高速走行。Cがベンチの背を片手で押して身体を右へ送り、Aが座面を踏んで追従し、Bがベンチ外側を走る。三人の進行方向は同じ。Cが先頭であることをワイド内で明確に見せる。 End state:Cは大樹と案内板の手前。Aはベンチを越えた直後。Bはベンチ外側から大樹側へ入る。 [Cut 2 | 1.2–1.7s | F029–F040 | Cの視線と足場判断]Initial state:Cが大樹と案内板へ接近。AとBは左後方から追跡中。 Primary event:走行中のCの眼のECU。金色の瞳が右前方の街灯と東屋入口へ移動する。直接カットで赤い下駄へ切り替え、Cが右足の接地点を選ぶ。身体は停止しない。 End state:Cの右足が案内板横の遊歩道へ着地する直前。AとBは後方から接近。 [Cut 3 | 1.7–1.9s | F041–F045 | 0.2秒の流体加速]Initial state:Cの右下駄が地面へ接触する直前。 Primary event:Cが地面を強く踏み締め、脚、腰、肩を一度圧縮して即座に伸展する。踏み締め地点を中心に短いカメラシェイク。C自身が青、暗赤、黒、金色の筆線群へ崩れ、5フレームで案内板から街灯の先へ移動する。 End state:Cは街灯の右側で人体へ戻り始める。AとBは案内板の左側に残り、Cとの距離が広がる。地面は壊れない。発光しない。 [Cut 4 | 1.9–3.4s | F046–F081 | 大樹と街灯]Initial state:Cは街灯右側で右方向へ走行。AとBは案内板左側から追う。 Primary event:Aが大樹の根元を踏んで外側へ跳び、Bは案内板と街灯の間を最短距離で抜ける。Cは街灯の支柱へ左手を一瞬添え、身体を右へ振って東屋方向へ進路を修正する。AとBはCの背中を追う。 End state:Cは東屋左入口の直前。Aは中央遊歩道、Bは東屋外周の左側。三人とも右向き。 [Cut 5 | 3.4–4.7s | F082–F112 | 東屋への侵入]Initial state:Cが東屋左入口へ入る。Aは中央後方、Bは左外周後方。 Primary event:Cは入口の柱へ片手を置き、内側へ鋭く旋回する。Aは同じ入口から追う。Bは東屋外周を回り、右出口側へ先回りしようとする。ただしBはCより前へ出ず、Cの斜め後方を維持する。 End state:Cは東屋中央。Aは左入口。Bは東屋右外周。Cが先頭。 [Cut 6 | 4.7–6.2s | F113–F148 | 東屋内部]Initial state:Cは東屋中央を右方向へ走行。Aは左入口、Bは右外周後方。 Primary event:Cが腰掛けを一歩だけ踏み、梁の下を身体を低くして抜ける。Aは腰掛けを跳び越える。Bは右側の柱間から合流する。柱がカメラ前を高速で横切り、速度感を強調する。 End state:Cは東屋右出口から橋へ続く道へ出る。Aは出口直前。BはAの右後方。三人とも右向き。 [Cut 7 | 6.2–7.6s | F149–F181 | 第二の流体加速]Initial state:Cは東屋右出口。AとBは一~二歩後方。 Primary event:F149–F153でCが下駄を踏み締め、短いカメラシェイクと同時に流体状の筆線群へ変わる。Cは橋手前まで一気に移動する。AとBも人体を大きく崩して追うが、Cとの距離は詰まらない。 End state:Cは太鼓橋の左端。Aは橋へ続く道の中央。Bはロープ柵側。三人とも右向き。 [Cut 8 | 7.6–9.2s | F182–F220 | 太鼓橋への踏み込み]Initial state:Cが橋左端へ到達。AとBは後方。 Primary event:Cが橋の上を三歩で駆け上がる。三歩目で橋の手すりへ左手を置き、身体を内側へ倒して頂点を越える。AはCと同じ橋面を追う。Bは橋の右側へ寄り、Cの着地点を観察する。 End state:Cは橋の頂点を越えた直後。Aは上り坂中央。Bは橋入口右側。Cが最前方。 [Cut 9 | 9.2–10.8s | F221–F259 | 橋から池へ]Initial state:Cは橋頂点の右側。Aは橋上り、Bは橋入口。 Primary event:F221–F225でCが橋面を踏み、約0.2秒で青と暗赤の液体筆線へ変形して橋出口へ移動する。短いカメラシェイクは踏み締めた橋面周辺だけに限定する。Cは橋出口の手すりを越え、池際の岩へ着地する。Aは橋面を駆け下り、Bは手すりを使って歩幅を広げる。 End state:Cは池際の最初の岩。Aは橋出口。Bは橋の下り坂。全員右向き。 [Cut 10 | 10.8–12.3s | F260–F294 | 飛び石]Initial state:Cは池際の岩。Aは橋出口、Bは橋後方。 Primary event:Cが三つの岩を連続して跳ぶ。着地ごとに身体を完成させず、青い円弧、赤い袖の帯、黒い下駄の乾筆だけで移動を示す。Aは同じ岩を一つ遅れて追う。Bは岸のロープ柵沿いを走り、Cの右後方へ回る。 End state:Cは池右側の岸へ着地。Aは最後の岩。Bは岸の遊歩道。Cが先頭。 [Cut 11 | 12.3–13.8s | F295–F330 | ブランコ進入]Initial state:Cは池右岸からブランコへ向かう。Aは岩上、Bは岸の後方。 Primary event:Cが揺れている二つのブランコの間を走り抜ける。Aは座面へ片足を置き、反動で前方へ跳ぶ。Bは鎖の外側を低く潜る。三人の動作は連続し、遊具や人物同士を衝突させない。 End state:Cはブランコの右側を抜け、滑り台付き遊具の手前。Aはブランコ中央。Bはブランコ左後方。全員右向き。 [Cut 12 | 13.8–15.3s | F331–F366 | 遊具への急加速]Initial state:Cは遊具手前。AとBはブランコ後方。 Primary event:F331–F335でCが地面を踏み締め、短いカメラシェイクとともに液体状筆線へ変わり、遊具の階段下へ移動する。Cは手すりを掴み、階段を使わず外側の支柱を二歩で駆け上がる。Aは階段から追い、Bは地上の出口側へ回る。 End state:Cは遊具上部。Aは階段中央。Bは遊具出口の右後方。Cが先頭。 [Cut 13 | 15.3–16.8s | F367–F402 | 滑り台から柳へ]Initial state:Cは遊具上部。Aは階段、Bは出口側の地上。 Primary event:Cが滑り台の外縁へ片手を置き、身体を横へ振って滑り降りる。Aは上部柵を越えて追う。Bは滑り台下を回り込み、柳方向へ走る。BはCより先へ出ない。 End state:Cは滑り台下から枝垂れ柳へ接近。