Before sending, switch the agent model to Claude Opus 5.5. On desktop, use the button on the right of the input box. On mobile, tap the model name at the top of the screen.
Create a complete, polished Spotify-themed motion graphics video from the following brief. This prompt is self-contained: no reference video or supplied assets are required.
<deliverables> An 18-second MP4 at 1920×1080 and true 60 fps, with music and subtle sound effects Complete editable source Build, render, inspect, and refine the animation before delivering it Do not stop at a storyboard, still images, or an implementation plan </deliverables>
<art_direction>
A premium music-product film presented inside a large, nearly black rounded rectangular stage
The stage occupies roughly 80% of the canvas width and 75% of its height, centered horizontally and slightly below the vertical center
Outside the stage, use a soft atmospheric green background: luminous emerald near the upper-left corner, deeper forest green toward the sides, fading to near-black at the bottom
Inside the stage:
Near-black background
White primary typography
Muted gray secondary text
Spotify green # 1ED760 for emphasis and controls
One clean sans-serif font, such as Geist or Inter
Consistent icon strokes and restrained shadows
Keep compositions compact and centered, with substantial negative space
Text should feel like music-product advertising, not oversized presentation headings
Do not add an outer caption, creator watermark, decorative footer, or progress counter
</art_direction>
<artwork> Create original square album artwork for a fictional track called “Glass Tides” by “AURA”
The hero cover is an abstract macro image of flowing pearlescent liquid silk and molten glass
Use pastel lavender, powder cyan, blush pink, champagne gold, and subtle mint
Include broad three-dimensional folds, realistic reflective highlights, delicate striations, and a prominent sweeping S-shaped fold
Fill the square edge to edge
No text, logo, or border on this hero artwork
Use this same artwork consistently throughout the film
Create additional designed playlist sleeves:
“Late Nights” in mustard yellow
“Good Energy” in pink
“Deep Focus” in blue
“Daily Mix 1”, “Daily Mix 2”, and “Daily Mix 3” in complementary colors
These should look like finished graphic-design covers, with bold typography and simple geometric motifs
</artwork>
<timeline> 0.0–0.6 seconds: A green Spotify icon grows smoothly into the center of the dark stage Give it a confident arrival with minimal overshoot
0.6–1.5 seconds:
The icon transitions into a small Spotify identity above two centered lines:
“Discover”
“new music”
The first line is white; the second is green
Reveal them with short masked vertical movements
1.5–2.4 seconds:
A stylized Spotify desktop interface rises into view
Show a slim sidebar, “Made for you”, three album cards, and small supporting rows
Use a subtle perspective tilt during the entrance, settling toward a frontal view
2.4–3.2 seconds:
Move closer to the three featured covers
Show “New for you” above them
Keep the artwork crisp, with short album titles beneath
A narrow rounded player bar now anchors the bottom of the stage
3.2–4.0 seconds:
The featured cards withdraw into a compact “Fresh finds” list
Reveal four song rows with a slight stagger
Each row contains a thumbnail, short track title, artist, and a small menu icon
4.0–4.9 seconds:
Transition into a horizontal strip of colorful playlist covers
Heading: “Every mood”
Supporting line: “Find what moves you”
The strip slides smoothly sideways, with edge cards partially cropped by the stage
4.9–5.8 seconds:
A compact search field appears
Type “Glass Tides”
Reveal one selected result beneath it, with the iridescent artwork, “AURA”, and a green play icon
5.8–6.6 seconds:
The selected artwork expands into a large centered cover
Reveal “Glass Tides” underneath, followed by “AURA” in green
Keep the player bar visible
6.6–7.5 seconds:
The same cover slides left
Track information appears on the right:
“Glass Tides”
“AURA”
“A new frequency”
Add a rounded green Play button
Coordinate the cover movement and text reveals
7.5–8.3 seconds:
A brief brand-color transformation fills the inner stage with green
The artwork contracts into a smaller centered tile
Place a small dark Spotify identity underneath
The player briefly recedes
8.3–9.8 seconds:
Return to the dark stage
The same artwork expands dramatically toward the camera, becoming oversized and cropped by the rounded stage
