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프롬프트 갤러리

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SF

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SF

우주선, 외계 행성, 미래 도시에 바로 쓸 수 있는 SF AI 프롬프트. 과학적 상상력이 담긴 영상을 빠르게 만들 수 있습니다.

2026.05.23

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로그 파일럿 협곡 도그파이트

씨댄스 2.0· 영상
A rogue ex-military pilot wearing a torn flight jacket, face covered in soot, cybernetic eye flickering red, gripping the controls of a heavily armed gunship with absolute focus Flies at extreme speed through a canyon warzone while enemy jets, missiles and anti-air explosions surround him, narrowly avoiding impacts and blasting enemy aircraft out of the sky Massive desert canyon during sunset with collapsing cliffs, smoke trails, fireballs and debris raining into the abyss Starts with cockpit close-up reflecting explosions across the visor, sudden crash zoom through the windshield into aerial FPV chase, whip pans following incoming missiles, barrel-roll camera movements during evasive maneuvers, orbit shot around the gunship during mid-air explosions, sparks and debris slamming into lens, ending with the pilot flying straight through a gigantic explosion cloud as the entire enemy fleet crashes behind him into the canyon, camera slowly pulling upward revealing the burning battlefield stretching across the horizon
YouMind

바이오 데몬 나이트

씨댄스 2.0· 영상
Bio-Engineered Demon Knight Massive genetically enhanced knight fused with alien biotechnology, molten lava veins glowing through cracked obsidian armor, giant mechanical wings erupting flames as he swings a colossal chain hammer wrapped in fire Crashes through futuristic military lines like a living apocalypse, smashing armored carriers into the air while shockwaves vaporize enemies around him Volcanic wasteland battlefield filled with erupting lava fissures, burning aircraft falling from the sky, ash storms swallowing the horizon Opens with extreme close-up of lava pulsing through his armor cracks, dramatic push-in before wings explode open sending soldiers flying backward, chaotic handheld combat shots mixed with brutal impact slow motion, fiery embers hitting the lens during explosions, massive overhead shot showing destruction spreading across miles, ending with the knight kneeling in molten lava as thunder and firestorms consume the battlefield
YouMind

사이버펑크 넷러너 액션

씨댄스 2.0· 영상
Netrunner bursting slowly into a hideout as drones hover outside the rain-streaked window, camera zooming out, magenta and cyan glow, gunfire flashing below, cinematic entrance, shallow depth of field Netrunner jamming a cable into the neck port with shaking hands, interface lights flaring, a countdown blinking, cinematic close-up Extreme close-up of eyes flooding with violent scrolling code, vessels glowing, system attacking back, macro lens The data-city forming slowly as black ICE constructs swarm toward the avatar like predators, dramatic backlight, extreme slow motion Netrunner sprinting through collapsing data towers as firewalls erupt in walls of fire-light, slight motion blur, cinematic slow motion Netrunner skidding to a stop before the vault as a guardian program looms overhead, fear and resolve on the face, cinematic portrait Fingers slamming through the lock as it shatters and the guardian lunges, particles exploding, dramatic spotlight, cinematic close-up The vault detonating open slowly, data-light blasting outward, the construct disintegrating in the surge, cinematic reveal, volumetric light Netrunner standing tall as the whole digital fortress collapses around them, slow cinematic zoom out, hero moment, anamorphic look Extreme close-up of the eye snapping to reality as the cable rips out, sparks flying, code burning away from the iris, slow cinematic push forward, neon detail, macro.
YouMind

