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Seamless Multi-Style Character Transformation

Seedance 2.5· Vídeo
Create a premium cinematic 15-second transformation story following the SAME young female protagonist continuously through three visual styles: realistic live-action → high-end anime/3D animation → Hollywood blockbuster. 0–5s — REALISTIC WORLD A stylish young woman walks alone through a modern city at night. Rain falls lightly. Neon signs reflect across the wet street. She wears a sophisticated black streetwear outfit with subtle red accents. She hears a powerful hip-hop beat. She stops. Close-up of her eyes. She looks toward camera and begins a confident dance-inspired movement. Typography appears: “WHO ARE YOU?” Camera rapidly pushes toward her hand as she raises it toward the lens. 5–10s — ANIMATED WORLD The exact hand movement triggers the transformation. The live-action city smoothly becomes a breathtaking high-end animated world. The SAME girl, SAME outfit, SAME pose and SAME movement continue without interruption. Stylized energy particles surround her. Buildings stretch upward. Neon colors pulse with the beat. She performs a powerful choreographed movement through the animated city. Typography dynamically forms around her: “WHO YOU CHOOSE TO BE.” Use fluid premium animation, detailed facial expressions, realistic cloth movement and cinematic camera choreography. 10–15s — HOLLYWOOD BLOCKBUSTER During her final animated movement, the environment suddenly transforms into an epic Hollywood-style cinematic cityscape. The SAME girl lands on a rooftop overlooking a massive glowing metropolis. Realistic wind moves her hair and clothes. Dramatic clouds, atmospheric haze, anamorphic lens flare and powerful backlighting create blockbuster scale. Camera circles her as she turns toward the lens. Final beat. She confidently smiles. Huge cinematic typography appears: “BECOME UNSTOPPABLE.” Final hero frame with dramatic music impact and premium movie-trailer finish. VISUAL RULE: The transformation should feel like ONE continuous shot/story—not three separate clips. Preserve the girl's identity, clothing, movement, camera direction and emotional expression through every style transition.38:T87b,Create a premium cinem
Transformation VideoTransformationAnime StyleCity VideoNight City VideoTypography VideoVFXDance VideoStreetwearSeedance 2.5
@Inshrah_ali_

Prompts relacionados

Magical Transformation Scene

Seedance 2.0· Vídeo
The woman kneels down slowly onto the wooden bridge. Camera zooms in tightly to an extreme close-up of her left eye, which begins glowing intensely with bright magical energy. Camera switch. Camera rapidly zooms out as she launches powerfully upward into the air, her body exploding into a violent burst of black feathers and dark magical energy as she transforms into a large black crow. Camera switch. Dynamic handheld tracking shot follows the crow tightly as it dives under the mossy wooden logs, skims fast over the surface of the water with ripples trailing beneath, then banks sharply upward into the golden sunset sky. Camera pulls back into a wide aerial shot revealing a vast, breathtaking fantasy Japanese landscape of cherry blossom valleys, misty mountains, and ancient wooden villages stretching to the horizon. Warm golden hour light, volumetric god rays through the blossoms, feathers still drifting in the wind.
@CoffeeVectors

Excavator to Mechanical Giraffe

Seedance 2.0· Vídeo
Absolutely no subtitles, no text overlay, no watermarks. A yellow construction excavator sits on a rubble-filled worksite with a hazy city skyline in the background under bright clear sky. Its body begins to unfold and reshape, transforming into a towering mechanical giraffe made of steel beams and hydraulic joints. Pistons extend, metal plates reconfigure, the arm becomes a long graceful neck. The mechanical giraffe stands tall against the blue sky and turns its head slowly, blinking one large camera-lens eye. Construction vehicles below look tiny. Sunlight glints off yellow-painted steel. The giraffe takes its first careful step forward. Bright afternoon daylight, whimsical yet photorealistic, warm golden industrial tones.