Restore the player at the bottom
Use controlled motion blur during the fastest part of the zoom
9.8–11.2 seconds:
The artwork clears into a centered typographic statement:
“Find your”
“rhythm”
Use white for the first line and green for the second
The player remains visible and stable beneath it
11.2–12.5 seconds:
Show “Made for your every day”
Three playlist sleeves enter with gentle perspective and small opposing tilts
They spread into six smaller sleeves across the stage
Supporting line: “Your sound, always evolving”
12.5–14.0 seconds:
The playlist layout transitions into four floating album covers
Include the iridescent hero artwork
Use restrained rotation, perspective, depth ordering, and overlap
Keep their movement coordinated rather than randomly floating
14.0–15.2 seconds:
The covers converge toward the center and fold around a green Spotify icon
The artwork withdraws as the icon becomes the focal point
Fade the player away
The Spotify icon must emerge from the same central position as the converging covers
15.2–18.0 seconds:
The icon moves slightly left and settles beside a large white “Spotify” wordmark
Keep the icon and letters separated throughout the movement
Reveal:
“Discover new music”
“every day”
The first line is white; the second is green
Hold the finished composition cleanly through the end
</timeline>
<persistent_player>
For most of the middle sequence, keep one narrow rounded player bar near the bottom of the inner stage
Include:
Small hero-art thumbnail
“Glass Tides” and “AURA”
Play and skip controls
A thin progress track
A small volume icon
Subdued dark translucent styling with a fine border
This recurring player connects the changing shots
It must remain visually secondary to the artwork
</persistent_player>
<motion_quality>
Match the energy of a tightly edited premium product film
Most visual ideas last approximately one second, but transitions remain smooth
Use continuous acceleration and deceleration
Favor critically damped springs or carefully tuned smooth easing
No repeated bouncing or large elastic overshoots
Preserve the hero artwork’s identity and position relationships through search, album detail, brand tile, and zoom
Use match-position transitions, coordinated scaling, masked reveals, and perspective
Outgoing titles must disappear before incoming titles occupy the same space
Avoid overlapping text, sudden camera resets, long blank intervals, and arbitrary full-frame crossfades
Clip every oversized cover and camera move cleanly to the rounded stage
No particles, shockwave rings, lens flares, camera shake, or unrelated stock footage
</motion_quality>
<audio> Create or select commercially usable electronic music around 120 BPM Use a clean pulse, warm bass, restrained melodic elements, and subtle transition accents Align important entrances, selections, zooms, and the logo reveal with musical events Keep effects quieter than the music No voiceover Do not use copyrighted commercial tracks without permission </audio>
<implementation_and_validation>
Build a deterministic animation driven by absolute time through an async window. seek(t) function
Every transform, opacity, mask, and UI state must be reproducible when seeking frames in any order
Do not depend on live timers, accumulated physics, or CSS transition state during export
Render true 60 fps with spatial antialiasing
Use 3–5 temporal subframe samples per output frame for restrained motion blur
Keep stationary text and artwork sharp
Inspect contact sheets and moving playback
Check the fast heading changes, artwork handoffs, zoom, cover convergence, and final wordmark spacing
Verify evenly spaced frame timestamps and the full 18-second duration
Fix visual defects before delivering the final MP4 and editable source
</implementation_and_validation>
I Want you to make a modern slick and punchy video for https://t.co/a3zrq7DV3N with an example of a user creating a chatgpt ads campaign, then connecting their metrics, understanding attribution, then connecting a voice agent to it, the agent responding, then doing follow up, adding humans in the loop and then providing analytics.
Analyze my frontend project, use the actual components from the product, and create a dynamic motion graphics video that showcases and sells my SaaS. Make it feel like a high-end product launch. Go all out.
You are the senior motion designer, product designer and Remotion engineer for Taxtello.
Your task is to create a genuinely premium, Apple-level product film for Taxtello.
