This prompt needs a photo. Attach one with the + button on the left of the input box.
Use Image 1 for the character and Image 2 for the UI style.
[0–2 seconds] High-angle overhead shot. The character sits on a vivid, highly saturated purple floor, looks up at camera, and matches Image 1. A game menu appears on the right: START NEW GAME, CONTINUE (highlighted), SETTINGS, EXIT GAME. Player profile MINIMAX appears top left. The cursor selects CONTINUE.
[2–4 seconds] Smoothly push in to her right arm. A RIGHT ARM EQUIPMENT panel slides in from the right. PHANTOM GRIP is selected, then the selection moves to CHRONOS CLAW. Her mechanical hand reconfigures: fingers separate, new claw-like joints lock into place, and cyan LEDs flare brighter.
[4–7 seconds] Arc smoothly to her left. An ARMAMENT CUSTOMIZATION grid slides in, showing hand, forearm, elbow, and upper-arm components. The selector cycles rapidly. Her left arm disassembles section by section: the forearm plate releases, new armor slides in, the elbow joint swaps, and the hand reconfigures, with exposed wiring and pistons visible during the change.
[7–8.5 seconds] Pull back to a medium shot. CONFIRM CONFIG flashes; click it. All UI panels collapse inward and vanish. She uncrosses her legs and settles into a relaxed seated pose with one knee raised, lifting the prosthetic hand for a subtle post-configuration movement.
[8.5–10 seconds] A LOADING bar appears along the bottom and races from 0% to 100%. The saturated purple environment darkens as shadows creep inward and warm golden light begins to bleed through.
[10–15 seconds] As she stands, the full world loads around her: a dense cyberpunk slum with flickering neon, rain-wet streets, moving crowds, passing motorcycles, tangled overhead cables, and stacked buildings stretching toward futuristic towers. Settle into a third-person camera behind her. HUD elements fade in: minimap top right, health and ammo bottom left, then a mission marker. She steps into the street.
[Car full description and movie-accurate details], three-quarter view, vector art style, clean bold lines with subtle gradients, lowered aggressive stance, detailed wheels and lights. Background solid [main car color] with soft glossy reflection on ground. Top center: [Brand] logo. Below logo: "[Model Name]" sleek modern font. Main car scaled huge dominating the frame, 16:9 aspect ratio, dynamic composition
Turn this building photo into a cute isometric game asset. Low-poly 3D, pastel colors, tiny trees + props, tilt-shift focus, cozy mobile-game style, transparent background, soft ambient occlusion.
Use my photo and my interests/specialties. Create me as a stylized 16-bit game character appropriate to my professional and personal brand, original design.
Korean mobile RPG game screenshot featuring a Korean webtoon-style character. Korean game UI: HP bar, 스킬 버튼, 퀘스트 알림, inventory panel. Korean fantasy landscape background. Character name in Korean Hangul at top. Korean mobile game aesthetic — vibrant colors, clean UI, Korean text throughout. 16:9.
Genshin Impact anime CG style animation. Three anime characters dancing together in a realistic school corridor environment. Fun energetic dance video.
Environment: Realistic school hallway — white drop ceiling with fluorescent lights, terrazzo floor, cream walls on left, red brick wall on right with bulletin board. The corridor stretches into the background.
LEFT ANIME CHARACTER: A tall anime-style girl with long straight black hair, wearing a black crop camisole top and loose grey casual pants, white shoes. She dances with relaxed cool energy — swaying, arms flowing, hair bouncing.
CENTER CHARACTER — THE WANDERER: Genshin Impact character Scaramouche/Wanderer. Short dark navy blue hair, pale skin, blue-violet eyes. Wearing: white outer coat with large teal-blue decorative side wing panels printed with white patterns, black inner bodysuit, dark pleated mini hakama skirt, purple sash with tassels, black fingerless gauntlets, white leg wraps, blue open-toe sandals. His signature wide flat kasa hat with gold and blue metallic ornaments floats above his head. He dances in the center with swagger — smooth body rolls, side steps, his wide coat panels dramatically billowing with each move.
RIGHT ANIME CHARACTER: A tall anime-style girl with long straight dark brown hair, wearing a white crop tank top and dark wide-leg pants, white sneakers. She dances with upbeat fun moves — arms raised, bouncing to the rhythm.
[0-5s] Wide shot — all three anime characters stand in the school corridor. They begin dancing together in sync. The Wanderer in the center hits a confident groove, leaning into the beat. Both girls match his energy on either side. Camera steady at medium-wide angle.
[5-9s] The Wanderer does a flashy spin, his coat panels flaring out in a circle. The girls do synchronized shoulder rolls. Camera slowly pushes in to medium shot. The corridor lighting casts nice shadows.
[9-14s] All three do a coordinated sequence — step left, step right, arm wave. The Wanderer does a stylish final pose with one arm extended, coat billowing. Both girls strike cute poses beside him. Camera pulls back to wide shot. Hold.
A realistic concert crowd-cam capture. The giant LED screen shows the subject seated among the audience, initially watching the stage naturally. After a brief moment, the subject notices they are being shown on the big screen and reacts with a subtle, genuine hint of surprise — a slight pause, a small widening of the eyes, immediately softening into a shy, slightly embarrassed smile. The expression remains restrained and natural, not exaggerated or performative.
The subject shows light, believable body language: a small shoulder shift, a brief glance to the side as if reacting to friends nearby, a quick hand movement near the face or hair, or a short, low, slightly shy wave close to the body. All movements are minimal, casual, and feel like a real person caught off guard, not posing for the camera.
Foreground glow sticks, especially the one closest to the camera, are positioned strictly at the very bottom edge of the frame (lower 10–15% only). They gently sway left and right but must remain low at all times, never rising upward, never entering the center of the frame, and never blocking any part of the LED screen.
Camera movement is handheld smartphone footage from the audience: slight natural shake, subtle framing drift, and micro-jitter. The surrounding crowd shows soft, continuous background motion.
Audio contains only real crowd ambience: audience chatter, cheering, and venue noise. No dialogue, no music overlay, no singing, no narration.
Create a stylish, hyper-realistic poster of a post-apocalyptic LAL CHOWK SRINAGAR as a square diorama. The scene features ruined landmarks, layered terrain with exposed soil, water, and rocks for depth, and overgrown plants reclaiming the city. Integrate the city's name 'Srinagar' in sleek 3D white letters, blending organically into the landscape. Use a cinematic, moody aesthetic-cracked structures, subtle fog, and dynamic lighting to make the decay feel dramatic yet elegant. Place the diorama on a clean white background for contrast. Ultra-detailed, high-resolution.