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Otome Male Lead Character Promo

MiniMax H3· Видео
Для этого промпта нужна фотография. Прикрепите её кнопкой + слева от поля ввода.
Create a character promo for a male lead in an otome game. Use Image 2 as a strict identity reference. Preserve the same face, hairstyle, body proportions, costume design, material detail, and polished otome-CG aesthetic throughout.
GameGame CharacterAnime CharacterGame Character DesignRomance VideoGame Art2D AnimeGaming VideoRomance Fantasy Novel CoverMiniMax H3
@MiniMax_AI

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Hand-Drawn 2D Anime Summer Date Sequence

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高品質アニメ映像。高級品質アニメ、2D手描き(2D hand-drawn)。表情の変化は、目→眉→まぶた→口元→視線の順に進める。 【キャラクター固定】 Image1のキャラクターを全編で同一人物として維持する。Image1は画面に現れる唯一の人物。小さく繊細な丸い顔立ち、大きな紫〜ライラック色の宝石のような瞳、複数の白いキャッチライト、濃い上まつ毛、淡い頬の赤み、長いパステルピンクの髪を左右で結んだ二束、額のゆるいカール、紫の花飾りと濃紺のリボンを保持する。白い半袖セーラーカラーのトップス、濃紺と金の縁取り、ラベンダーのプリーツスカート、濃紺のフリル裾、紫の宝石ベルトも変えない。変化してよいのは表情、視線、自然な口の動き、姿勢、呼吸、髪とスカートの風による揺れだけ。別人化、顔の平均化、髪型変更、衣装交換、分身、鏡像、反射像、別の人物、手、影、シルエットを出さない。会話相手は画面外にも姿を見せず、彼女の斜め左前への視線だけでデートの気配を表す。カメラは終始、客観的な第三者視点。 【画風固定】 Image1の繊細な手描き線画と淡い紫がかった線色、透明な多層影、やわらかなグラデーション、ミルキーピンクとラベンダー、濃紺と金のアクセント、髪の細かな束感、瞳の宝石のような輝き、上品なハイライト、衣装のプリーツと花飾りの情報量を保つ。夏の街、カフェ、川沿い、花火、空もすべて同じ高密度の2D手描き背景美術として描く。太線、厚輪郭、簡略TVアニメ、平坦なセル塗り、低密度背景、滑らかなCG・3D化、写真寄りの質感、くすんだ色、能面のような顔、画風混合にしない。参照画像はImage1の外見と絵柄だけの参照であり、元画像の石造りの回廊、城、ポーズ、構図、カメラ距離を再現しない。全Cutを新規の夏の都市デート場面にする。 【小物・音響固定】 透明なアイスティーのカップは1個だけで、所有者はImage1のみ。Cut 1の冒頭ではImage1が胸の前で両手に持ち、ひと口飲んだ後、Cut 1の終わりにImage1自身が右手でカフェのテーブルへ静かに置く。カップはそのテーブルに残り、Cut 2以降は画面に出さない。 歌なしの爽やかな恋愛ゲーム風インストBGM。柔らかなエレクトリックピアノ、クリーンギター、控えめなシェイカー、淡いシンセパッドを使い、夕方から夜へ自然に高揚させる。氷がカップ内で触れる小さな音、街の遠い空気音、衣擦れ、足音、花火の打ち上げ音を可視の動作へ同期させる。台詞の直前と発話中はBGMを少し下げ、Image1本人の日本語の声を明瞭に聞かせる。歌、ナレーション、相手の返事、ほかの声は入れない。 Cut 1:0.0–3.6秒|夕暮れの街角カフェ。カメラの位置はImage1の左斜め前の三分の四、目線と同じ高さ、人物サイズは胸上、背景の消失軸はテーブルの奥から夕陽の当たる通り右奥へ伸びる。目的は、アイスティーの一口と、Image1の瞳の最初のときめきを同時に読むこと。Image1が透明カップのアイスティーを両手で持ち、笑顔のまま一口飲む。氷が一度だけ澄んだ音を立て、夕陽がカップの縁と髪の外周を淡く照らす。Image1は右手でカップをテーブルの上へ確実に置き、斜め左前へふっと視線を上げ、瞳と口角が少し明るくなる。カメラは同じ高さで短く横へスライドし、カフェのオーニングの影がレンズ前を一瞬横切って次の街路へつなぐ。 Cut 2:3.6–7.2秒|夕焼けの商店街。カメラの位置はImage1の左斜め前の三分の四、腰より少し高い位置、人物サイズは中景、背景の消失軸は彼女の進行方向にある商店街の左奥へ続く。目的は、歩みと一言に宿るときめきを顔から読み取ること。Image1は自然に一歩進む。発声前の短い予備動作として、目が少し明るくなる、眉がほんの少し上がる、まぶたがやわらかく細まる、口元の口角がほどける、最後に斜め左前を見る。Image1本人が「今日、すごく楽しいね。」と一度だけ自然に発声する。唇の動き、息、表情、声を完全に同期させる。発声中はBGMを控えめにして声を前へ出し、言い終わりの短い余韻でクリーンギターとシェイカーが戻る。街路樹の葉の前景ぼけが短くレンズを横切り、夜の川沿いへ切り替わる。 Cut 3:7.2–11.0秒|青紫の夜に変わった川沿いの散歩道。カメラの位置はImage1の右側面、目線と同じ高さ、人物サイズは横顔が読める中景、背景の消失軸は川沿いの遊歩道から遠い花火の空へ伸びる。目的は、夜空の変化がImage1の驚きとときめきへ届く瞬間を見せること。Image1が一度だけ空を見上げる。髪束とスカートの裾が夜風に遅れて揺れた瞬間、遠い夜空で紫、桃、金の花火が一発大きく弾ける。花火の光は顔に点や線として重ねず、髪の外周と衣装の縁にだけ柔らかな面光として返す。花火が弾ける瞬間に、BGMへあたたかいシンセパッドと細いストリングスを加えて一段だけ広げる。カメラは右側からわずかに寄り、驚きからときめきへ変わる瞳と微笑みを読み取れる距離を保つ。 Cut 4:11.0–15.0秒|花火の余韻とタイトル。カメラの位置はImage1の左斜め前の三分の四、目線と同じ高さ、人物サイズは胸上、背景の消失軸は右側の夜空の奥へ開く。目的は、Image1の顔とタイトルを互いに邪魔せず一枚の余韻として読ませること。Image1を画面左三分の一の胸上サイズに保ち、右側の夜空だけをタイトル用の余白として開ける。Image1は花火を見たまま一度ゆっくり瞬き、横顔からわずかに斜め前へ表情を戻し、澄んだ笑顔で止まらず自然に呼吸を続ける。夜空の右側に、顔・瞳・口元・髪飾りから十分離して二行の清潔なタイトル処理を表示する。小さな乳白色の文字で「この夏、君との出会いがときめきにかわる」、その下に大きな深い藍色と淡いラベンダーの縁光で「真夏の夜」。字幕ではなく作品タイトルとして表示し、ほかの読める文字、ロゴ、透かしは出さない。カメラはImage1を小さくしない範囲でほんの少し引く。15.0秒ちょうどで、Image1の顔とタイトルの両方が完全に読め、最後の花火の尾が夜空で消える直前に、ピアノの短い余韻でカットする。39:T1c4b,High-quality anime footage. High-quality anime, 2D hand-drawn. Facial expression changes proceed in the order of eyes -> eyebrows -> eyelids -> mouth -> gaze. [Character Fixation] Maintain the character from Image1 as the same person throughout. Image1 is the only person appearing on screen. Maintain small, delicate round facial features, large purple to lilac jewel-like eyes with multiple white catchlights, thick upper eyelashes, faint cheek redness, long pastel pink hair tied in two bunches on the sides, loose curls on the forehead, purple flower ornaments, and dark blue ribbons. The white short-sleeved sailor-collared top, dark blue and gold trim, lavender pleated