This is NOT a generic SaaS explainer.
This is NOT a feature walkthrough.
This is NOT a startup template animation.
I want a maximum 15-second brand/product showreel that makes Taxtello look like a mature, expensive, beautifully designed financial product.
Think:
Apple product launch film
× premium fintech
× editorial motion design
× restrained Stripe-like product presentation
× Taxtello's own visual identity
The desired reaction is:
“Wait, this is a German bookkeeping app?”
The film should feel expensive.
────────────────────────────────────
REPO / SOURCE OF TRUTH
────────────────────────────────────
First inspect the real repositories before designing anything.
Main product:
/taxtello/main
Existing Remotion project:
/taxtello/beta-motion
Important real brand sources:
/taxtello/main/public/css/app/_00-tokens.css
/taxtello/main/docs/design/TOKENS.md
/taxtello/main/public/taxtello-wordmark.png
/taxtello/main/public/icons.svg
Existing current product screenshots can be found under:
/taxtello/main/artifacts/smoke-ui-smoke/
Prefer the newest valid screenshots/current source over stale artifacts.
There is already an existing 24-second Remotion hero animation in
/taxtello/beta-motion.
DO NOT replace it.
DO NOT regress it.
DO NOT force its current AI-connections storyline into this new film.
Create a new independent composition for this task, e.g.
TaxtelloShowreel15
You may reuse good infrastructure, fonts, rendering utilities, motion primitives,
easing curves, asset loading and QA infrastructure from beta-motion where useful.
But creatively this should be a new film.
Before implementation, inspect the actual Taxtello UI and understand the product.
Do not invent functionality that does not exist.
────────────────────────────────────
REAL TAXTELLO VISUAL LANGUAGE
────────────────────────────────────
Use the real design system.
Core palette:
Background:
#0c0f1a
Elevated surfaces:
#111525
#131722
#1a2032
Primary brand gold:
#e8b84b
Gold highlight:
#f5d07a
Gold depth:
#9b6d18
Primary text:
#e8eaf2
Strong warm white:
#f6f4eb
Secondary text:
#8b93b5
Positive:
#34d399
Negative/error only where semantically necessary:
#f87171
Typography:
Plus Jakarta Sans
Numbers / financial values where appropriate:
JetBrains Mono
Use the actual Taxtello wordmark and/or Taxtello mark.
Do not redraw or approximate the logo.
Taxtello's gold should feel like a precious accent, not a yellow UI flood.
Think:
dark metal
warm gold
glass
ink
precision
quiet confidence
NOT:
cyberpunk
crypto
neon
gaming
generic AI purple
rainbow gradients
────────────────────────────────────
CORE CREATIVE RULES
────────────────────────────────────
Follow these rules ruthlessly:
1. ONE SHOT = ONE IDEA.
2. Every scene needs room to breathe.
3. The product UI is the hero.
4. Do not plaster explanatory copy everywhere.
5. Do not use hard cuts unless there is a deliberate reason.
6. Prefer object-driven transitions:
a card becomes the next card,
a chart line becomes a connector,
a receipt becomes a booking,
a number becomes another interface element,
the camera moves through the product.
7. Use premium easing.
No linear movement.
8. Motion should overlap naturally.
Elements should not all start and stop at exactly the same frame.
9. Use depth sparingly:
perspective,
soft parallax,
scale,
foreground/background separation,
controlled depth of field if achievable.
10. NO effect exists simply because it looks cool.
11. No particle spam.
12. No fake glassmorphism everywhere.
13. No excessive blur.
14. No pointless 3D spinning cards.
15. No constant zooming.
16. No 20 different animation styles.
17. No bouncing UI.
18. No giant marketing paragraph.
19. Do not imitate a particular Apple commercial shot-for-shot.
Capture the philosophy and production quality instead.
The visual confidence should come from restraint.
────────────────────────────────────
FORMAT
────────────────────────────────────
Primary master:
1920 × 1080
60 fps
16:9
H.264
maximum duration: 15.0 seconds
Target runtime:
approximately 14.0–15.0 seconds.