Aは滑り台中央。BはCの右後方。全員右向き。 [Cut 14 | 16.8–18.4s | F403–F440 | 枝垂れ柳]Initial state:Cが枝垂れ柳の枝の間へ入る。AとBは右後方から追う。 Primary event:Cが垂れ下がる枝を左手で押し分け、右足を幹の低い部分へ置く。AはCが開いた枝の隙間を追う。Bは柳の外側を回る。枝、髪、袖、水彩の色面が遅れて右方向へ流れる。 End state:Cは柳の幹の右側で右足を接地。Aは枝の内側、Bは柳の外側。三人はまだ右向き。 [Cut 15 | 18.4–19.2s | F441–F460 | ヘアピンターン]Initial state:Cは柳の右側。Aは枝の内側、Bは外側から接近。 Primary event:Cが右足を幹へ当て、腰と肩を左へ反転させる。青い髪と暗赤色の袖が右方向へ遅れて残る一方、胴体と視線は左へ切り返す。CがAとBの横ではなく、二人の手前側の空いた経路を左へ抜ける。AとBはCの反転を見て直ちに左へ向きを変える。 End state:Cは画面左へ走り始め、最も左側の先頭。AとBは右側の後方で左向き。ここでのみ方向が反転する。 [Cut 16 | 19.2–21.2s | F461–F508 | 池奥側の逆方向追跡]Initial state:Cが右から左へ池奥側の遊歩道を走る。AとBは右後方。 Primary event:Cがロープ柵へ片手を置いて外側へ跳び、着地から三歩で橋方向へ加速する。Aは同じ柵を跳び越える。Bは柵の下を低く潜って追う。カメラは同じ側から横トラッキングし、方向を逆転させない。 End state:Cは橋右端の手前。Aは池奥側中央。Bはロープ柵直後。三人とも左向き。 [Cut 17 | 21.2–23.2s | F509–F556 | 橋から東屋へ戻る]Initial state:Cは橋右端。AとBは右後方。 Primary event:Cは橋面へ上がらず、橋の手前で左へ曲がる遊歩道を選ぶ。AはCの真後ろ、Bは池側の外周から追う。東屋の柱が左前方へ近づき、橋と池は右後方へ流れる。 End state:Cは東屋右外周。Aは中央遊歩道。Bは池側の道。Cが最も左側の先頭。 [Cut 18 | 23.2–25.6s | F557–F613 | AとBの挟み込み]Initial state:Cは東屋右外周を左へ走る。Aは右後方の中央道、Bはさらに外側の池側。 Primary event:AとBが短く目を合わせる。Aは東屋内側、Bは外側へ分かれ、Cの後方左右から距離を詰める。Cは肩越しに二人を確認し、東屋の柱間へ進路を変更する。AとBはCの前方へ瞬間移動せず、後方から追いつく動線を維持する。 End state:Cは東屋左出口。Aは柱間の右後方。Bは東屋外周の右後方。三人とも左向き。 [Cut 19 | 25.6–27.8s | F614–F666 | 最終流体加速]Initial state:Cは東屋左出口。AとBが左右後方から距離を詰める。 Primary event:F614–F618でCが赤い下駄を地面へ強く踏み締める。脚、腰、肩の圧縮から伸展が連動し、短いカメラシェイクと同時にCが青、暗赤、黒、金色の3~5本の液体筆線へ変わる。 CはAとBの間へ向かわず、二人の前方にある左手前の遊歩道へ一気に逃げる。AとBもそれぞれ黄色系、黄緑系の筆線群へ崩れて追う。Cの筆線群が常に先頭を維持する。 End state:Cは左手前のベンチへ続く道。Aは中央後方。Bは外側後方。全員左向き。 [Cut 20 | 27.8–30.0s | F667–F719 | 未決着の高速終止]Initial state:Cが左手前の道を走る。AとBは後方から追う。 Primary event:Cはベンチの背へ片手を置いて低く跳び越える。Aは座面を踏んで追い、Bはベンチ外側から距離を詰める。Cが肩越しに二人を見て得意そうに笑い、さらに画面左奥へ加速する。 三人とも停止しない。決めポーズを取らない。速度を落とさない。 End state:Cが最も左側の先頭を維持したまま画面左奥へ走り続ける。AとBは数歩後方から追跡中。鬼ごっこは未決着で、次の動作へ継続できる動的なフレームで終了する。 [Camera Treatment]速度感は、低い横トラッキング、前景を横切る柱、柵、枝、ブランコの鎖、橋の手すりによって作る。 人物の正面だけを長時間追わない。横位置、斜め後方、低い追跡位置を中心にする。ワイドまたはフルショットで、常にCが先頭、AとBが後方であることを読める構図にする。 眼、足、手の接写は0.2~0.5秒の短い切り返しだけに限定する。接写の後は、同じ動作を継続するワイドへ直結する。無関係な角度へ切り替えない。 カメラシェイクはCが踏み締めて流体移動へ入る瞬間だけに使用する。長時間揺らさない。通常走行中は追跡対象が読める安定したトラッキングを維持する。 [Expression Direction]Character A:Cの背中を狙う集中した目線、距離が縮まったときの得意そうな笑み、Cに引き離された一瞬の驚き、再び追いつこうとする楽しそうな高揚。 Chara38:T1895,Task: Dreamina Seedance 2.5 — Omni ReferenceDuration: 30 secondsAspect ratio: 16:9Editorial target: 24fps, F000-F719 [Generation Goal] A high-speed parkour tag game featuring only three characters from @Image1, @Image2, and @Image3. Blue Character C is the 'it' and the target fleeing. Character A and Character B chase Character C. Never use a composition where C chases A and B. Throughout the entire video, C must lead while A and B chase from behind. Use sharp movements like martial arts positioning, feints, and evasion, but no physical attacks like punching, kicking, grabbing, or body slamming. Characters never make physical contact. No