Jet to Robot Transformation

Seedance 2.0· Vídeo
Absolutely no subtitles, no text overlay, no watermarks. A sleek white futuristic aircraft soars above a sea of golden clouds at sunset, sunlight gleaming off its hull. The camera orbits around it as the planes fuselage begins to split and reconfigure — metal panels folding outward, wings rotating, landing gear extending into legs. The aircraft transforms mid-flight into a towering humanoid robot that extends its arms wide against the blazing sunset sky. Golden clouds billow around its massive frame. Light refracts through cloud moisture creating prismatic halos around the robot silhouette. It clenches one fist and energy pulses outward. Warm golden-hour sky, dramatic aerial cinematography, epic scale VFX.

Sports Car to Giant Mech Transformation

Seedance 2.5· Vídeo
Cinematic 8K stylized 3D continuous shot. A young man in a blue bandana uses a holographic smartwatch to deploy mechanical arms that wash his muddy Mazda RX-7. The car upgrades, surging with blue electricity and turning from white to glossy black with glowing purple energy. The black car speeds through a rain-slicked neon cyberpunk city at night. A windshield HUD activates, and the car leaps, transforming mid-air into a giant bipedal mech with the driver visible in the glowing chest cockpit. The mech lands heavily on the street, then uses blue jet thrusters to fly up and stand heroically on a skyscraper roof.
@Kashberg_0

Night Car Chase

Seedance 2.0· Vídeo
Absolutely no subtitles, no text overlay, no watermarks, no title cards, no credits, no on-screen text of any kind. Night. Dense urban corridor of a Korean city — towering glass buildings, vertical Korean neon signs reflected on rain-slicked asphalt. Photorealistic lighting, high-contrast neon reflections in puddles, streaking sodium street lamps. A focused Korean male driver in his late twenties inside a matte-black performance car. Close-up on his face lit by green dashboard glow — sharp eyes narrowing, leather gloves tightening on the steering wheel. His thumb hovers over a red toggle switch on the center console. [HARD CUT TO — over-the-shoulder shot] The wet road stretches ahead between canyon walls of illuminated storefronts. Engine vibration builds — the tachometer needle climbs. He flips the switch. [HARD CUT TO — exterior low-ground tracking shot] Explosive acceleration. The car launches forward — rear wheels spin on wet asphalt sending up a sheet of water spray. Camera is inches above the road surface, environment streaking into horizontal light trails. Tire smoke mixes with rain mist. [HARD CUT TO — high-speed exterior side tracking] The car tears through narrow streets, sharp turn around a corner — brake lights flare red across a wall of puddles. Camera whip-pans to follow. Reflections of Korean signage smear across the wet hood. Tunnel entrance swallows the car — sodium lights strobe overhead in rapid succession. Audio: engine idle building to aggressive rev, turbo spool whistle, explosive launch, tire screech on wet pavement, wind rush through tunnel. No background music. No soundtrack.

Red Raincoat Character Multi-Shot Video

Flux 3· Vídeo
A young woman with a blunt black bob and a glossy red vinyl raincoat, filmed as one continuous piece across six different locations while staying exactly the same person: standing on a subway platform as a train blurs past, sitting in a warm neon-lit late-night diner with steam rising, standing alone in a mint-green laundromat lined with washing machines, riding in the back seat of a car with rain streaking the window and city neon outside, standing in front of a lit vending machine in a narrow corridor, and finally on a rooftop with the night skyline behind her. Cinematic anamorphic look, shallow depth of field, cool night palette, she looks straight into the lens in every shot. Audio: ambient room tone changing with each location.
@bfl_ai

Rain-Soaked Cyberpunk Street Action

Seedance 2.5· Vídeo
Create a 5-second original cyberpunk action sequence inspired by the sleek, philosophical sci-fi action aesthetic of early-2000s simulation movies, without copying specific characters, costumes, shots, or scenes. 0–2 sec: Nighttime rain-soaked futuristic city street. Neon signs reflect across black asphalt while rain falls heavily. A lone athletic woman in a long dark coat walks toward camera. Low-angle tracking shot, slow motion, dramatic backlight. 2–4 sec: She suddenly stops. The camera rapidly pushes toward her eyes. The surrounding rain appears to slow dramatically, with individual droplets suspended in the air. Neon reflections shimmer across the droplets. 4–6 sec: Three futuristic security drones emerge from the darkness and rush toward her. She calmly raises one hand. The camera performs a fast 180° arc around her as the drones appear to decelerate in midair.
@KaminiKamini222

