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프롬프트 갤러리

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게임 영상

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게임 영상

AAA급 게임 트레일러 같은 화려한 액션과 환상적인 배경의 게임 영상를 생성하는 AI 프롬프트입니다.

2026.07.04

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원신 캐릭터 복도 댄스

씨댄스 2.0· 영상
Genshin Impact anime CG style animation. Three anime characters dancing together in a realistic school corridor environment. Fun energetic dance video. Environment: Realistic school hallway — white drop ceiling with fluorescent lights, terrazzo floor, cream walls on left, red brick wall on right with bulletin board. The corridor stretches into the background. LEFT ANIME CHARACTER: A tall anime-style girl with long straight black hair, wearing a black crop camisole top and loose grey casual pants, white shoes. She dances with relaxed cool energy — swaying, arms flowing, hair bouncing. CENTER CHARACTER — THE WANDERER: Genshin Impact character Scaramouche/Wanderer. Short dark navy blue hair, pale skin, blue-violet eyes. Wearing: white outer coat with large teal-blue decorative side wing panels printed with white patterns, black inner bodysuit, dark pleated mini hakama skirt, purple sash with tassels, black fingerless gauntlets, white leg wraps, blue open-toe sandals. His signature wide flat kasa hat with gold and blue metallic ornaments floats above his head. He dances in the center with swagger — smooth body rolls, side steps, his wide coat panels dramatically billowing with each move. RIGHT ANIME CHARACTER: A tall anime-style girl with long straight dark brown hair, wearing a white crop tank top and dark wide-leg pants, white sneakers. She dances with upbeat fun moves — arms raised, bouncing to the rhythm. [0-5s] Wide shot — all three anime characters stand in the school corridor. They begin dancing together in sync. The Wanderer in the center hits a confident groove, leaning into the beat. Both girls match his energy on either side. Camera steady at medium-wide angle. [5-9s] The Wanderer does a flashy spin, his coat panels flaring out in a circle. The girls do synchronized shoulder rolls. Camera slowly pushes in to medium shot. The corridor lighting casts nice shadows. [9-14s] All three do a coordinated sequence — step left, step right, arm wave. The Wanderer does a stylish final pose with one arm extended, coat billowing. Both girls strike cute poses beside him. Camera pulls back to wide shot. Hold.
YouMind

강변 외계 악어 매복

씨댄스 2.0· 영상
A muddy riverbank track in grey daylight, thick green jungle on one side and the river on the other, a watchtower at the bend. An army gun-jeep speeds along the track. A mega crocodile, huge as a truck, chases it out of the river and bites onto the back of the jeep, dragging it sideways through the mud. On the watchtower, a soldier loads a rocket launcher. Sound: roaring engine, sliding mud, groaning metal, croc hissing, radio voices. Shot 1 (0–3s) — THE HOOK: Low rear shot in the mud. The mega crocodile has its jaws clamped on the back of the gun-jeep, dragging it sideways toward the river, the wheels spinning and throwing mud. The driver fights the wheel and shouts into his radio: "IT'S GOT THE JEEP!" Shot 2 (3–6s): Up on the watchtower. A soldier lifts a rocket launcher onto his shoulder and aims down at the track — but holds his fire, the croc still clamped on the jeep with the men in it. He calls on the radio: "Pull free! Get on the flat!" Shot 3 (6–9s): At the jeep. The driver guns the engine hard and the jeep breaks loose, lurching forward onto the open flat ground away from the river. The crocodile lets go and lunges after it across the open mud, jaws wide, fully in the clear. Shot 4 (9–13s) — BIG SLOW-MOTION MOMENT: The croc is out in the open on the flat now. The soldier fires from the tower. Bullet time — the rocket streaks down across the track in slow motion, smoke trailing behind it, straight into the crocodile. The hit throws its huge body sideways, mud and water hanging in the air. Shot 5 (13–15s): Time snaps back. A big burst of fire and smoke rolls across the flat as the crocodile drops and lies still in the mud. The gun-jeep skids to a stop on the open ground, the men looking back. Smoke drifts over the river. Cut.
2072297164668363142