slow motion, freeze frames, long pauses, or static poses. Maintain normal or high speed throughout. Place rapid accelerations and direction changes (~0.2s / 5 frames) at key moments. Connect these directly to running, landing, and the next step without stopping. When C stomps, the compression to extension of legs, hips, and shoulders links up, and C immediately dissolves into a group of liquid brushstrokes to move instantly. Generate a short camera shake of 6-8 frames or less only at the stomp point. Do not make muscles, joints, feet, ground, or points of force glow. Do not generate internal light, glowing muscles, auras, electricity, magic circles, or glowing footprints. Do not destroy the ground or equipment. [Material Roles] @Image1 = Character A (Chaser). Maintains yellow bob hair, cat ears, green eyes, light blue/white clothes with yellow trim, triangle tie ornament, pink backpack, pink boots, light blue tail with yellow triangle tip. Agile and bold. Chases while watching C's back and landing points. Expressions: smug smile, surprise, focus, and excitement when catching up. @Image2 = Character B (Chaser). Maintains lime green round bob, two leaf-like ears, golden eyes, white puff sleeves, pink bowtie, dark green shorts with suspenders, green boots, and a long lime green tuft from the back of the head with a round tip. Predicts C's escape route and flanks from the outside. Expressions: observation, discovery, focus, surprise, and competitive fun. @Image3 = Character C (Blue 'It' / Escaper). Maintains vivid blue long hair in a ponytail, two white horns, pointed ears, golden eyes, star earrings, dark red Japanese attire, black skirt, black belt/back ribbon, black knee-highs, and red geta. Always runs ahead of A and B. Checks chasers over the shoulder and uses obstacles to escape. Expressions: relaxed smile, surprise when almost caught, and smug smile when escaping. Do not treat three-view diagrams as clones. Only three people total. Do not swap faces, hair, costumes, ears, horns, tails, backpacks, shoes, or color schemes. Do not generate weapons. @Image4 = Park background. Use only the structure, equipment, color tone, depth, and spatial relationships. Do not reference people. [Environment Layout] Maintain the @Image4 park as a single continuous space. Features: wooden bench at front-left; large tree, sign, and streetlight on left; gazebo with green roof and branching path in center; wooden arched bridge, pond, rocks, lilies, and rope fence at center-right; swings, slide playground set, sign, and weeping willow on right. Path order: Bench -> Tree/Sign -> Streetlight -> Gazebo -> Arched Bridge -> Pond/Stones -> Swings -> Slide set -> Weeping Willow -> U-turn -> Far side of pond -> Front of gazebo -> Front-left walkway. Do not change this order. Do not move equipment between cuts. Do not teleport