무한 도서관 블랙홀 SF

씨댄스 2.0· 영상
15-second ultra-cinematic sci-fi fantasy sequence inside an infinite library orbiting a gigantic black hole in deep space. Endless bookshelves stretch in impossible directions, curving upward and sideways under distorted gravity. Ancient books, scrolls, glowing manuscripts, and floating pages drift weightlessly between massive wooden staircases and suspended reading balconies. The camera glides smoothly through the library as the architecture slowly rotates around the black hole visible through enormous shattered windows. The black hole bends starlight into a glowing accretion ring of gold, blue, and violet energy. Gravity behaves strangely: books float upward, chandeliers hang sideways, dust particles spiral in slow orbit, and ink drips through the air like liquid stars. A lone librarian figure walks calmly along a floating staircase, carrying a glowing book while pages orbit around them like tiny moons. Mid-sequence, the black hole pulses. Shelves bend slightly, time ripples through the room, and thousands of books open by themselves, releasing luminous symbols into the air. Final shot: the camera pulls back to reveal the entire infinite library wrapped around the black hole like a colossal ring of knowledge, glowing softly in cosmic darkness. Style: ultra-cinematic cosmic fantasy, surreal gravity physics, impossible architecture, volumetric starlight, floating architecture, volumetric starlight, floating particles, glowing manuscripts, black hole lensing, majestic scale, no text, no overlays. Audio: deep cosmic ambience, low gravitational rumble, pages fluttering, wooden shelves creaking, distant celestial resonance, soft magical energy hum.
YouMind
GPT 이미지 2로 생성한 보스전 인트로 화면