Rooftop Jump, Rubber Duck Bounce

Seedance 2.0· Vídeo
[LOOK] Shot on a phone by one of the friends on the roof, tall vertical composition, 24mm wide angle, one continuous unbroken take. Real extreme-sports phone footage at night, never a game engine and never CG. Handheld throughout with a 4-6 cm sway that turns into hard running jolts while the operator runs, and heavy motion blur whenever the subject moves fast. Night phone exposure with its real failures: the streetlights and lit signage below clip out to white cores with visible bloom, the shadow areas on the rooftop crush to noisy black, and the auto-exposure visibly rebalances a stop when the camera swings from the dark roof deck down into the lit street canyon and again when it lifts back to the sky. Focus hunts once as the subject leaves the roof and once as they come back at the lens. Slightly soft, mildly compressed image with visible luminance noise. The sense of real height is carried by accurate perspective and scale on the towers, not by lens distortion. Everything holds its shape across the whole take — no flicker, no morphing, no warping of the buildings around the moving subject. [EXCLUDE] No anime or cartoon rendering, no game-engine or CG look, no plastic skin, no cheap greenscreen compositing, no exaggerated light effects, no slow motion or speed ramp. No cuts, no cutaways, no camera teleporting, no third-person or aerial drone angle. No subtitles and no on-screen text of any kind. No dialogue and no voice-over — ambient and action sound only. No BGM and no musical score at any point. [REFERENCES] @Image1 — the protagonist. Use their face, hair and full styling including their wardrobe, carried through unchanged for the entire take. Do not use its background, its lighting or its framing. [PREMISE] A phone video shot by a friend on a Seoul high-rise rooftop at night: the protagonist sprints across the helipad, launches off the parapet into the street canyon between two office towers, falls the full height of the buildings, hits the back of a colossal inflatable yellow rubber duck parked in the road, is thrown straight back up off its stretched rubber skin, tucks and rotates through the air, and lands on their feet on the same rooftop they jumped from. [BEATS] 0-2s: The protagonist stands at the back of a dark green rooftop helipad with a painted yellow circle, facing a low concrete parapet at the far edge. Three friends are gathered at the left of the frame in puffer jackets and hoodies, phones already up. They go — a hard sprint straight across the circle, stride opening up, body tilting forward, arms swinging loose. The operator runs after them from directly behind, and the frame slams up and down on every footfall. Beyond the parapet, the tops of the office towers on the far side of the street stand at eye level, and far behind them on the skyline stands one enormous solitary supertall tower — Lotte World Tower, a smooth cone tapering over a hundred and twenty storeys with gently curved sides, its crown split open and glowing, lit at night by continuous vertical lines of light running its whole height. It is unmistakably taller than everything around it and it never moves from that spot on the skyline. <the flat wind-noise of an exposed rooftop, the low drone of HVAC condenser fans behind the camera, two sets of running shoes on painted concrete, traffic far below>. 2-3s: They plant their last step and drive off the low parapet, clearing it completely. As they leave the roof their arms open out to both sides and they tip forward on purpose, diving into the gap between the two towers. The operator sprints the last few metres to the parapet and pitches the phone hard downward, keeping them centred in frame. <the wind noise jumps as the phone clears the parapet edge, one shoe scuff on the lip of the wall>. 3-5s: The camera is now close to straight down. They drop fast along the glass of the two towers, their body rotating from a forward tilt to face down, arms held out to hold their line. Under them the street opens up: eight lanes with the blue bus-only lane stripe running down the middle, orange taxis stopped at the lights, a four-way crossing with its zebra bars, street lamps, and the stacked lit signage down the sides of the buildings. Filling the whole width of the road sits a colossal inflatable yellow rubber duck — the ordinary bath-toy shape blown up to the size of a building, taut glossy yellow skin, a flat orange bill, two round black eyes, sitting upright and squarely on the asphalt with barriers and work vehicles ringed around its base. Ground-mounted uplights throw hard yellow bounce off its belly onto the buildings on both sides of the street. Their fall line runs dead at the broad curved top of its back, between the shoulders. <wind roars and keeps rising, the traffic and a delivery motorbike passing come up to meet them, a siren somewhere far off>. 