characters. Carry over the end position of each cut as the start position for the next. [Chase Direction Lock] F000-F440: All three move from screen left to right. Character C leads at the far right. F441-F460: C performs a hairpin turn using the weeping willow as a pivot. Reverse direction only within this cut. F461-F719: All three move from screen right to left. Character C leads at the far left. Do not reverse left/right without reason. Do not cross the imaginary line. [Continuous Action Rule] Do not have characters waiting at the start of a cut. Start from the middle of the action from the previous cut. A landing foot connects to the next step. A hand placed on the environment connects to pushing the body off. Direction changes happen immediately after eye movement. Maintain these movements even in close-ups. Do not switch obstacles mid-action. Inherit running speed, horizontal/vertical positions, and body orientation between cuts. [Unstable Line Rule] Render the entire video as 'continuously generated lines and watercolor'. Redraw each frame as a new rough sketch. Do not create a stable outline. Leave 30-60% of the body perimeter as white paper gaps. Lines should be thin/broken, suddenly thicken, shake, branch out, or vanish. Watercolors should bleed outside outlines, leave white spots, show dry brush marks, or be misaligned. Body movement leads, pencil lines lag by ~1-2 frames, and watercolor surfaces lag further behind. In slow movement, draw ~60% of the body. At medium speed, draw ~30-40%. At high speed, draw ~10-20%. At max speed (~0.2s), represent characters with only 3-5 brushstrokes and 2-3 rough watercolor planes. Speed forms: A = Yellow/Light Blue/White/Pink; B = Lime/Dark Green/White/Pink; C = Blue/Dark Red/Black/Gold. Do not just add speed lines to a finished body; treat the liquid brushstroke groups themselves as the moving character. [Cuts 1-20] (Details the specific choreography through the park from Cut 1 starting at the bench through Cut 20 ending in a dynamic, unresolved high-speed chase in the front-left walkway, following the established environment sequence and fluid movement rules). [Camera Treatment] Create a sense of speed with low horizontal tracking and foreground objects (pillars, fences, branches, swing chains, bridge rails) passing the camera. Do not follow character fronts for long. Focus on side views, diagonal rears, and low tracking. Use wide or full shots to clearly show the C-in-lead / A/B-behind composition. Limit close-ups of eyes/feet/hands to 0.2-0.5s cutaways that connect directly back to the same action in wide shots. Camera shake only on C's acceleration stomps. [Expression Direction] Character A: Focused eyes targeting C's back, smug smile when close, surprise when C pulls away, high excitement. 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@user_monom