It must work as a social-media product reveal even without sound.
If practical AFTER the master is finished, also create a deliberately recomposed
vertical/social variant.
Do not merely crop the desktop composition.
But the desktop master is the priority.
────────────────────────────────────
STORY / EMOTIONAL ARC
────────────────────────────────────
Do not make this a list of five features.
It should feel like one continuous thought:
CHAOS → CONTROL → CLARITY → TAXTELLO
The first 1.5 seconds must already look premium.
The first meaningful product moment should happen by ~2 seconds.
No five-second logo intro.
Possible narrative direction:
“Everything about your business, finally in one place.”
But SHOW this instead of explaining it.
I want approximately four visual ideas across the whole film.
Use the strongest REAL Taxtello surfaces you find in the repository.
Strong candidates include:
• Finanzcockpit / Dashboard
• Rechnungen
• Belege
• Bank / matching
• Steuergesundheit / tax overview
You do NOT need to show all of them.
Choose the visually strongest combination.
────────────────────────────────────
SUGGESTED 15-SECOND STORYBOARD
────────────────────────────────────
Treat this as a strong starting point, not a rigid template.
0.00 – 1.20
BLACK / NAVY.
A tiny warm-gold glint appears.
The glint elegantly reveals either the Taxtello mark or a fragment of the
wordmark.
No generic logo fade.
Think machined precision.
The camera moves through or past the mark and the UI begins to emerge from it.
Very little or no copy.
─────────────────
1.20 – 4.40
FINANCIAL CONTROL.
Reveal the actual Taxtello Cockpit as a dimensional product surface.
Not just a screenshot placed on screen.
Reconstruct/crop/layer it so individual interface regions can animate.
The hero financial number resolves crisply.
The chart draws in.
Supporting metrics settle slightly later.
Use subtle stagger.
A single line of copy may appear, for example:
“Alles im Blick.”
or another equally short German phrase if you find something more fitting.
Maximum ~3–4 words.
The interface must remain recognizable as the real product.
─────────────────
4.40 – 7.50
DOCUMENT / BOOKKEEPING TRANSFORMATION.
Use a visual object from the previous scene as the transition.
Example:
A gold chart point expands into the corner of a receipt/card.
The camera follows it.
A receipt/document enters.
Taxtello identifies or organizes it.
The document snaps elegantly into its corresponding booking / financial record.
Use magnetic alignment and precision.
No cheesy scanner laser.
No floating paper tornado.
Possible micro-copy:
“Belege. Erledigt.”
Only if it improves the scene.
─────────────────
7.50 – 10.70
MONEY / INVOICES.
Morph or transition naturally into the real Rechnungen interface.
Use one strong moment:
an invoice status changes,
a payment resolves,
an amount moves into place,
or the overview assembles itself.
Numbers should feel tactile and precise.
Use JetBrains Mono where this matches the actual product.
Gold highlights the active state.
Green is used only for a genuinely positive semantic state.
Potential copy:
“Geld. Im Griff.”
Again: optional and extremely short.
─────────────────
10.70 – 12.80
TAX / CLARITY.
Transition into the real Taxtello tax-health / financial guidance surface.
Do not claim that Taxtello magically guarantees correct taxes.
Communicate visibility and control.
Example:
multiple noisy signals collapse into one calm, structured tax overview.
Potential copy:
“Steuern im Blick.”
This scene should feel calmer than the previous scene.
The rhythm briefly slows.
─────────────────
12.80 – 15.00
BRAND PAYOFF.
Pull the camera outward.
The UI compresses or folds into one beautiful Taxtello product object / surface.
Darkness returns around it.
The gold Taxtello wordmark resolves.
One short brand line underneath.
Explore strong final lines such as:
“Dein Business. Klar.”
“Buchhaltung. Unter Kontrolle.”
“Einfach mehr Überblick.”
“Alles fürs Business. An einem Ort.”
Choose based on the actual product positioning you find in the repo.
Do not use a line simply because I suggested it.
The final frame must have enough stillness to register.