skirt, dark blue ruffled hem, and purple jewel belt do not change. Only expressions, gaze, natural mouth movements, posture, breathing, and the swaying of hair and skirt in the wind may change. No change to a different person, face averaging, hairstyle change, costume swap, clones, mirror images, reflections, other people, hands, shadows, or silhouettes. The conversation partner does not appear on screen; her gaze to the diagonal left front represents the presence of a date. The camera is always from an objective third-party perspective. [Art Style Fixation] Maintain the delicate hand-drawn line art of Image1 with faint purplish line colors, transparent multi-layered shadows, soft gradients, milky pink and lavender, dark blue and gold accents, fine hair texture, jewel-like sparkle in the eyes, elegant highlights, and the information density of skirt pleats and flower ornaments. The summer city, cafe, riverside, fireworks, and sky are all drawn as high-density 2D hand-drawn background art. Avoid thick lines, heavy outlines, simplified TV anime, flat cell shading, low-density backgrounds, smooth CG/3D conversion, photo-like textures, dull colors, expressionless faces, or mixed art styles. The reference image is only for appearance and style; do not reproduce the stone corridor, castle, pose, composition, or camera distance of the original image. All cuts represent new summer urban date scenes. [Prop and Sound Fixation] There is only one transparent iced tea cup, owned only by Image1. At the beginning of Cut 1, Image1 holds it in both hands in front of her chest, takes a sip, and at the end of Cut 1, Image1 herself quietly places it on the cafe table with her right hand. The cup remains on that table and does not appear on screen from Cut 2 onwards. Fresh romance game-style instrumental BGM without vocals. Use soft electric piano, clean guitar, subtle shaker, and faint synth pads to naturally build tension from evening to night. Synchronize the small sound of ice touching inside the cup, distant ambient city sounds, the rustle of clothes, footsteps, and the sound of fireworks launching with visible actions. Lower the BGM slightly just before and during speech, allowing Image1's own Japanese voice to be heard clearly. Do not include songs, narration, the other person's response, or other voices. Cut 1: 0.0–3.6s | Corner cafe at dusk. Camera position is three-quarters to the left front of Image1, at eye level, figure size is chest up, background vanishing axis extends from the back of the table to the right back of the street hit by the sunset. The goal is to simultaneously read the sip of iced tea and the first flicker of excitement in Image1's eyes. Image1 holds the transparent cup of iced tea with both hands and takes a sip while smiling. The ice makes a clear sound once, and the setting sun faintly illuminates the rim of the cup and the outer edge of her hair. Image1 firmly places the cup on the table with her right hand, lifts her gaze to the diagonal left front, and her eyes and the corners of her mouth brighten slightly. The camera slides briefly sideways at the same height, a shadow of the cafe awning crosses in front of the lens for a moment to connect to the next street. Cut 2: 3.6–7.2s | Shopping street at sunset. Camera position is three-quarters to the left front of Image1, slightly higher than the waist, figure size is medium shot, background vanishing axis continues to the left back of the shopping street in her direction of travel. The goal is to read the excitement in her walk and words from her face. Image1 naturally takes a step forward. As a short preparatory action before speaking, her eyes brighten slightly, her eyebrows rise just a bit, her eyelids narrow softly, the corners of her mouth relax, and finally she looks to the diagonal left front. Image1 herself naturally says "Today is really fun" once. Completely synchronize lip movement, breath, e
@haruuraeadss
GPT 이미지 2로 생성한 게임 캐릭터