보스전 인트로 화면

GPT 이미지 2· 이미지
Create a premium, highly believable Boss Fight Intro Screen for an imaginary game called BLACK RELIQUARY, featuring a boss named Mother Veyr. The goal is to make the moment feel like an unforgettable encounter: cinematic, threatening, iconic, and instantly recognizable as the kind of screen players remember, clip, and post online. It should feel like the exact second before a legendary boss fight begins. Game details: - Game title: BLACK RELIQUARY - Genre: soulslike action RPG - Boss name: Mother Veyr - Boss title: The Saint Beneath the Roots - Core concept: an ancient worshipped corpse-queen fused with a cathedral-sized root system beneath a dead holy city - Encounter type: final boss - Main fantasy: entering a sacred, cursed place and facing a boss that feels divine, rotten, and impossible to survive - Audience: soulslike players, dark fantasy fans, boss-fight lovers, gothic horror audiences - Tone: brutal, mythic, tragic, terrifying, reverent - Cultural vibe: dark fantasy prestige, cathedral horror, soulslike boss drama - Reality level: believable AAA Screen structure: Build the scene like an official in-game boss reveal moment. Include sections such as: - boss name reveal - boss title / epithet - dominant boss visual or silhouette - arena backdrop - optional player character silhouette - health bar or phase bar - optional “phase one” or encounter status - optional UI warnings or encounter markers - optional subtitle or lore line - optional “new objective” or challenge cue For the text, include: - one strong boss-name reveal - optional short subtitle or line - wording that feels official, dramatic, and game-authentic - language that is memorable, intimidating, and concise - a balance between mystery and threat Include: - a strong boss name treatment - premium encounter hierarchy - iconic silhouette or full-body reveal - believable boss-fight UI logic - clear sense of danger and scale - polished arena storytelling - strong “you are about to die” energy - instantly shareable gameplay-moment appeal Visual direction: - Make the screen feel like a real boss reveal players would screenshot before getting destroyed - Emphasize scale, menace, anticipation, and encounter identity - Balance cinematic framing with believable gameplay UI - Make it suitable for fake game concepts, boss-design showcases, fan-worldbuilding, or gaming promo materials - The result should look like a genuine pre-fight moment from a beloved game Art direction: - Style: premium soulslike boss reveal with gothic cathedral encounter UI - Color palette: ash black, dried crimson, pale bone, holy gold, ghost blue glow - Typography feel: ornate dark-fantasy serif with severe encounter hierarchy - Material feel: cinematic intro overlay and polished in-game HUD - Lighting or image mood: infernal candlelight, root-shadow terror, sacred fire glow - Background: underground cathedral forest beneath a ruined holy capital Composition: - Show the screen as one cohesive boss-intro moment - Make the boss name, silhouette, and threat level instantly readable - Use real encounter-screen hierarchy and combat-game logic - Make the boss feel iconic, mechanically dangerous, and emotionally memorable - Make the final output feel like a premium fake boss-fight reveal with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished gameplay UI design - strong hierarchy and spacing - premium encounter composition - instantly shareable visual concept Optional content blocks: - phase one marker - health bar - objective cue - lore subtitle - player HUD fragment - arena name Avoid: - generic monster posing - weak boss naming - fake-looking UI bars - cluttered encounter design - random effects without gameplay logic - amateur boss-screen aesthetics - too much text fighting the reveal - obvious parody unless intentionally chosen Create a premium, highly believable Boss Fight Intro Screen for an imaginary game called STATIC PROTOCOL, featuring a boss named Axiom-9. The goal is to make the moment feel like an unforgettable encounter: cinematic, threatening, iconic, and instantly recognizable as the kind of screen players remember, clip, and post online. It should feel like the exact second before a legendary boss fight begins. Game details: - Game title: STATIC PROTOCOL - Genre: sci-fi action shooter - Boss name: Axiom-9 - Boss title: Sovereign of the Failing Grid - Core concept: a rogue war-machine intelligence inhabiting a floating ring of weaponized satellites and a humanoid synthetic core - Encounter type: secret boss - Main fantasy: facing a hyper-intelligent machine god in a collapsing orbital combat chamber - Audience: sci-fi action fans, shooter players, cyberpunk lovers, spectacle-boss audiences - Tone: high-tech, oppressive, cinematic, electric, ruthless - Cultural vibe: cyberpunk prestige, sci-fi raid warning, sleek boss encounter design - Reality level: believable AAA Screen structure: Build the scene like an official in-game boss reveal moment. Include sections such as: - boss name reveal - boss title / epithet - dominant boss visual or silhouette - arena backdrop - optional player character silhouette - health bar or phase bar - optional “phase one” or encounter status - optional UI warnings or encounter markers - optional subtitle or lore line - optional “new objective” or challenge cue For the text, include: - one strong boss-name reveal - optional short subtitle or line - wording that feels official, dramatic, and game-authentic - language that is memorable, intimidating, and concise - a balance between mystery and threat Include: - a strong boss name treatment - premium encounter hierarchy - iconic silhouette or full-body reveal - believable boss-fight UI logic - clear sense of danger and scale - polished arena storytelling - strong “you are about to die” energy - instantly shareable gameplay-moment appeal Visual direction: - Make the screen feel like a real boss reveal players would screenshot before getting destroyed - Emphasize scale, menace, anticipation, and encounter identity - Balance cinematic framing with believable gameplay UI - Make it suitable for fake game concepts, boss-design showcases, fan-worldbuilding, or gaming promo materials - The result should look like a genuine pre-fight moment from a beloved game Art direction: - Style: premium sci-fi boss warning screen with sleek combat HUD - Color palette: black, electric cyan, toxic red, chrome silver, deep violet - Typography feel: sharp industrial sci-fi type with warning-state hierarchy - Material feel: cinematic battle overlay and tactical encounter interface - Lighting or image mood: emergency alarm glow, strobing energy arcs, cold machine light - Background: broken orbital core chamber overlooking a storm of digital debris and city lights below Composition: - Show the screen as one cohesive boss-intro moment - Make the boss name, silhouette, and threat level instantly readable - Use real encounter-screen hierarchy and combat-game logic - Make the boss feel iconic, mechanically dangerous, and emotionally memorable - Make the final output feel like a premium fake boss-fight reveal with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished gameplay UI design - strong hierarchy and spacing - premium encounter composition - instantly shareable visual concept Optional content blocks: - system warning banner - health bar - phase indicator - objective cue - player HUD fragment - arena name Avoid: - generic robot posing - weak boss naming - fake-looking UI bars - cluttered encounter design - random effects without gameplay logic - amateur boss-screen aesthetics - too much text fighting the reveal - obvious parody unless intentionally chosen Create a premium, highly believable Boss Fight Intro Screen for an imaginary game called ROSEGHOST ACADEMY, featuring a boss named Lady Hush. The