5-6s: They hit the duck’s back squarely between the shoulders. The stretched rubber takes them and drives down into a deep bowl under their body, radial creases running out across the skin from the point of contact, the whole duck squashing wider at the sides as it loads — and it does not burst, tear or lose its shape. They are compressed into the bottom of that bowl for a moment, and then the skin snaps back and fires them straight up. Contact, dip, compression and release all read as four separate stages in that order. <a huge low drum-skin boom on contact, air shoving inside the body, rubber creaking under load, then a deep elastic thump as it releases>. 6-8s: The operator is still at the parapet; for a moment their own two shoes appear at the bottom edge of the frame against the drop, which sells the height. The protagonist rises fast up the same vertical line they fell down, and the camera lifts continuously from pointing straight down to pointing up at the sky, holding them as they climb back through the gap between the towers — and as the frame comes up, Lotte World Tower rises into it on the skyline behind them. Far below, the duck goes on wobbling and rippling from the hit, its skin still travelling. On the way up they pull their knees to their chest and wrap their arms around their shins into a tight tuck and turns over continuously and fast, the rotation natural and unbroken rather than locked to a set number. As they near roof height they open out: legs release, head comes up looking for the roof, feet swing down under them, arms spread to both sides to steady the line. <wind stripping past the phone mic, the city noise dropping away below, rubber still slapping and settling far underneath, the friends starting to shout>. 8-9s: They come at the camera fast, cross back over the parapet and onto the helipad. Both feet hit the green surface together and their knees and hips fold deep into a low squat to take the load — soles landing, legs compressing, body sinking, one small bounce back up. The landing carries real weight; they do not float down or land standing straight. The operator takes a fast half step backward to avoid being run into and keeps them framed from the front. 9-10s: They come up out of the squat and turn to the lens with their mouth open, roaring. The friends pile into frame from the left with their phones still up, grabbing their shoulders, throwing punches in the air, shouting over each other. The frame shakes as they crowd the camera, and the recording ends in that state. <wordless overlapping shouting and whooping, hands slapping shoulders, wind, the city underneath>. [CONSISTENCY] One unbroken take from 0s to 10s: no cuts, no transitions, no cutaways, no change of viewpoint, and the camera stays in the hands of the friend on the roof for the entire take — the operator is never on the ground and never becomes an aerial or third-person view. The stunt runs as one fixed chain and no link is skipped or reordered: rooftop sprint → clears the parapet → falls → hits the duck’s back → the rubber dips deep → it rebounds hard → they rise fast → tucks and rotates → opens out → both feet return to the same rooftop → deep-knee landing → celebration. The rebound comes only from the physical stretch and recoil of the duck’s inflated rubber skin. They do not fly, hover, get pulled by any cable, or move under their own power in the air, and they never start moving upward before they touch the duck. The skin visibly dips under them on contact. The duck never bursts, never deflates, never tears, never changes shape permanently and never disappears, and it stays in exactly the same spot in the road for the whole take. They fall and rise along the same single vertical line, and the rooftop they land on is the same rooftop they jumped from. They land on the broad curved back of the duck, never on its head, bill, tail or the barriers around it, never against a building, never against the parapet, and they never pass through the rubber skin. Lotte World Tower stays in one fixed position on the skyline in every beat where the sky is visible, always far behind the two office towers, always the tallest thing in frame, and it is never approached, never entered and never jumped from. Their body stays anatomically correct through the rotation — no twisted limbs, no extra arms or legs, no reversed joints, no melting, no duplicate of them anywhere in frame. Nobody is hurt, there is no fall, no injury and no blood. The buildings stay straight, the vehicles stay on the road, the phones in the friends’ hands keep their shape, and the friends stay out of the lens until 9s. The protagonist is exactly as in @Image1 for the whole take and their styling never drifts or changes. Signage on the buildings and along the street stays out of focus and unreadable at all times.