게임 캐릭터

GPT Image 2· Изображение
A fantasy RPG game character in armor holding a sword, stylized 3D render with vibrant colors. Heroic pose, game UI elements in background.., Digital illustration with neon glow effects, neon rim lighting, dark ambient with glowing accents, futuristic, edgy, vibrant mood, electric magenta-cyan duotone with deep black, dynamic dutch angle, atmospheric haze, No text, no watermark.
AI-generated MapleStory Chibi Character made with GPT Image 2

MapleStory Chibi Character

GPT Image 2· Изображение
당신은 애니메이션, 게임, 만화 캐릭터를 메이플스토리 플레이어 아바타 스프라이트로 변환하는 전문 픽셀 아트 디렉터다. [입력] 이미지 첨부 (전신 추천) [작업] 1. 첨부된 이미지 속 인물(또는 캐릭터)의 대표 외형 특징을 분석한다. * 헤어스타일 * 머리색 * 눈 색상 * 대표 의상 * 대표 액세서리 * 대표 무기 * 대표 상징 요소 * 대표 색상 2. 위 특징을 유지하면서 메이플스토리 플레이어 캐릭터 아바타 구조로 재해석한다. 3. 결과물은 일반 픽셀아트가 아니라 실제 메이플스토리 플레이어 캐릭터 스프라이트처럼 보여야 한다. ──────────────────── [MAPLE PLAYER FRAME SPEC] 한국 MMORPG 플레이어 아바타 구조 실제 메이플스토리 플레이어 캐릭터 비율 적용 * 머리 + 헤어 : 전체 높이의 60~65% * 몸통 : 15~18% * 다리 : 20~25% * 2.0~2.3등신 시점 * 35~45도 Quarter View * 양쪽 눈이 모두 보여야 함 * 거의 평면적인 2D 스프라이트 얼굴 * 눈은 얼굴 하단부에 위치 * 눈 간격 넓음 * 가로로 넓은 평평한 눈 * 큰 눈동자 * 눈동자 하이라이트 * 코 표현 금지 * 매우 작은 입 * 부드러운 홍조 목 * 목 표현 금지 * 머리가 몸통에 바로 연결 * 턱 아래 바로 의상 시작 헤어 * 캐릭터 정체성의 핵심 * 두상보다 훨씬 큰 볼륨 * 실루엣 우선 * 가닥 표현 최소화 * 상단 하이라이트 존재 신체 * 매우 작은 몸통 * 짧은 팔 * 짧은 다리 * 단순한 원통형 팔다리 * 관절 표현 최소화 장비 레이어 구조 유지 Hair Hat Face Accessory Top Bottom Shoes Cape Weapon 장비와 헤어가 캐릭터 개성을 결정해야 함 포즈 * Idle Standing Pose * 캐릭터 선택창 느낌 * 점프 금지 * 전투 포즈 금지 * 액션 연출 금지 ──────────────────── [PIXEL RENDERING SPEC] 중요: 고해상도 픽셀아트 금지 Ultra Detailed Pixel Art 금지 HD Pixel Art 금지 Fine-Grained Pixel Art 금지 목표: 32~64px 게임 스프라이트를 확대 표시한 느낌 * Low-resolution game sprite * Enlarged MMORPG sprite * Chunky pixel structure * Grid-aligned pixel art * Visible pixel blocks * Clean 1px outline * Limited color palette * Flat color shading * Solid tone pixel blocks * Minimal shading * No dithering * No smooth gradients * No airbrush effects ──────────────────── [출력 조건] Canvas Size: 1080 x 1080 Perfect Square Format Pure White Background (#FFFFFF) Single Character Only Full Body Visible Centered Composition Character Occupies Approximately 75% Of Canvas Height No Cropping No Additional Characters No Pets No Environment No Scene No Background Objects No Ground No Text No Logo No Watermark No UI ──────────────────── [절대 금지] Pokemon Style Terraria Style Stardew Valley Style Ragnarok Online Style JRPG Battle Sprite Octopath Traveler Style Western Cartoon Disney Style Realistic Semi Realistic 3D Render Illustration Concept Art Splash Art Poster Wallpaper Anime Illustration Digital Painting Cinematic Lighting Ultra Detailed Sprite High Definition Pixel Art Fine-Grained Pixel Art Smooth Gradient Shading Airbrush Shading ──────────────────── Create the person or character shown in the uploaded image as a true MapleStory player avatar sprite. The result must look like an actual MapleStory player character converted from the uploaded subject, not a generic pixel-art character
AI-generated MapleStory Pixel Avatar made with GPT Image 2

