Aller au contenu principal
carat

Galerie de prompts

/

Pixel art card battle game

Pixel art card battle game

Claude Opus 5.5· Vidéo
Avant d’envoyer, passe le modèle de l’agent sur Claude Opus 5.5. Sur ordinateur, utilise le bouton à droite de la zone de saisie. Sur mobile, touche le nom du modèle en haut de l’écran.
Create a 1-on-1 card game like Hearthstone. Just make it. As best you can. In pixel art style.

Prompts similaires

Pixel art LLM history

Claude Opus 5.5· Vidéo
pixel art boomerang render of the history of LLMs. then RSI. then it goes fucking crazy. 15 seconds max. self contained .html

Pixel wizard crypto animation

Claude Opus 5.5· Vidéo
make a similar version but with a crypto reference

Chuseok pixel night scene

Claude Opus 5.5· Vidéo
한국의 추석에 어울리는 요소를 서치해서 픽셀 애니메이션을 구성해서 제작해줘

CloudJoi search showcase

Claude Opus 5.5· Vidéo
Study how this https://t.co/SR0AyULLNp works and use Remotion to make a product showcase video.

AgentHud project motion video

Claude Opus 5.5· Vidéo
make a dynamic motion graphics video about my project AgentHud.

sweetRegret app update reel

Claude Opus 5.5· Vidéo
make a dynamic 25-second motion graphics video that shows what an incredible motion designer you are. Highlight the recent changes [1.3, 1.4] we made with the last few updates.

Commotion app showreel

Claude Opus 5.5· Vidéo
make a dynamic 20s motion graphics video that shows what an incredible motion designer you are, like it's your showreel for this app commotion, highlighting tiling layout, auto model classifer and other features you deem fit to be in video. Go all out.

Photo retouch app promo

Claude Opus 5.5· Vidéo
Make me a 15 sec promtional video for my product using product screenshots and assests, Be a Highly preofessional Video Editor.

Prompt Motion site promo

Claude Opus 5.5· Vidéo
<inputs> Ask me for: the gallery URL (default www.prompt-motion.com/), one entry whose prompt gets shown on screen, and a royalty-free track around 120 BPM with a clear drop (e.g. Mixkit). </inputs> <direction> A 23-second 16:9 promo for a gallery of Claude-made motion videos, built only from the site itself: its real header, its real grid of autoplaying previews, its real entry page and prompt. Use the site's skin: near-white page, black pills, one UI font (Geist), and Geist Mono for prompt text. One accent (red-orange #F0442C), used only for the highlighter, the cursor halo and the dot on the URL. One continuous camera over a single "world" layer. Never two camera moves at once. Every clip on screen carries its creator's @handle, exactly as the site shows it. Banned: a "Generate" button or any feature the site doesn't have, invented numbers, paraphrased taglines, fades on everything, glass cards, gradients, bouncy type, dead holds. </direction> <structure> 120 BPM, 46 beats. b0–2: frame 0 is one real reel, full-bleed. The camera pulls back until it is just the first card on the site's home page. The header, then the tagline's first half, land on b1. b2–9: hold on the live page: header plus a 3-column masonry of playing previews. b9–13: the grid scrolls, then the camera whips into one tile until it is full-bleed. b13–16: the music drops. Three full-res reels from the gallery, one beat each, hard cuts, each with a dark handle chip inside the safe area. b16–21: the last reel shrinks back into its own tile (a match cut). A cursor with an accent halo hovers a tile and clicks. b21–26: that tile blooms into its entry page: the video on the left; author, title, Model / Stack / Posted and the prompt on the right. b26–32: the camera pushes 1.5× into the prompt while the video slides out. A solid accent highlighter sweeps one phrase. The cursor presses Copy, which turns into "Copied". b32–46: the page slides off left. The "Copied" pill lifts, relabels to the URL and docks. Then "Prompt Motion" and both verbatim halves of the tagline land, and a rail of real tiles rises on the right. The last frame is the poster: two whole tiles, both handles visible. </structure> <build> 1. Remotion, 1920x1080, 30 fps. Every cue lives in timeline.ts (in beats) and every string in copy.ts. Scenes contain no magic numbers. 2. Scrape the site first: tagline, handles, avatars, preview MP4s and full-res videos, plus one entry's prompt. Quote all of it verbatim. 3. Lay out the gallery once in world coordinates. Drive the camera as (focus x, focus y, log-scale) tracks. Tile corner radius goes to 0 as a tile reaches full-bleed, so the pull-back, the whip-in and the match-cut back are all exact. 4. A tile that plays before the burst uses the same full-res file with an offset startFrom, so the whip lands on the burst's first frame. 5. The preview MP4s don't loop cleanly, and many contain hard cuts. Run scdet on every clip. Loop only windows with no cut inside them, with a 12-frame dissolve at the seam, and stagger each tile's phase so neighbouring tiles never change on the same frame. 6. Use one cursor that homes on the live button position, because the camera keeps creeping during holds. 7. Conform the track to 120 BPM with its drop on the burst. Place SFX by their measured peaks. Fill the track's own breaks with reversed whooshes into the hits. Mix to −14 LUFS. 8. Render stills at every cut before a full render. Run QA for frozen time and one-frame snaps. Then have a fresh critic who didn't build it review the render, and fix what it finds. </build> <gotchas> Real gallery clips carry their own HUDs, cursors and cuts. Keep overlays (handle chips, our cursor) clear of them, and don't put a cut-heavy clip anywhere the frame should feel calm. If the page color matches a clip's background, the tile disappears; give tiles a 1px hairline. On a camera push, check the last frame: the header and meta rows can drift into the edge bands. </gotchas>

Studio website showreel

Claude Opus 5.5· Vidéo
make a 15-second showreel about my website. Go all out.

Developer portfolio site showreel

Claude Opus 5.5· Vidéo
Make a showreel-style motion graphics video for my portfolio website, https://t.co/xZFGCqi73s, using Remotion. It should show what I do as a developer relations engineer, like a showreel for my résumé. - Use as much of the real website as possible: capture the pages and sections in a browser (home, Ask, package pages, Hire, mobile view, dark mode) and animate them inside browser and phone frames. - Show the site's chat answering real questions about my work, with the questions and answers large and bold. Use only facts and numbers that are on the site. - Follow premium brand rules: three colours and the site's own fonts, one idea per shot, key objects centred, space to breathe, eased motion only, smooth transitions instead of hard cuts, and a rhythm that speeds up and slows down with the story. - Add music at about 120 BPM (elite, kinetic, sophisticated) and cut every scene on the beat. No extra sound effects. - 1920×1080, about 90 to 100 seconds, ending on the website and my contact email.

Badge unlock screen animation

Claude Opus 5.5· Vidéo
Using the linked Figma frame build a badge unlock screen. Match the design exactly. Use the file's assets, lighting, type and layout and add only the motion. Animate the badge so it feels premium and celebratory. Build its scene and then celebrate with gold particles. Treat the badge as a solid 3D object that tilts toward the cursor following the rules of physics. Keep it fast and smooth, it should not be bouncy.