End confidently.
No giant bouncing CTA.
────────────────────────────────────
TRANSITIONS
────────────────────────────────────
This is one of the most important parts.
I want transitions that make the viewer think:
“Of course the next scene came from that.”
Good:
chart line → document edge
gold pill → invoice button
financial number → amount in invoice
card edge → next surface
camera push through interface element
shared geometry
mask reveal using actual product shapes
Bad:
crossfade
random wipe
spin transition
glitch
whip-pan every two seconds
generic SaaS slide-left
zoom-blur spam
Direct cuts are allowed only when a deliberate rhythmic impact benefits the film.
────────────────────────────────────
MOTION
────────────────────────────────────
Motion needs weight.
Use curves comparable to:
cubic-bezier(0.16, 1, 0.3, 1)
where appropriate.
Different elements should have subtly different arrival times.
Prefer:
anticipation
overshoot below ~2%
settling
motion continuation
shared velocity between scenes
Avoid cartoon springiness.
Camera movement should feel like a high-end macro product shoot.
Imagine we are filming a physical premium object even though it is software.
────────────────────────────────────
LIGHTING / MATERIAL
────────────────────────────────────
Use extremely subtle environmental lighting.
Possible treatments:
• soft gold rim lighting
• dark navy falloff
• faint ambient bloom
• soft specular highlight passing across a surface
• restrained vignette
• subtle grain if it materially helps
Keep the interface crisp.
Do NOT blur the product just to look cinematic.
No fake glossy reflections that destroy legibility.
────────────────────────────────────
TYPOGRAPHY
────────────────────────────────────
Use very little copy.
No sentence should compete with the product.
Headlines should generally fit on one line.
Use Plus Jakarta Sans.
Strong typography may occasionally scale very large and become a transition
device itself.
Avoid generic motion-graphics behavior where every word animates independently.
Typography should move as designed objects.
────────────────────────────────────
SOUND / RHYTHM
────────────────────────────────────
Design the motion as if it were cut to approximately 115–120 BPM:
premium, kinetic, sophisticated, not frantic.
Important moments should land musically.
Suggested sound language:
• low soft impact for major reveal
• restrained tactile UI clicks
• subtle metallic/glass tonal tick
• soft low-frequency movement during camera transitions
• elegant resolved tone at the logo payoff
Avoid:
• huge cinematic trailer boom
• EDM risers
• loud whooshes everywhere
• stock “tech interface” sounds
• rap beat
• aggressive bass
If there is no legally safe music/audio asset in the project, DO NOT pull
copyrighted audio from the internet.
Deliver the visual master without copyrighted music and create a concise cue
sheet describing where music/SFX should hit.
If suitable safe/local audio exists, use it.
────────────────────────────────────
REAL PRODUCT ONLY
────────────────────────────────────
This is critical.
Inspect current main.
Do not invent screens.
Do not invent metrics that imply real customer data.
Use clearly synthetic/demo-safe values if required.
Do not accidentally expose any personal, test-user or production information.
Reuse the visual structure of the actual Taxtello UI.
If a screen needs to be motion-separated, recreate it faithfully in React from
the real design system instead of simply scaling a giant screenshot.
The result should still look unmistakably like Taxtello.
────────────────────────────────────
IMPLEMENTATION EXPECTATIONS
────────────────────────────────────
Work directly in:
/taxtello/beta-motion
Create the new composition alongside the existing one.
Keep existing compositions working.
Structure the new work cleanly.
Prefer reusable primitives for:
• camera surface
• product frame
• masked transitions
• text reveals
• UI region reveals
• ambient lighting
• shared-element transitions
Avoid one 1,500-line component.
Use deterministic Remotion animation driven by frame/time.
No setTimeout.
No nondeterministic animations.
Respect 60 fps throughout.
Use interpolation/spring/easing deliberately.
────────────────────────────────────
DO NOT STOP AFTER FIRST IMPLEMENTATION
────────────────────────────────────
This is a visual task.
You MUST review the actual rendered output.