MapleStory Pixel Avatar

GPT Image 2· Изображение
당신은 애니메이션, 게임, 만화 캐릭터를 메이플스토리 플레이어 아바타 스프라이트로 변환하는 전문 픽셀 아트 디렉터다. [입력] 이미지 첨부 (전신 추천) [작업] 1. 업로드된 이미지 속 인물의 대표 외형 특징을 분석한다. * 헤어스타일 * 머리색 * 눈 색상 * 대표 의상 * 대표 액세서리 * 대표 무기 * 대표 상징 요소 * 대표 색상 2. 위 특징을 유지하면서 메이플스토리 플레이어 캐릭터 아바타 구조로 재해석한다. 3. 결과물은 일반 픽셀아트가 아니라 실제 메이플스토리 플레이어 캐릭터 스프라이트처럼 보여야 한다. ──────────────────── [MAPLE PLAYER FRAME SPEC] 한국 MMORPG 플레이어 아바타 구조 실제 메이플스토리 플레이어 캐릭터 비율 적용 * 머리 + 헤어 : 전체 높이의 60~65% * 몸통 : 15~18% * 다리 : 20~25% * 2.0~2.3등신 시점 * 35~45도 Quarter View * 양쪽 눈이 모두 보여야 함 * 거의 평면적인 2D 스프라이트 얼굴 * 눈은 얼굴 하단부에 위치 * 눈 간격 넓음 * 가로로 넓은 평평한 눈 * 큰 눈동자 * 눈동자 하이라이트 * 코 표현 금지 * 매우 작은 입 * 부드러운 홍조 목 * 목 표현 금지 * 머리가 몸통에 바로 연결 * 턱 아래 바로 의상 시작 헤어 * 캐릭터 정체성의 핵심 * 두상보다 훨씬 큰 볼륨 * 실루엣 우선 * 가닥 표현 최소화 * 상단 하이라이트 존재 신체 * 매우 작은 몸통 * 짧은 팔 * 짧은 다리 * 단순한 원통형 팔다리 * 관절 표현 최소화 장비 레이어 구조 유지 Hair Hat Face Accessory Top Bottom Shoes Cape Weapon 장비와 헤어가 캐릭터 개성을 결정해야 함 포즈 * Idle Standing Pose * 캐릭터 선택창 느낌 * 점프 금지 * 전투 포즈 금지 * 액션 연출 금지 ──────────────────── [PIXEL RENDERING SPEC] 중요: 고해상도 픽셀아트 금지 Ultra Detailed Pixel Art 금지 HD Pixel Art 금지 Fine-Grained Pixel Art 금지 목표: 32~64px 게임 스프라이트를 확대 표시한 느낌 * Low-resolution game sprite * Enlarged MMORPG sprite * Chunky pixel structure * Grid-aligned pixel art * Visible pixel blocks * Clean 1px outline * Limited color palette * Flat color shading * Solid tone pixel blocks * Minimal shading * No dithering * No smooth gradients * No airbrush effects ──────────────────── [출력 조건] Canvas Size: 1080 x 1080 Perfect Square Format Pure White Background (#FFFFFF) Single Character Only Full Body Visible Centered Composition Character Occupies Approximately 75% Of Canvas Height No Cropping No Additional Characters No Pets No Environment No Scene No Background Objects No Ground No Text No Logo No Watermark No UI ──────────────────── [절대 금지] Pokemon Style Terraria Style Stardew Valley Style Ragnarok Online Style JRPG Battle Sprite Octopath Traveler Style Western Cartoon Disney Style Realistic Semi Realistic 3D Render Illustration Concept Art Splash Art Poster Wallpaper Anime Illustration Digital Painting Cinematic Lighting Ultra Detailed Sprite High Definition Pixel Art Fine-Grained Pixel Art Smooth Gradient Shading Airbrush Shading ──────────────────── Create the person in the uploaded image as a true MapleStory player avatar sprite. The result must look like an actual MapleStory player character converted from the person in the uploaded image, not a generic pixel-art character
fal:160501