사막 기지 레이더 트럭 외계생물

씨댄스 2.0· 영상
An army desert base in bright harsh daylight, sand dunes all around, tents and watchtowers, a big radar truck with a spinning dish parked in the open. A giant alien — brownish-black, slimy, with long whipping tentacles — has wrapped its tentacles around the radar truck and is dragging it across the sand toward the dunes, the operator trapped inside the cabin. On the watchtower, a soldier loads a rocket launcher. Sound: groaning metal, wet tentacles slapping, shouting men, the alien's low roar, radio voices. Shot 1 (0–3s) — THE HOOK: Low shot across the sand. The giant alien wraps its slimy tentacles around the radar truck and hauls it backward across the desert toward the dunes, the wheels carving deep tracks in the sand, the dish bending and sparking. Inside the cabin, the operator bangs on the glass and shouts into his radio: "IT'S DRAGGING ME TO THE DUNES!" Shot 2 (3–6s): Up on the watchtower. A soldier lifts a rocket launcher onto his shoulder and aims out at the truck — but holds his fire, the alien wrapped on the cabin with the operator still inside. He calls on the radio: "Get out! Jump clear!" Shot 3 (6–9s): At the radar truck. The operator kicks his door open, cuts through a strap holding him in, and jumps out into the sand, rolling clear and running. The alien, still wrapped around the empty truck, drags it around and then slides off onto the open sand flat, rearing up tall and clear, tentacles spread wide. Shot 4 (9–13s) — BIG SLOW-MOTION MOMENT: The alien is out in the open on the sand now. The soldier fires from the tower. Bullet time — the rocket streaks across the desert in slow motion, smoke trailing behind it, straight into the alien. The hit throws its slimy body up off the sand, tentacles flinging outward, dust and sand hanging in the air. Shot 5 (13–15s): Time snaps back. A big burst of fire and slime rolls across the sand flat as the alien drops and lies still. The operator runs clear across the dunes as soldiers come out of the tents. Smoke drifts over the desert base. Cut.
2072296875198456304

외계 우주선 궤도 결투

씨댄스 2.0· 영상
Alien sky above a glowing planet: two massive capital ships in a high-speed orbital duel, constantly repositioning, never stationary, supported by a small wing of elite fighters. Combat is tactical, fast, and asymmetric. Wide orbital shot: both ships curve along different trajectories around the planet, never aligned, trading long-range fire across distance. Dynamic sweep: camera arcs with one ship as it rolls to present shielded sections, deflecting incoming fire while returning calculated shots. Cut across space: the opposing ship accelerates laterally, changing angle, forcing shots to miss or glance off shields. Fighter deployment: small units launch mid-maneuver, already compensating for velocity, diving toward predicted intercept points. High-speed tracking: camera follows a fighter cutting diagonally across the battle, threading between long-range beams and debris. Near-miss moment: a capital ship’s main weapon fires slightly off-target due to motion, the beam slicing past and grazing structure instead of a direct hit. Tactical shift: one ship uses the planet’s curvature, dipping lower into atmosphere glow, partially obscured, forcing the other to adjust trajectory. Precision breach: fighters exploit a brief shield misalignment during a turn, striking a localized section without stopping the flow of battle. Damage response: the hit ship doesn’t stall; it rolls, vents energy, and accelerates away, stabilizing while still firing backward. Final escalation: both ships now on intersecting but offset paths, firing continuously while moving at high speed, the battlefield stretching across space instead of collapsing into a single point. No hovering, no direct standoffs, constant motion, realistic spacing, tactical positioning, momentum-driven combat, cinematic but physically grounded, high-detail sci-fi realism.
YouMind