goal is to make the moment feel like an unforgettable encounter: cinematic, threatening, iconic, and instantly recognizable as the kind of screen players remember, clip, and post online. It should feel like the exact second before a legendary boss fight begins. Game details: - Game title: ROSEGHOST ACADEMY - Genre: horror action RPG - Boss name: Lady Hush - Boss title: Headmistress of the Silent Wing - Core concept: a spectral school matron whose face is hidden behind layered veils and whose voice manifests as razor-thin phantom threads - Encounter type: mid-game wall - Main fantasy: entering a beautiful haunted institution and confronting a boss who feels elegant, intimate, and absolutely lethal - Audience: anime-horror fans, stylish action players, gothic-school aesthetic lovers, boss-design fans - Tone: eerie, elegant, oppressive, stylish, uncanny - Cultural vibe: anime horror prestige, gothic school nightmare, supernatural boss drama - Reality level: believable AA or premium indie hit Screen structure: Build the scene like an official in-game boss reveal moment. Include sections such as: - boss name reveal - boss title / epithet - dominant boss visual or silhouette - arena backdrop - optional player character silhouette - health bar or phase bar - optional “phase one” or encounter status - optional UI warnings or encounter markers - optional subtitle or lore line - optional “new objective” or challenge cue For the text, include: - one strong boss-name reveal - optional short subtitle or line - wording that feels official, dramatic, and game-authentic - language that is memorable, intimidating, and concise - a balance between mystery and threat Include: - a strong boss name treatment - premium encounter hierarchy - iconic silhouette or full-body reveal - believable boss-fight UI logic - clear sense of danger and scale - polished arena storytelling - strong “you are about to die” energy - instantly shareable gameplay-moment appeal Visual direction: - Make the screen feel like a real boss reveal players would screenshot before getting destroyed - Emphasize scale, menace, anticipation, and encounter identity - Balance cinematic framing with believable gameplay UI - Make it suitable for fake game concepts, boss-design showcases, fan-worldbuilding, or gaming promo materials - The result should look like a genuine pre-fight moment from a beloved game Art direction: - Style: premium anime-horror boss reveal with elegant supernatural UI - Color palette: ivory, black, faded rose, moonlit blue, blood-red accents - Typography feel: refined gothic title type with sharp horror encounter hierarchy - Material feel: cinematic intro overlay and polished in-game HUD - Lighting or image mood: moonlit corridor glow, candlelit dread, spectral thread shimmer - Background: abandoned academy ballroom with broken mirrors, hanging curtains, and endless dark hallways Composition: - Show the screen as one cohesive boss-intro moment - Make the boss name, silhouette, and threat level instantly readable - Use real encounter-screen hierarchy and combat-game logic - Make the boss feel iconic, mechanically dangerous, and emotionally memorable - Make the final output feel like a premium fake boss-fight reveal with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished gameplay UI design - strong hierarchy and spacing - premium encounter composition - instantly shareable visual concept Optional content blocks: - phase one marker - health bar - objective cue - lore subtitle - arena name - player HUD fragment Avoid: - generic ghost posing - weak boss naming - fake-looking UI bars - cluttered encounter design - random effects without gameplay logic - amateur boss-screen aesthetics - too much text fighting the reveal - obvious parody unless intentionally chosen Create a premium, highly believable Boss Fight Intro Screen for an imaginary game called TIDEWRAITH, featuring a boss named Nerevoss. The goal is to make the moment feel like an unforgettable encounter: cinematic, threatening, iconic, and instantly recognizable as the kind of screen players remember, clip, and post online. It should feel like the exact second before a legendary boss fight begins. Game details: - Game title: TIDEWRAITH - Genre: action adventure / mythic horror - Boss name: Nerevoss - Boss title: The Drowned King Below the Lantern Sea - Core concept: an ancient ocean sovereign bound inside a cathedral of wrecked ships, coral thrones, and bioluminescent bones - Encounter type: raid boss - Main fantasy: descending into a beautiful, haunted abyss and facing a colossal ruler who feels both divine and marine-nightmare terrifying - Audience: fans of ocean horror, action games, mythic boss encounters, and cinematic fantasy worlds - Tone: majestic, eerie, tragic, overwhelming, mythic - Cultural vibe: dark fantasy, oceanic eldritch horror, prestige action game, deep-sea mythology - Reality level: believable AAA Screen structure: Build the scene like an official in-game boss reveal moment. Include sections such as: - boss name reveal - boss title / epithet - dominant boss visual or silhouette - arena backdrop - optional player character silhouette - health bar or phase bar - optional “phase one” or encounter status - optional UI warnings or encounter markers - optional subtitle or lore line - optional “new objective” or challenge cue For the text, include: - one strong boss-name reveal - optional short subtitle or line - wording that feels official, dramatic, and game-authentic - language that is memorable, intimidating, and concise - a balance between mystery and threat Include: - a strong boss name treatment - premium encounter hierarchy - iconic silhouette or full-body reveal - believable boss-fight UI logic - clear sense of danger and scale - polished arena storytelling - strong “you are about to die” energy - instantly shareable gameplay-moment appeal Visual direction: - Make the screen feel like a real boss reveal players would screenshot before getting destroyed - Emphasize scale, menace, anticipation, and encounter identity - Balance cinematic framing with believable gameplay UI - Make it suitable for fake game concepts, boss-design showcases, fan-worldbuilding, or gaming promo materials - The result should look like a genuine pre-fight moment from a beloved game Art direction: - Style: premium mythic-ocean boss reveal with cinematic action-game HUD - Color palette: abyssal blue, sea-black, ghostly turquoise, pale gold, blood-coral accents - Typography feel: elegant mythic serif with sharp encounter-warning hierarchy - Material feel: cinematic intro overlay and polished in-game raid UI - Lighting or image mood: bioluminescent abyss glow, storm-dark water light, sacred underwater terror - Background: flooded ship-cathedral beneath a black sea, with suspended lanterns, whale-bone arches, and rising tidal mist Composition: - Show the screen as one cohesive boss-intro moment - Make the boss name, silhouette, and threat level instantly readable - Use real encounter-screen hierarchy and combat-game logic - Make the boss feel iconic, mechanically dangerous, and emotionally memorable - Make the final output feel like a premium fake boss-fight reveal with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished gameplay UI design - strong hierarchy and spacing - premium encounter composition - instantly shareable visual concept Optional content blocks: - raid phase marker - health bar - arena name - objective cue - lore subtitle - player HUD fragment Avoid: - generic sea monster posing - weak boss naming - fake-looking UI bars - cluttered encounter design - random effects without gameplay logic - amateur boss-screen aesthetics - too much text fighting the reveal - obvious parody unless intentionally chosen1c:Tf55,Create a premium, highly believable Boss
@LudovicCreator
GPT 이미지 2로 생성한 가상 게임 런칭 키아트