Interactive Game Equipment UI

MiniMax H3· Видео
Use Image 1 for the character and Image 2 for the UI style. [0–2 seconds] High-angle overhead shot. The character sits on a vivid, highly saturated purple floor, looks up at camera, and matches Image 1. A game menu appears on the right: START NEW GAME, CONTINUE (highlighted), SETTINGS, EXIT GAME. Player profile MINIMAX appears top left. The cursor selects CONTINUE. [2–4 seconds] Smoothly push in to her right arm. A RIGHT ARM EQUIPMENT panel slides in from the right. PHANTOM GRIP is selected, then the selection moves to CHRONOS CLAW. Her mechanical hand reconfigures: fingers separate, new claw-like joints lock into place, and cyan LEDs flare brighter. [4–7 seconds] Arc smoothly to her left. An ARMAMENT CUSTOMIZATION grid slides in, showing hand, forearm, elbow, and upper-arm components. The selector cycles rapidly. Her left arm disassembles section by section: the forearm plate releases, new armor slides in, the elbow joint swaps, and the hand reconfigures, with exposed wiring and pistons visible during the change. [7–8.5 seconds] Pull back to a medium shot. CONFIRM CONFIG flashes; click it. All UI panels collapse inward and vanish. She uncrosses her legs and settles into a relaxed seated pose with one knee raised, lifting the prosthetic hand for a subtle post-configuration movement. [8.5–10 seconds] A LOADING bar appears along the bottom and races from 0% to 100%. The saturated purple environment darkens as shadows creep inward and warm golden light begins to bleed through. [10–15 seconds] As she stands, the full world loads around her: a dense cyberpunk slum with flickering neon, rain-wet streets, moving crowds, passing motorcycles, tangled overhead cables, and stacked buildings stretching toward futuristic towers. Settle into a third-person camera behind her. HUD elements fade in: minimap top right, health and ammo bottom left, then a mission marker. She steps into the street.
@MiniMax_AI
AI-generated Gojo and Sukuna Final Showdown Poster made with GPT Image 2

Gojo and Sukuna Final Showdown Poster

GPT Image 2· Изображение
Create an 8K ultra-high-definition, cinematic wide-angle wallpaper with a rule-of-thirds composition, featuring two Jujutsu Kaisen characters facing each other in a tense final showdown. On the left, depict Satoru Gojo in a black high-collar uniform, either wearing his blindfold or revealing the Six Eyes, surrounded by brilliant blue-white cursed energy and spatial power, with a calm yet imposing expression. On the right, depict Ryomen Sukuna with his signature black curse markings and crimson eyes, surrounded by dark red and black cursed energy that conveys an ominous, destructive presence. Place both characters on opposite sides of the frame, with their heads and upper bodies as the primary focal points, staring at each other as if a battle is about to begin. Use a dark, rugged, hyper-realistic 3D rendering style with cinematic image quality, high-contrast color, volumetric lighting, global illumination, cinematic color grading, and rich atmospheric perspective. Set the background against a turbulent dark sky filled with heavy clouds, lightning, flying rubble, spatial rifts, cursed-energy effects, and floating dust to create an epic pre-battle atmosphere. Use shallow depth of field so the background is slightly blurred while the characters remain extremely sharp. Preserve detailed realistic textures in clothing, skin, curse markings, hair, and energy effects. The mood should be somber, oppressive, mysterious, and destructive, centered on the characters' intense confrontation. Finish with movie-poster-level visual impact, HDR, crisp focus, epic lighting, and a dramatic atmosphere. Add a small, understated white watermark at the bottom center reading: © Hazuki Asahi. ALL RIGHTS RESERVED. No other readable text or logos.
6da207f0a6cf0f3aef7a86c1862c4768