Dynamic Premium Ad

Seedance 2.0· Vídeo
use @Image1 as a referencing to 15 sec dynamic premium AD, make the transitions smooth and the AD really engaging, fast paced, dynamic, use insane camera angles, Negative prompt: don't show the grid number
YouMind

Room Detergent Product Ad

Seedance 2.0· Vídeo
Create a 15-second ultra-realistic cinematic commercial video for a powerful room cleaning detergent. The scene begins inside a dirty, dull, and poorly lit room. Dust is visible on furniture, stains cover the floor, and the atmosphere feels heavy and lifeless. A hand applies the detergent on the surface. Instantly, bright glowing foam spreads rapidly across the room like a wave, removing dirt within seconds. The camera moves smoothly with cinematic tracking shots, showing detailed close-ups of surfaces becoming clean and glossy in real time. Fresh fragrance is visualized as soft glowing air waves flowing through the room. Lighting gradually transforms from dark, warm-yellow tones to bright natural daylight. A split-screen transition appears: one side dirty and the other side fully clean, highlighting instant cleaning power. In the final scene, the room is completely transformed—sparkling clean, fresh, and modern. Sunlight enters through the windows, curtains gently move with a soft breeze, and the environment feels peaceful and refreshing. A stylish young woman appears in the final shot, wearing elegant fashionable clothing matching soft fresh tones seen in the scene, standing confidently in the clean room with a satisfied and calm expression. Ultra-realistic visuals, high-end commercial advertising style, smooth slow-motion transitions, cinematic lighting, 4K resolution, premium detergent brand aesthetic.3a
YouMind