바이럴 게임 코미디

씨댄스 2.0· 영상
FORMAT: 15s / MULTI-CUT / 6 BEATS / HIGH-VIRAL GAME COMEDY SUBJECTS: A spirited young customer with huge expressive eyes, varsity jacket, sneakers, and bouncy cartoon timing. A charismatic shrimp chef with a tall paper hat, rolled sleeves, striped apron, and showman reflexes, rendered in stylized 3D with rounded proportions, squash-and-stretch, and clean readable poses. ENVIRONMENT: A lively American seaside boardwalk food stand at sunset with chrome counters, a sizzling flat-top grill, string lights, striped awnings, condiment bottles, drifting steam, and amused onlookers gathered in a semicircle. MOOD: Immediate audience hook that turns into a playful mini boss fight, escalating from one lucky catch into a rhythmic toss duel with a perfect-catch payoff. COLOR LOGIC: Hyperreal Pop Look TIMELINE: 0:00-0:02: The Hook. Extreme close-up, 50mm. A shrimp blasts off the grill toward camera, then snap cut to medium, 35mm, as the customer reflex-catches it in a paper tray. The chef freezes. The customer grins like the game just started. SFX: grill pop, whoosh, catch tap, crowd gasp. 0:02-0:04: Challenge Accepted. Match cut, medium close-up, 50mm. The customer flicks the shrimp back. The chef catches it on a spatula edge without looking and turns like a boss reveal. SFX: tray flick, metallic ting, sneaker squeak, crowd murmur. 0:04-0:07: Rhythm Battle One. Fast alternating cuts, 35mm and 50mm. Shrimp ping-pongs between them in quick arcs: underhand toss, backhand spatula pop, over-shoulder catch, instant return. The customer locks into the tempo. SFX: whooshes, spatula clacks, tray taps, laughter rising. 0:07-0:10: Rhythm Battle Two. Whip pan to wide, 28mm. The chef adds trick rebounds off the grill hood and ketchup bottle. The customer slides sideways and catches both with gamer focus, tray centered perfectly. SFX: whip rush, metal ping, bottle knock, two rapid catch clicks, louder crowd reaction. 0:10-0:11: Boss Wind-Up. Smash cut, medium close-up, 50mm. Flame flares behind the chef as he lines up three shrimp across both spatulas. Tiny nod. The customer drops into stance, tray raised like a shield. SFX: flame burst, sting, spatula scrape, held breath. 0:11-0:15: Perfect Catch. Cut on action, 85mm to 35mm. The chef fires the three-shrimp combo: one high, one low, one centerline. The customer tracks every beat, snapping the tray up, down, then forward so all three land clean in one stacked catch. One-beat silence, then the boardwalk erupts as the chef laughs and points at the customer like a worthy rival. SFX: triple whoosh, three crisp taps, silence drop, explosive cheers, delighted laugh, victory music hit.
@aimikoda

1인칭 드래곤 라이더

씨댄스 2.0· 영상
Create an ultra-realistic image from a first-person camera perspective. The viewer is riding on the back of a massive, powerful dragon flying above an ancient city under siege. In the foreground, the rider’s armored hands are clearly visible, gripping the rough, scaled neck or reins of the dragon tightly. The dragon’s wings stretch out to either side, casting shadows over the burning city.
@SyntheSarah

POV 아이스 드래곤 해상 전투 트레일러

씨댄스 2.0· 영상
POV rider on a massive ice dragon, ultra realistic cinematic shot over a storm-lashed ocean naval battle at dusk. Wet lens spray, thunder-lit clouds, violent waves, tracer fire and exploding cannon lines below. Camera stays locked to rider perspective as the dragon dives from cloud cover, skims above burning warships, threads through collapsing masts and fireballs, then hard-banks toward an enemy flagship as frost forms on frame. In one continuous shot, the dragon releases a colossal ice blast that flash-freezes hulls, cannons and wave crests in real time, ships cracking into glittering frozen debris under lightning, ending in forward motion over a collapsing icebound armada.
@GBotmanAI

크레인 캐빈 외계생물 추격

씨댄스 2.0· 영상
A hyper-real cinematic action sequence set in an active construction site at dusk. Exposed rebar, scaffolding, unfinished concrete floors, and a tall tower crane dominate the scene. Dust hangs in the air. Sound design: heavy breathing, metallic clanks, distant machinery, and guttural alien screeches. The video starts mid-chase. A woman sprints across a half-built floor, leaping over gaps and dodging debris. Behind her, three aliens — slick, elongated, with pale skin and wet, sinewy movement — pursue aggressively, closing in. She spots a tower crane ladder and veers hard toward it, grabbing on and climbing fast. The camera stays tight, tracking her ascent as the creatures scale the structure with unnatural speed. One creature lunges upward and grabs her ankle. She kicks violently, freeing herself, scraping against metal. No pause — she climbs the last few rungs and pulls herself onto the crane cabin platform. She yanks the cabin door open, dives inside, and slams it shut. Immediate silence shift — muffled exterior sounds. She stumbles back, breathing hard. Seconds later, the creatures reach the cabin. Slimy hands and distorted faces press against the glass, leaving streaks. The cabin rattles under their weight. She watches, frozen, as they claw and slide across the windows. Close on her face — panic, controlled breathing. Exterior noise builds. No hard cut.
2072155317623034196

애니메이션 장면

씨댄스 2.0· 영상
Anime scene of Lumine from Genshin Impact dashing across a shattered temple courtyard, leaping into a mid-air somersault and delivering a spiral sword slash that sends glowing elemental energy and stone debris flying
@Kokoboy886711