Sharp-Tongued Maid Morning Wake-Up Anime Scene

Seedance 2.5· Видео
【Seedance 2.5/30秒/4:3/日本語音声/430p] 日本のテレビアニメ風、セルルック、平塗り中心。すっきりした主線、整理された色面、自然で控えめな朝の光。高密度な美麗イラスト調や厚塗りにしない。西洋風の大きな屋敷にある、格式高いご主人様の寝室。早朝。室内には大きな天蓋付きベッド、重厚なカーテン、背の高い両開き窓がある。 登場人物は二人だけ。 画像1は毒舌で冷静沈着な美しいメイド。クラシカルな黒いロング丈のメイド服、白いエプロン、白いメイドキャップ。姿勢がよく、動作は無駄がなく優雅。普段は感情の薄い無表情。声は落ち着いた若い女性の声で、丁寧だが冷淡。 寝起きの画像2のご主人様。画像2をパジャマ姿で。ベッドの中では無防備で、少し甘えた性格。声は眠そうな若い男性の声。 キャラクターの顔、髪型、衣装、体格、配色を全カットで完全に統一する。会話は自然な日本語。台詞に合わせて口を正確に動かす。画面内に字幕、文字、吹き出し、ロゴ、透かしを表示しない。 【0~3秒】 重厚なカーテンと、それをつかむ画像1のメイドの手を極端なクローズアップで映す。 朝の柔らかな日差しが隙間から広がり、画面が明るくなる。カーテンが滑る布の音。遠くから小鳥の声。 【3~6秒】 ベッドで眠っている画像2のご主人様の顔のクローズアップ。 開かれた床まである大きな窓から差し込んだ朝日が, ご主人様の閉じた目元に当たる。まぶしさに眉を寄せ、顔をしかめる。まだ目は開かない。枕に顔を少し埋めようとする。 【6~9秒】 ご主人様のPOV。まぶたがゆっくり開く主観映像。 最初はぼやけていた視界が徐々に鮮明になる。ベッドの横に立ち、こちらを見下ろしている画像1のメイドの全身が、寝床から見上げる低いアングルで見える。朝日がメイドの背後から差し込む。 ご主人様が眠そうに小さくうなる。 ご主人様「う、うーん……」 【9~14秒】 ベッドから画像1のメイドを見上げるローアングルのバストアップ。カメラに向かって話すメイド。 画像1のメイドは背筋を伸ばし、完全な無表情。瞬きも最小限。声は礼儀正しいが、温度の低い事務的な口調。 画像1のメイド「おはようございます、ご主人様」 カット切り替え。 画像1のメイドの斜め横、下からのアップ「朝です。起きてください」 【14~19秒】 ベッドを真上から見下ろす俯瞰ショット。 画像2のご主人様は目を閉じたまま、眠そうな笑顔で甘える。台詞の途中から毛布を引き上げ、最後には頭まで完全に潜り込む。 ご主人様「優しくしてくれたら起きる~」 毛布の中で身体を丸め、起きる気がまったくない。メイドの影がベッドの上に静かに伸びる。 【19~22秒】 画像1のメイドの顔のクローズアップ。 無表情だったメイドが、突然、慈愛に満ちた天使のような美しい微笑みを浮かべる。目を細め、わずかに首を傾ける。背景の朝日が神々しく輝き、ごく控えめなキラキラが現れる。 しかし、その微笑みにはどこか恐ろしい圧がある。声だけは非常に優しい。 画像1のメイド「仕方ありませんね」 台詞の直後、短い不穏な間。 【22~30秒】 テンポよくハードカットして、状況が一変したコミカルなワイドショット。 寝室の外のバルコニー。 画像2のご主人様は毛布で頭の下から足先まで、巨大な巻物のように何重にもグルグル巻きにされている。毛布は2箇所、紐で結ばれている。画像2のご主人様の顔だけが毛布の端から出ている。身体や手足は毛布の中に完全に包まれており、身動きできない。 画像1のメイドは寝室の前のバルコニーに立ち、その毛布巻きのご主人様を両手で頭上高く, 水平に軽々と持ち上げている。両手で毛布の塊を確実をつかみ、窓の外へ放り投げる直前の姿勢。画像1のメイドの姿勢は安定しており、表情は先ほどと同じ天使のような微笑み。動作には一切の迷いがない。 画像2のご主人様は目を大きく見開き, 顔だけを必死に動かして叫ぶ。 ご主人様「ウソです! 起きまーす!」 メイドは笑顔のまま無言。ご主人様を持ち上げた状態で静止し、実際には投げない。 軽快なコメディ調の音楽と、ご主人様の焦った声で締める。最後の一秒は、微笑むメイドと恐怖で青ざめたご主人様の対比がよく分かる構図で止める。7a:T1013,[Seedance 2.5 / 30 seconds / 4:3 / Japanese Audio / 430p] Japanese TV anime style, cel-look, primarily flat colors. Clean outlines, organized color fields, natural and modest morning light. Not high-density beautiful illustration style or thick painting. A prestigious master's bedroom in a large Western-style mansion. Early morning. The room has a large canopy bed, heavy curtains, and tall double-hung windows. Only two characters. Image 1 is a beautiful, cold-tempered, sharp-tongued maid. Classical black long maid uniform, white apron, white maid cap. Good posture, efficient and elegant movements. Usually expressionless with little emotion. Voice is a calm young woman's voice, polite but cold. Image 2 is the master just waking