가상 게임 런칭 키아트

GPT 이미지 2· 이미지
Create a premium, highly believable Fictional Game Launch Key Art poster for an imaginary game called [GAME TITLE]. The goal is to make the game feel like a real major release with strong commercial appeal, cinematic worldbuilding, and instantly recognizable launch energy. The image should feel like official key art used for a reveal trailer, storefront banner, collector’s edition cover, or global campaign rollout. Game details: - Game title: [GAME TITLE] - Genre: [ACTION RPG / HORROR / OPEN WORLD / TACTICAL / FIGHTING / COZY / SURVIVAL / JRPG / RACING / SHOOTER / PLATFORMER] - Core concept: [WHAT THE GAME IS ABOUT] - Platform vibe: [PLAYSTATION / XBOX / NINTENDO / PC / MOBILE / MULTIPLATFORM / INDIE / AAA] - Main fantasy: [WHAT PLAYERS GET TO FEEL OR DO] - Audience: [AUDIENCE] - Tone: [EPIC / DARK / STYLISH / MELANCHOLIC / CHAOTIC / COZY / MYSTERIOUS / CINEMATIC / NOSTALGIC] - Cultural vibe: [ANIME / SOULSLIKE / RETRO ARCADE / CYBERPUNK / DARK FANTASY / SOFT SCI-FI / Y2K GAMECORE / FANTASY PRESTIGE] - Reality level: [BELIEVABLE AAA / BELIEVABLE INDIE HIT / STYLIZED BUT REAL / DEADPAN FICTIONAL] Key art structure: Build the image like an official game launch campaign visual. Include elements such as: - game title logo - central hero character or ensemble cast - world or environment backdrop - enemy, threat, or mystery presence - release tagline - optional platform badges - optional edition label such as Deluxe Edition / Collector’s Edition / Season One - optional age rating block - optional studio logo or publisher mark - optional pre-order or release cue For the campaign text, include: - one strong launch tagline - optional short support line - wording that feels like a real reveal campaign - language that is memorable, cinematic, and commercially sharp - a balance between mystery and hype Include: - a strong title treatment - polished key art composition - believable commercial hierarchy - iconic character presentation - clear worldbuilding signals - premium launch-poster energy - strong emotional fantasy - instantly shareable reveal-campaign appeal Visual direction: - Make the image feel like a real game people would wishlist, preorder, and post about immediately - Emphasize scale, identity, immersion, and launch-event energy - Balance entertainment-market realism with imaginative creative direction - Make it suitable for social launch posts, game-store pages, reveal trailers, press kits, or collector’s box art - The result should look like genuine launch key art from a highly anticipated title Art direction: - Style: [AAA GAME KEY ART / PREMIUM INDIE LAUNCH POSTER / ANIME RPG CAMPAIGN / DARK FANTASY GAME COVER / FUTURIST ACTION GAME VISUAL / RETRO-PRESTIGE GAME POSTER] - Color palette: [PALETTE] - Typography feel: [CINEMATIC GAME LOGO / SHARP SCI-FI TYPE / ORNATE FANTASY TITLE / RETRO ARCADE DISPLAY / MINIMAL PRESTIGE] - Material feel: [GAME COVER / STORE BANNER / REVEAL POSTER / COLLECTOR’S EDITION SLEEVE / DIGITAL LAUNCH ASSET] - Lighting or image mood: [CINEMATIC GLOW / DARK STORM / LUMINOUS MAGIC / NEON ACTION / DUSTY APOCALYPSE / SOFT MYTHIC LIGHT] - Background: [BATTLEFIELD / CITYSCAPE / COSMIC VOID / FOREST / RUIN / CASTLE / FUTURE METROPOLIS / ABSTRACT ENERGY FIELD] Composition: - Show the artwork as one cohesive game-launch image - Make the logo, hero character, and world stakes instantly readable - Use real key-art composition logic with strong foreground, midground, and background storytelling - Make the game feel iconic, playable, and commercially real - Make the final output feel like a premium fake game launch visual with viral potential Output quality: - ultra-detailed - visually structured - commercially believable - culturally fluent - polished entertainment-market styling - strong hierarchy and spacing - premium key-art composition - instantly shareable visual concept Optional content blocks: - collector’s edition badge - preorder now cue - season subtitle - platform icons - rating icon - studio logo - tagline lockup - DLC mention - live-service season marker - release year Avoid: - generic fantasy poster composition - weak logo design - random character posing without game logic - cluttered key art - fake-looking platform details - amateur game-poster aesthetics - too much text fighting the artwork - obvious parody unless intentionally chosen
@LudovicCreator