Anime Idol Concert Stage Performance

Seedance 2.5· Vídeo
Cinematic anime idol concert CG, large-scale live stage performance, 2.5D anime rendering with realistic stage lighting and volumetric beams, 15 seconds, continuous high-energy singing and dancing, no pauses, no freeze frames, no story beats. Atmosphere of Love
@Mayz1169

Anime Time-Freeze Sports Bar Scene

Seedance 2.5· Vídeo
Use @dargo as the main character, keeping facial features, hairstyle, and body proportions consistent throughout. He is a 25-year-old man. Cinematic time-freeze anime short film, 18 seconds, ultra-realistic 2D anime character composited into a realistic 3D setting, 35mm lens, moody sports bar interior lighting with neon accents, volumetric haze, dynamic hard shadows, shallow depth of field. [0:00–0:04] A packed, dimly lit sports bar, time flowing normally. Steadicam frontal medium shot tracking him as he walks confidently through total chaos with a smug smirk. He is clearly a 2D anime-styled man inside a realistic 3D bar environment, creating a striking mixed-media contrast. On the blurred TVs in the background, the Yankees have just clinched the World Series. The crowd erupts in euphoric celebration. As he walks, he slowly raises his right hand, snaps, and shouts, “ZA WARUDO.” [0:04–0:07] At the snap, a subtle spherical shockwave bursts from his fingertips with air distortion and light refraction, expanding outward through the bar. Everything freezes mid-eruption. Thick golden arcs of beer suspend in the air with sharply visible droplets. Popcorn kernels float motionless. Fans are frozen mid-cheer, mid-jump, and mid-embrace. Neon highlights catch the suspended liquid, dust, and haze. The entire room falls into absolute silence. [0:07–0:10] Only he moves. His footsteps echo faintly in the frozen bar. The camera glides backward as he walks through the suspended celebration, calm and amused. He casually ducks under a frozen splash of beer, then notices a cluster of floating popcorn. He reaches out and plucks a single kernel from the air with total ease. [0:10–0:13] He stops in front of a frozen woman in a Yankees jersey, her face locked in an ecstatic, tearful scream, arms raised for a high-five. He tilts his head with quiet amusement, gently adjusts the brim of her frozen Yankees cap, then gives a small approving nod. [0:13–0:18] He flicks the popcorn kernel into her open mouth, turns toward camera, and smirks. He snaps again. A stronger reverse shockwave bursts outward and restores motion instantly. The beer completes its splash, the crowd’s deafening roar slams back in, and fans land from their jumps. He continues walking away through the wildly celebrating crowd as the camera pushes forward through the bar. Fade to black. Sound: deafening sports bar celebration and TV crowd noise → finger snap → deep shockwave bass drop → absolute silence → faint footsteps and room tone → small popcorn flick and crunch → second snap → reverse shockwave → full crowd roar returns instantly.38:Ta5c,Use @dargo as the main c
@AiwithQasi

Dragon Rider Aerial Battle

Seedance 2.0· Vídeo
A fearless dragon rider with piercing blue eyes, flowing red scarf and lightweight fantasy armor, mounted on a colossal sapphire dragon, rendered in ultra-premium Japanese anime rendering, MAPPA-inspired sakuga, sharp manga linework, vibrant cel shading, dynamic motion smears and cinematic anime lighting + - Dives through thunderclouds above a kingdom besieged by thousands of flying wyverns, camera racing alongside the dragon's wings while lightning illuminates the battlefield below; - Dragon tears through enemy creatures while the rider jumps between airborne monsters, dual blades flashing through the sky, impossible aerial combat unfolding through orbit shots and speed-line transitions; - Dragon and rider combine for a final spiral dive attack, creating a gigantic vortex shockwave that annihilates the entire invading swarm, ending with the kingdom saved beneath golden sunlight while the dragon roars victoriously above the clouds Heroic fantasy anime masterpiece, airborne sakuga combat, breathtaking final payoff.
@CharaspowerAI

Reference Video Dance Recreation

Seedance 2.0· Vídeo
@Video @FemaleLead @MaleLead Recreate all dance moves, camera work, and transitions from @Video, replacing the two original dancers with the character cards: replace the dancer on the left with @FemaleLead and the dancer on the right with @MaleLead. Keep the choreography, blocking, shot changes, and duration exactly the same as @Video. The appearance, clothing, and hairstyle of @FemaleLead and @MaleLead should match their character cards 100% without drifting throughout the video. Only these two main characters should be present; keep the background crowd blurred. Preserve the original retro nightclub atmosphere, warm spotlights, and film texture. No subtitles.
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