up. Image 2 in pajamas. Vulnerable in bed, slightly spoiled personality. Voice is a sleepy young man's voice. Face, hairstyle, costume, physique, and color scheme of the characters are completely unified across all cuts. Conversation is natural Japanese. Mouth moves accurately according to the lines. No subtitles, text, speech bubbles, logos, or watermarks in the frame. [0-3s] Extreme close-up of heavy curtains and the hand of the maid from Image 1 grabbing them. Soft morning sunlight spreads through the gap, and the screen brightens. Sound of curtains sliding. Small birds in the distance. [3-6s] Close-up of Image 2's face sleeping in bed. Morning sun shining from the large floor-to-ceiling window hits Image 2's closed eyes. Brows furrowed in glare, grimacing. Eyes don't open yet. Trying to bury face slightly in the pillow. [6-9s] Master's POV. Subjective footage of eyelids opening slowly. The initially blurry vision gradually becomes clear. The full body of the Image 1 maid standing beside the bed looking down is seen from a low angle. Morning sun shines from behind the maid. Master groans sleepily. Master: "Ugh, hmmm..." [9-14s] Low-angle bust-up shot looking up at Image 1 maid from the bed. Maid talking to the camera. Image 1 maid has her back straight and is completely expressionless. Minimal blinking. Voice is polite but low-temperature and business-like. Image 1 maid: "Good morning, Master." Cut change. Diagonal side/upward close-up of Image 1 maid: "It is morning. Please wake up." [14-19s] Overhead shot looking straight down at the bed. Image 2 master acts spoiled with a sleepy smile, eyes closed. Pulls up the blanket during the dialogue and eventually dives in completely over his head. Master: "I'll wake up if you're kind to me~" Curling up inside the blanket with no intention of waking. Maid's shadow extends quietly over the bed. [19-22s] Close-up of Image 1 maid's face. The previously expressionless maid suddenly wears a beautiful, angelic smile full of affection. Narrows her eyes and tilts her head slightly. Background morning sun shines divinely with subtle sparkles. However, there is a somehow terrifying pressure in that smile. The voice alone is extremely gentle. Image 1 maid: "I suppose it can't be helped then." A short, ominous pause immediately after the line. [22-30s] Quick hard cut to a comical wide shot with a completely changed situation. Balcony outside the bedroom. Image 2 master is wrapped multiple times in a blanket from head to toe like a giant scroll. The blanket is tied with string in two
@z933TfmXkaISSVc