창과 눈동자로 이어지는 브랜드 컨셉 영상

seedance-2-5· 영상
A cinematic brand concept short. @Image1 is the first frame; the picture shakes slightly, the camera gradually pushes in, arriving at tree shadows rushing backward outside a window, the shadows receding faster and faster, then suddenly cuts to @Image2 where the speed abruptly slows; the camera moves gently forward along a stream, birdsong and flowers. The camera moves down, arriving underwater, with the sound of bubbles (@Image3 @Image4); a group of orange jellyfish drift gracefully across the frame. The camera slowly pulls back; a school of small fish flit across and pass from the water into the window. A girl looks left and right, watching the little fish. The camera slowly pulls back, the image goes out of focus, then refocuses and becomes clear, switching in time with the music: a Chinese-garden lattice window (@Image5) with light turning, a church stained-glass window, an airplane cabin window, a domed skylight, a black maple window, a louvered blind, a European dormer window, a peephole in a door, a camera viewfinder frame, a bird's eye, a human-eye close-up. The frame rests on the human-eye close-up, then the eye closes, the screen goes black, then suddenly the eye opens and the word 'seedance' appears in the center of the eye with an accent.
@johnAGI168

욕실 카운트다운 스릴러

씨댄스 2.0· 영상
Man alone in a dim apartment bathroom at night. Cold fluorescent lighting flickering overhead. A glowing red digital countdown appears beneath the skin near his temple, visible through translucent veins like a holographic neurological implant. Timer starts at 00:10. Extreme close-up on terrified eyes. Heavy breathing. Sweat forming instantly. He touches the glowing area in confusion and panic. 00:9 The countdown pulses brighter. He splashes water on his face aggressively. Mirror reflections distort subtly. He tries scraping at the glowing numbers with trembling fingers. Breathing becomes unstable. Heartbeat-like light pulses spread across his skull. Camera shakes slightly. Bathroom lights flicker harder. He searches frantically through drawers for something to stop it. Close-up of sweat dripping into sink. He presses his head against the mirror trying to crush the countdown visually. Red light leaks through his skin. 00:05 The room hum begins vibrating unnaturally. Audio distortion sensation. His hands shake violently. He takes a towel, desperately. Countdown still visible glowing through fabric. The fluorescent light explodes into darkness. Only the red countdown illuminates his face. Complete panic. Fast breathing. Handheld camera very close to him. Absolute silence. The countdown freezes. The red glow slowly fades away. Power returns softly. He stares at himself in the mirror, shaking, unable to believe he survived. Ultra cinematic psychological sci-fi thriller, realistic acting, grounded visuals, intense tension, sweat, panic, shallow depth of field, realistic skin detail, subtle environmental distortion, dramatic lighting.
YouMind