얼어붙은 외계 행성의 우주비행사 변신

씨댄스 2.0· 영상
A lone astronaut in a standard spacesuit lands on a frozen exoplanet covered in endless glaciers under a dim blue sun. Slow cinematic shot: he removes his helmet, cold vapor fills the air, his skin gradually turns translucent and crystalline, veins glow icy blue, body develops thick insulating blubber and frost-like scales, eyes become multifaceted like ice crystals, until he becomes a graceful ice-adapted humanoid gliding across the surface. Ultra-realistic, slow transformation, dramatic lighting.
@Alin_Reaper05

게임 영상 AI 프롬프트란?

게임 영상 AI 프롬프트는 실제 게임 플레이 없이도 마치 고사양 게임의 한 장면 같은 역동적이고 화려한 영상을 생성해주는 텍스트 명령어입니다. 언리얼 엔진 5나 유니티로 구현된 최신 게임의 그래픽 스타일을 재현하거나, 특정 게임 장르(FPS, RPG, 오픈월드 어드벤처 등) 특유의 카메라 워킹과 연출을 동영상 AI에게 지시할 수 있습니다. 캐럿의 게임 영상 프롬프트는 캐릭터의 전투 액션, 환상적인 배경 탐험, 또는 게임 트레일러 같은 극적인 컷씬을 생성하는 데 특화되어 있어, 게임 개발자, 유튜버, 그리고 게임 팬들에게 무한한 창의적 가능성을 제공합니다.

주요 활용 장면

가장 많이 활용되는 분야는 게임 유튜브 채널의 인트로 및 아웃트로 제작입니다. 자신의 채널 컨셉에 맞는 독특한 게임 분위기를 짧은 영상으로 만들어 브랜딩을 강화할 수 있습니다. 또한, 인디 게임 개발자들이 게임의 컨셉 단계를 시각화하거나 홍보용 숏폼 영상을 빠르게 제작할 때도 유용합니다. '원신 스타일의 캐릭터 댄스'나 '사이버펑크 도시의 레이싱 장면' 같은 특정 팬덤을 위한 2차 창작물 제작에도 강력한 도구가 됩니다. 틱톡이나 릴스에서 게임 관련 밈(Meme) 영상을 만들거나, 가상의 게임 시나리오를 시각화하여 공유하는 용도로도 인기가 높습니다.

이 태그가 유용한 이유

게임 영상 태그가 유용한 이유는 복잡한 3D 렌더링 지식 없이도 'AAA급 게임'의 시각적 퀄리티를 구현할 수 있다는 점입니다. 게임 특유의 광원 효과(Ray Tracing), 입자 효과(Particle effects), 그리고 1인칭 또는 3인칭 시점의 독특한 카메라 움직임을 텍스트만으로 정교하게 제어할 수 있습니다. 특히 게임 영상은 정적인 이미지보다 생동감이 중요하기 때문에, 움직임의 속도감이나 타격감 등을 묘사하는 검증된 키워드들이 포함된 프롬프트를 사용하면 훨씬 더 몰입감 넘치는 결과물을 얻을 수 있습니다. 이는 영상 제작 시간을 획기적으로 단축시켜 줍니다.

관련 프롬프트 더 보기

더욱 다채로운 영상 스타일을 원하신다면 다음 태그들을 추천합니다.

  • 애니 씬
  • 시네마틱 영상
  • 광고 영상
  • 숏폼 영상
  • 격투 영상
  • 캐릭터
  • 일러스트

프롬프트 구성 팁

박진감 넘치는 게임 영상를 위한 프롬프트 구성 팁입니다. 첫째, 게임 장르를 명시하세요. 'cyberpunk RPG style'이나 'retro 8-bit aesthetic'과 같은 키워드는 시각적 톤을 즉시 결정합니다. 둘째, 카메라 시점을 지정하세요. 'FPS perspective', 'third-person over-the-shoulder view', 'top-down isometric view' 등은 게임 영상다운 구도를 만드는 핵심입니다. 셋째, 화려한 이펙트를 추가하세요. 'glowing neon sword trails', 'explosive particle effects', 'dynamic motion blur'는 영상의 타격감과 에너지를 높여줍니다. 마지막으로 UI 요소를 상상하며 빈 공간을 확보하거나 'minimalist game HUD'를 묘사하여 실제 게임 화면 같은 디테일을 더해보세요.

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