Storyboard to Live Action Commercial

Seedance 2.0· Vídeo
Use the storyboard image only as a shot reference. Create a continuous live-action commercial film, not a storyboard page.
YouMind

Toddler Tantrum Cinematic Commercial

Seedance 2.0· Vídeo
Create a hyper-realistic cinematic short commercial titled: “JUST ONE MORE.” FORMAT: Vertical 9:16 premium commercial. Length: 15 seconds. Cute, funny, emotionally warm and instantly replayable. The commercial should feel: like a perfect mix of Pixar-level charm, luxury commercial cinematography, and relatable childhood chaos. MAIN CHARACTER: A tiny adorable 4-year-old child with: - messy fluffy hair, - oversized hoodie, - expressive eyes, - tiny sneakers, - slightly dramatic personality, - emotionally exaggerated reactions. The child should feel: genuinely human and naturally cute — not “TikTok kid actor” energy. SCENE: A warm cozy living room during rainy evening weather. Soft lamp lighting. Cartoons playing quietly. Blankets, snacks, toys scattered everywhere. The atmosphere feels: safe, nostalgic and deeply comforting. OPENING — 0:00–0:03 The child sits extremely focused watching cartoons while eating popcorn dramatically. Completely emotionally invested. Suddenly: The TV turns off. Silence. The child freezes in disbelief. 0:03–0:06 Slow zoom on the child’s face. Processing betrayal. Tiny blinking. Mouth slightly open. Holding popcorn midair. In the background: a parent stands holding the remote calmly. 0:06–0:10 The child slowly stands up on the couch like a tiny movie villain preparing a speech. He points dramatically toward the TV. Then begins passionately arguing using complete toddler nonsense. Examples: “NO NO NO WAIT WAIT—” “JUST ONE MORE—” “THIS EPISODE IMPORTANT—” “HE WAS ABOUT TO WIN—” The emotional intensity should feel: ridiculously serious for such a tiny situation. 0:10–0:13 Rapid cinematic montage: - dramatic pointing, - tiny angry stomping, - blanket falling off shoulders, - popcorn spilling, - exaggerated emotional gestures, - parent trying not to laugh, - close-up of offended toddler face. The kid finally crosses arms dramatically. 0:13–0:15 — FINAL Silence. The parent turns the TV back on for ONE second. The child instantly transforms back into pure happiness. Massive smile. Cartoon reflections glowing in eyes. Freeze frame. Minimal typography: “JUST. ONE. MORE.” End. VISUAL STYLE: Blend: - Pixar realism, - cozy cinematic lighting, - luxury commercial framing, - emotionally expressive animation, - and realistic family-home atmosphere. Use: - warm tungsten lighting, - shallow depth of field, - realistic skin texture, - subtle handheld movement, - expressive closeups, - natural room clutter, - cinematic reaction timing. COLOR PALETTE: warm amber, soft cream, rainy blue-gray outside windows, cozy wood tones, cartoon color reflections. The final commercial should feel: so cute, relatable and emotionally expressive that viewers instantly replay it or tag someone saying: “this was literally me as a kid.”
YouMind