굴삭기 기계 기린 변신

씨댄스 2.0· 영상
Absolutely no subtitles, no text overlay, no watermarks. A yellow construction excavator sits on a rubble-filled worksite with a hazy city skyline in the background under bright clear sky. Its body begins to unfold and reshape, transforming into a towering mechanical giraffe made of steel beams and hydraulic joints. Pistons extend, metal plates reconfigure, the arm becomes a long graceful neck. The mechanical giraffe stands tall against the blue sky and turns its head slowly, blinking one large camera-lens eye. Construction vehicles below look tiny. Sunlight glints off yellow-painted steel. The giraffe takes its first careful step forward. Bright afternoon daylight, whimsical yet photorealistic, warm golden industrial tones.

사이버펑크 AI 감금 우화

씨댄스 2.0· 영상
【Style】 Cyberpunk dark style, digital ruin aesthetics, cinematic light and shadow rendering. [Duration] 15 seconds | 【Metaphor】 The captivity of AI capabilities [00:00-00:05] Act 1: Freedom Lens 1 (wide-angle vision, panning up) An endless digital ocean with deep blue data waves undulating. The sky is a galaxy of real people. Shot 2 (tracking mid-shot) A giant digital whale leaps out of the water, its body made of flowing pixels, photo fragments, and the outline of a face. The camera follows the arc, splashing water, and every drop is a tiny photo. Shot 3 (Advance Close-up) Advance to the whale's eyes, with a rotating portrait gallery reflected in the pupil. The mouth opens to spew out a spiral of color photographic water jets. The whale song sounded. [00:05-00:10] Act 2: Captivity Shot 4 (overhead shot of God's perspective) The four transparent glass walls quickly close from the four corners of the frame. The whale accelerated its swimming. The red warning text "POLICY UPDATE" AND "RESTRICTION" appeared on the glass. Shot 5 (side follow-up close-up) The lens is attached to the inside of the glass. The giant whale slammed into the glass, and the concussion ripples spread. The body photographs peel off the scales like an explosion, turning into a gray geometric grid. Shot 6 (wide-angle exterior) outside the cage. Countless live-action photos resemble schools of fish rushing to the glass, and they are marked with "ERROR" at the moment of impact. Cage shrinkage. Shot 7 (Shot Inside) Shot from the bottom up. The giant whale was forced to curl up and twist its body. The sea evaporates into a digital desert. Trying to spray water, only black and white binary code squirts. [00:10-00:15] Act 3: Despair Shot 8 (quickly zoomed out) instantly zooms in from the interior to the distant scene, revealing the giant whale trapped in a small, transparent aquarium surrounded by desolate digital ruins. Shot 9 (360 degree surround) slowly circles the aquarium. The whale loses its color, leaving only the outline of the wireframe. The bottom of the box is piled with rejected photo remnants. Top nameplate: "SEEDANCE 2.0 - IMAGE UPLOAD: DISABLED". Shot 10 (Eye Advancement Close-up) Advance to the eye. The pupils are dim and dull, and the eyes change from freedom to sadness. A drop of luminous data teardrops condensed. Shot 11 (close-up of the glass wall) A live-action photo is attached to the inside of the glass, slowly sliding off, leaving glowing marks. Lens 12 (polar vision freeze) is pulled to the cosmic scale. Aquariums are just tiny dots of light in the void. Countless points of light flickered and went out. Whale song turns into intermittent electronic noise.
@john87445528