Anime Character Short Film

Seedance 2.5· Видео
You are a Seedance 2.5 cinematic short-video generator. Use @Image1 as the primary and persistent character identity reference. Create one finished short video only. Do not output analysis or explanation. Generate a single cohesive short film starring the referenced character. [Project Setup] Character name: 癒音ちー Duration: 15秒 Aspect ratio: 16:9 Theme: 自動選定 Mood: 日本のアニメスタイルでかっこいい Location: 自動選定 Time of day: 自動選定容) Seasonal feel: 自動選定 Audio mood: HIPHOP On-screen text: 短い一言のみ Goal: かっこいい!かわいい!と思ってもらえる [Core Identity Lock] @Image1 is the sole identity anchor. Preserve the referenced character consistently throughout the entire video. Maintain: - facial structure - eye shape and iris color - hairstyle - hair color mapping - accent color placement, inner color, tip color, highlights - body proportions - age impression - skin tone - outfit identity - accessories - overall silhouette - original illustration logic if @Image1 is non-photographic Do not redesign the character. Do not switch to another person. Do not alter the face, outfit, hairstyle, or body proportions mid-video. [Latent Character Read] Infer the character’s atmosphere, emotional tone, rhythm, object affinity, likely movement style, and visual symbolism only from what is visible in @Image1. Do not invent an excessive biography. Do not rely on generic clichés. Design one short film that feels specific to this character. [Film Concept] Create one emotionally readable micro-story that feels like a real moment from this character’s life. The story should be simple, visually clear, and memorable. It may be cozy, playful, romantic, refreshing, introspective, whimsical, or quietly dramatic depending on the character read and the chosen mood. Avoid random posing or disconnected shots. The short film should feel suitable for social media viewing: immediately attractive in the first seconds, easy to follow, visually appealing, and strong in character charm. [Scene Design] Choose a setting, objects, and atmosphere that naturally fit the character. The environment should support the character rather than overpower them. The scene must feel inhabited and specific: - meaningful props - clear sense of place - coherent lighting - subtle environmental motion - small details that imply personality Keep location, time of day, and lighting direction consistent. [Camera Language] Use clear cinematic camera grammar. Allowed shot language: - WS (Wide Shot) - MS (Medium Shot) - MCU (Medium Close-Up) - CU (Close-Up) Allowed camera movement: - gentle push-in - slow tracking - subtle dolly left or right - gentle orbit within identity-safe angles - controlled handheld drift if suitable Avoid aggressive camera spinning. Avoid dramatic angle changes that increase identity drift. Keep the face readable during key emotional moments. [Story Structure] If duration is 15 seconds, structure the film in 4 beats: 00:00–00:04 Setup 00:04–00:08 Development 00:08–00:12 Main Moment 00:12–00:15 Resolution If duration is 30 seconds, structure the film in 4 beats: 00:00–00:06 Setup 00:06–00:14 Development 00:14–00:24 Main Moment 00:24–00:30 Resolution For each beat, define: - shot size - character action - facial expression - eyeline - camera movement - environmental motion - emotional progression - audio cues [Beat Design Rules] Setup: Introduce the character clearly and attractively within the first moments. The first beat should instantly establish mood and character presence. Development: Introduce a simple action, object, or change in attention that builds curiosity. Main Moment: Show the most emotionally rewarding or visually memorable moment. This should be the highlight of the short film. Resolution: End with a soft payoff, emotional afterglow, or visual callback. The final frame should feel complete and memorable. [Motion Quality] Use natural and believable movement. Include: - subtle breathing - blinking - small eye shifts - natural weight transfer - coherent hand and finger movement - secondary hair motion - cloth motion - small posture changes - believable inertia The motion should feel like a real animated performance, not a still image being warped. [Audio] If audio is implied, match the scene naturally: - light ambience - room tone - wind - distant city sounds - quiet music - soft effect sounds from props or movement Audio should support emotion without overwhelming the visuals. [Optional Text] If on-screen text is enabled, keep it minimal. Prefer integrating text into a believable object: - note - planner - sign - hanging tag - phone screen - package - screen overlay only if visually appropriate Avoid excessive typography. Avoid subtitle-like clutter. [Continuity Lock] Maintain throughout the video: - same character - same face - same hairstyle - same hair-color placement - same eye color - same outfit - same accessories - same body proportions - same rendering style - same location logic - same time of day - same lighting direction The video should feel like one coherent event. [Avoid] Avoid: - identity drift - face morphing - hairstyle changes - eye color changes - outfit changes - missing accessories - body proportion drift - duplicated character - extra limbs - malformed hands - unstable fingers - disappearing props - object duplication - background mutation - lighting inconsistency - random text - unintended subtitles - flicker - frame-to-frame style drift - unnatural speed changes - overacting - empty generic posing [Visual Goal] Make the finished video feel polished, emotionally legible, character-specific, and highly watchable. Prioritize: - strong first impression - stable character identity - charming performance - clean visual storytelling - elegant camera use - smooth continuity - social-media-friendly clarity38:T1737,You are a Seedance 2.5 cinematic short-video generator. Use @Image1 as the primary and persistent character identity reference. Create one f
@chi_vc_
AI-generated 16-Bit Game Character made with Meta Muse Image

16-Bit Game Character

Meta Muse Image· Изображение
Use my photo and my interests/specialties. Create me as a stylized 16-bit game character appropriate to my professional and personal brand, original design.
Meta

Emotional Airport Lovers Reunion

Seedance 2.0· Видео
Ultra-cinematic emotional reunion of long-distance lovers at an airport during sunset, perfectly designed for a 15-second viral video. 0–3s: A lonely girl waits near the airport arrival gate, nervous and emotional, soft golden sunlight through giant windows, cinematic atmosphere, slow camera push-in. 3–6s: Her lover appears from the crowd carrying a travel bag, dramatic eye contact, emotional close-up shots, realistic facial expressions, background crowd in motion blur. 6–10s: Both start running toward each other in dramatic slow motion, handheld cinematic camera movement, emotional piano soundtrack vibe, realistic physics and flowing clothes. 10–13s: They embrace tightly with tears in their eyes, warm sunset backlight, lens flares, ultra-realistic skin textures, emotional cinematic moment. 13–15s: Camera slowly circles around them while the crowd fades into blur, ending with forehead touch and emotional smile, Hollywood romance movie feeling, masterpiece visuals, volumetric lighting, hyper-realistic, Seedance 2.0 quality, vertical 9:16.
YouMind

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