Premium Peanut Butter Ad

Seedance 2.0· Vídeo
Ultra realistic premium peanut butter commercial featuring the exact same male model and exact same Nutlers peanut butter jar from reference images. Warm luxury kitchen studio environment with soft golden cinematic lighting, creamy caramel brown color palette, premium food advertisement aesthetic. Scene 1: Extreme macro cinematic shot of smooth peanut butter swirl flowing slowly in air with floating peanuts in slow motion, glossy creamy texture, luxury commercial lighting, clean beige background. Scene 2: Camera slowly reveals the male model standing naturally while holding the exact peanut butter jar near chest level, calm confident expression, realistic eye contact, subtle smile, relaxed posture, ultra realistic skin texture. Scene 3: Medium close-up shot, model gently opens the peanut butter jar naturally and rotates the product label toward camera, realistic hand movement, stable fingers, smooth motion, premium advertisement look. Scene 4: Hero product shot, peanut butter swirl circles around the jar while peanuts float slowly around frame, slow cinematic orbit camera movement, realistic reflections on jar, luxury food commercial aesthetic. Scene 5: Final luxury advertisement frame, model holds the jar near face while looking confidently at camera, shallow depth of field, premium studio bokeh, clean background, ultra realistic commercial quality. Highly realistic food commercial, stable anatomy, realistic hands, cinematic lighting, smooth slow motion, minimal transitions, professional food photography style, luxury brand advertisement, clean composition, premium studio quality. Voice Over: “Pure taste. Pure energy. Crafted from roasted peanuts for the perfect creamy experience. Smooth in every spoon. Rich in every bite. The Nutlers Peanut Butter. Fuel your day naturally.”37:[
YouMind

Blue Sports Shoe Product Commercial

Seedance 2.0· Vídeo
Frame 1: Slow dramatic zoom into white blue sports shoe laces, single light ray moving subtly, dust particles floating, cinematic 4K, no people Frame 2: White blue sports shoe hitting wet ground, water droplets exploding outward in extreme slow motion, blue neon light rippling, cinematic, no people Frame 3: White blue sports shoes moving forward in slow motion on dark road, motion blur, fog drifting slowly, cinematic 4K, no people Frame 4: White blue sports shoes running left to right, rain falling slowly, wet road reflection shimmering, cinematic, no people Frame 5: White blue shoe rotating slowly mid-air, smoke wisps drifting upward, black background, cinematic product shot, no people Frame 6: White blue sports shoe rising upward slowly, clouds moving, golden light expanding, cinematic, no people Frame 7: Slow cinematic push forward toward white blue shoe, city lights twinkling in background, sun rays expanding, no people
YouMind

Premium Golden Chip Commercial

Seedance 2.0· Vídeo
Frame 1: Chips bag slowly emerging from darkness, golden spotlight gradually brightening from above, smoke wisps drifting upward, metallic packaging shimmering, ultra slow cinematic zoom in, no people, 4K Frame 2: Chips exploding outward from bag in slow motion, golden particles bursting dramatically, chips tumbling through darkness, only golden light catching edges, cinematic slow motion, no people, 4K Frame 3: Single golden chip rotating slowly mid air, dramatic side light revealing crispy texture, deep black background, chip glowing golden, mesmerizing slow spin, no people, 4K Frame 4: Chip splitting apart in extreme slow motion, crispy crumbs floating outward gently, golden light catching every crumb, pure black background, ultra satisfying macro, no people, 4K Frame 5: Golden spice particles drifting slowly around chip, warm light catching every particle, chip glowing in darkness, mysterious slow motion, cinematic macro, no people, 4K Frame 6: Steam rising slowly from chips bowl, golden spotlight intensifying from above, chips glistening, dark ceramic bowl gleaming, luxurious slow reveal, no people, 4K Frame 7: Hand slowly picking up chip from darkness, dramatic golden spotlight only on fingertips and chip, rest pure black, ultra premium slow motion, cinematic, 4K Frame 8: Chip stack slowly rising upward, golden backlight halo expanding dramatically, deep shadows in front, epic cinematic slow motion, no people, 4K Frame 9: Dramatic slow zoom out from chips bag, smoke wisps settling, golden spotlight slowly expanding, chips scattered at base glowing, epic cinematic finale, no people, 4K Settings for all frames: Image to Video, Duration 2 sec, Motion Low to Medium, Dark premium cinematic style
YouMind
GPT 이미지 2로 생성한 파쿠르 영상

파쿠르 영상

GPT Image 2· Imagem
Dynamic parkour athlete leaping between urban rooftops at golden hour, frozen mid-air with strong motion composition, realistic sports photography, square composition, no text, no watermark.