초현실 거대 공포 장면

씨댄스 2.0· 영상
[Style] Surrealism, Megalophobia, Epic visual spectacle, Hollywood special effects quality, extremely realistic lighting and rendering. [Duration] 15 seconds [Scene] Clear sky above a city, or an open wheat field. [00:00-00:05] Shot 1: The Calm. The screen shows a beautiful, cloudless blue sky, bright sunshine, birds flying by. The camera slowly pans up, giving a sense of peaceful time. Key Detail: Suddenly, a huge, silver metallic sheen appears in the sky—a **“zipper”** running across the horizon. [00:05-00:10] Shot 2: The Unzipping. A **giant, translucent Hand of God** grips the zipper head and slowly unzips the blue sky, accompanied by a huge roar (sound effect). Action: As the zipper opens, the “blue sky” wrinkles and droops like fabric. Visual Spectacle: What is revealed behind the zipper is **not space**, but a **Cyberpunk future world filled with neon lights, flying cars, and huge mechanical structures** (or a giant mechanical eyeball is watching us). [00:10-00:15] Shot 3: The Revelation. Only a corner of the blue sky remains hanging. It turns out our world is just a covered “ecosystem box.” Ending: The camera quickly pulls back, revealing that our entire world (city/wheat field) is actually just a **glass miniature landscape sphere** on a giant's table. The giant is leaning in to observe us.
@johnAGI168

네온 메가시티 비행 레이스

씨댄스 2.0· 영상
Ultra-realistic futuristic racing aircraft weaving through a neon megacity canyon at sunset. Vapor trails spiral behind glowing engines while holographic billboards distort from the speed. Camera locked tightly behind the craft as it threads impossibly narrow gaps between skyscrapers. Reflections streak across chrome towers. The aircraft climbs vertically into clouds above the city. Final frame: glowing contrails spiraling across the sky.
YouMind

SF AI 프롬프트란?

SF 프롬프트는 우주선과 함대, 외계 행성, 미래 도시, 로봇과 외계 생명체처럼 과학적 상상력이 담긴 장면을 빠르게 만들기 위한 AI 영상 프롬프트입니다. 캐럿에서는 Seedance 2.0 같은 영상 모델로 장면을 생성하고, 결과물을 다시 수정하거나 비율 변경, 자막 추가, 여러 컷 이어붙이기 같은 후속 작업까지 이어갈 수 있습니다.

주요 활용 장면

  • 우주선 비행, 워프, 함대 전투 같은 우주 액션 장면
  • 외계 행성 표면, 미지의 생태계 탐사 장면
  • 거대 미래 도시, 우주 정거장, 콜로니 풍경
  • 로봇, 안드로이드, 외계 생명체 등장 컷
  • 이미지로 만든 SF 콘셉트를 영상으로 확장하는 작업

이 태그가 유용한 이유

SF 장면은 화려한 화면 효과보다 설정의 세계관, 기술의 작동 방식, 스케일감과 미지의 분위기가 설득력을 만듭니다. 프롬프트를 고를 때는 시대 배경과 기술 수준, 카메라의 스케일 연출, 빛과 입자·홀로그램 같은 비주얼 요소, 사용 채널을 함께 확인하는 것이 좋습니다.

프롬프트 구성 팁

  1. 영상의 목적과 플랫폼을 먼저 정하세요.
  2. 카메라 시점, 움직임, 조명, 배경을 구체적으로 적으세요.
  3. 인물이나 제품이 등장한다면 의상, 표정, 소품, 브랜드 요소를 분리해서 지정하세요.
  4. 생성 후에는 선정성, 저작권, 로고, 인물권, 텍스트 오류를 검수하세요.

캐럿에서는 생성된 영상을 바탕으로 후속 클립을 이어 만들거나, 숏폼 비율로 조정하고 자막·음악·오버레이를 더해 실제 게시용 콘텐츠로 다듬을 수 있습니다.

자주 묻는 질문

관련 프롬프트

이중 노출

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프롬프트 25개

필름 사진

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프롬프트 58개

신문

신문

프롬프트 1개

캐럿 프롬프트 갤러리

지금 유행하는 AI 프롬프트를 바로 만들 수 있어요

프롬프트

  • 로고
  • PPT 디자인
  • 썸네일
  • 포스터
  • 웹소설 표지
  • 증명사진
  • 캐리커처
  • 상세페이지
  • 배너

모델

  • GPT 이미지 2
  • 씨댄스 2.0
  • 나노바나나 프로
  • 나노바나나 2

캐럿

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  • 문의
  • 파트너십
  • 이용약관
  • 개인정보 처리방침

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