Mirinda Blueberry Soda Ad

Seedance 2.0· Vídeo
15-second Mirinda Blueberry commercial. Young Southeast Asian woman, purple glam makeup, double space buns, oversized purple fluffy fur coat. Emotional story arc: Scene 1 - she sits upset, arms crossed, dim cool lighting. Scene 2 - she spots a Mirinda can, eyes widen, grabs it in slow motion. Scene 3 - extreme close-up slow-mo sip, eyes close, warm light washes over her face. Scene 4 - she relaxes, blissful smile, sparkles bloom around her. Scene 5 - she suddenly jumps up dancing energetically, spins, holds can in air, confetti explodes, freeze frame winking at camera with Mirinda logo. 4K, cinematic, K-pop meets luxury beverage ad energy, deep purple studio backdrop.
YouMind

Japanese Tropical Food Commercial

Seedance 2.0· Vídeo
15秒ごとのシネマティックAI動画用プロンプト。超リアルな高級フードCMスタイル。全シーンで同じ日本人女性キャラクターを維持すること。暖かいゴールデンアワーの太陽光、南国ビーチ、ターコイズブルーの海、浅い被写界深度、鮮やかな色彩、映画のようなカメラワーク。女性は自然な日本語で話しながら料理を楽しむ。 Part 1 — 0〜15秒「南国の準備」 美しい20代前半の日本人女性、長いダークブラウンのウェーブヘア、ナチュラルメイク、クリーム色の花柄サマードレス、裸足で南国ビーチを歩きながら新鮮な食材をテーブルに並べる。海風で髪が自然に揺れる。シネマティックなドローンショットからスタートし、食材のクローズアップへ。女性が黒とゴールドの「香味甜酱至尊版」ソースパウチを笑顔でカメラに見せる。 日本語セリフ: 「今日は特製ソースで最高のビーチBBQを作ります!」 暖かい夕日、爽やかな海、リラックスした高級リゾート感。 Part 2 — 15〜30秒「特製ソース」 超リアルな料理シーン。女性がボウルの生チキンに濃厚で艶のある甘い醤油ソースをゆっくり注ぐ。ソースが光を反射して美しく流れるマクロ撮影。彼女がハケで丁寧に串へソースを塗る。赤と緑のパプリカ、玉ねぎ、チキンが鮮やかに映る。 日本語セリフ: 「この甘辛い香り、本当に食欲をそそりますね!」 映画のような接写、滑らかなカメラ移動、食欲を刺激する質感。 Part 3 — 30〜45秒「ジュージュー焼ける瞬間」 ビーチグリルの上で串焼きがジュージュー音を立てながら焼ける。炎、煙、照りのあるタレ、肉汁のクローズアップ。女性が笑顔で串を裏返しながら楽しそうに料理する。シネマティックなスローモーションと火の反射。 日本語セリフ: 「わあ〜!いい焼き色!すごく美味しそう!」 暖かい夕日がグリルに反射し、プレミアムフードCMの雰囲気。 Part 4 — 45〜60秒「いただきます」 完成した串焼きを持った女性が白いボウルを片手にビーチチェアへ座る。海を背景に、笑顔で串焼きを口元へ近づけて一口食べる。食べた瞬間に幸せそうなリアクション。最後は商品ヒーローショット。黒とゴールドの「香味甜酱至尊版」パウチが木のボード中央に置かれ、周囲に焼きたての串焼きと野菜。 日本語セリフ: 「ん〜!最高!このソース、本当に美味しい!」 最後に女性がカメラへ向かって笑顔。シネマティックなロゴ風エンディング、暖かい南国の夕日、超高級フード広告スタイル、8Kリアリズム。
YouMind

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