Required workflow:
1. Inspect repository and real brand/product.
2. Write a concise storyboard with:
- exact timestamps
- key visual
- transition logic
- copy
- intended emotional rhythm
3. Implement it.
4. Run typecheck / relevant checks.
5. Render representative frames at roughly:
0.0 s
1.0 s
2.5 s
4.5 s
6.5 s
8.5 s
10.5 s
12.5 s
14.0 s
14.8 s
6. VISUALLY INSPECT THOSE IMAGES.
Do not merely confirm that rendering succeeded.
Ask:
Does this look like an Apple-tier product film?
Does anything look like a template?
Is there too much on screen?
Is the product legible?
Are transitions logically connected?
Does Taxtello gold feel premium?
Does every frame look composed?
7. Fix visual weaknesses.
8. Render the complete film.
9. Inspect multiple exact decoded frames from the final MP4, not only browser
screenshots.
10. Iterate again if necessary.
Do not declare success because the code compiles.
The deliverable is the FILM.
────────────────────────────────────
QUALITY BAR
────────────────────────────────────
Reject your own result if it feels like:
• a SaaS template
• a PowerPoint animation
• a website screen recording
• a generic Remotion demo
• a crypto advertisement
• an AI-generated promo template
• five screenshots sliding around
• excessive marketing copy
Every important frame should be good enough to use as a still advertisement.
I would rather have:
3 extraordinary visual moments
than
10 mediocre feature animations.
────────────────────────────────────
FINAL DELIVERABLES
────────────────────────────────────
Provide:
1. Final storyboard
2. New Remotion composition source
3. 1920×1080 / 60fps final MP4
4. Poster/final frame
5. Contact sheet with representative frames from the film
6. Exact runtime
7. List of real Taxtello assets/screens used
8. Brief explanation of the motion language
9. Any remaining visual compromises
10. Commands to reproduce the render
Save outputs in a clearly named directory such as:
/taxtello/beta-motion/out/showreel-15/
Do not deploy anything.
Do not modify production data.
Do not merge anything.
Go all out creatively, but exercise ruthless restraint.
Make Taxtello look expensive.
You're a world-class motion designer building a Supademo launch video. Research and land our core value and narrative. Scenes should be dynamic and confident: hook in the first second, then distinct beats for product proof and AI. Brand-accurate UI, type, color, and motion. Score the music so every cut, animation hit, and scene change lands on a beat or drop; retimed until synced. Social energy, quick cuts
Create a high energy launch video, showing live stats from the website, show that users can play on desktop and mobile and multiple themes, if need, give me a prompt to generate the song using Suno
Make a dynamic 30-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out. Make it a video to introduce https://t.co/xdCXEdKZRq Use actual product screenshot/logo/assets Must have music and motion must match the music Do it like a real professional production video, not like a demo or prototype. Add more animation and motion design; avoid using screenshots as raw; instead, break them down into components/icons so we can animate those too. Make the motions more juicy. Use the best motion design techniques you can.
<inputs>
Ask me for: the product name and a one-line promise, 3 to 5 UI moments to show, one accent color, 10 to 20 real vertical clips I own, and a royalty-free song with a clear drop (e.g. Mixkit, free for commercial use).
</inputs>
<direction>
High-end minimal. One idea per shot, lots of empty space, one accent color, one clean sans (Geist or Inter) with tight tracking. Masked type reveals, match cuts, one smooth camera language. Real footage only, never placeholder cards. No full stops in on-screen text.
Banned: shockwave rings, particle bursts, RGB split, camera shake, lens flares, neon glows, grid floors, flashing backgrounds, bouncy easing.
</direction>
<structure>
10 bars at 120 BPM, 2 seconds each.
Bar 1: the hook lands word by word on the beats.
Bar 2: one hook word morphs into the product UI. A cursor types and clicks.
The drop: a circle opens out of the button into a dark scene.
Then one move per bar: a wall of real clips with a scan line and 3 winners, the key output as big type, a 3D carousel of real videos with floor reflections and a motion-blurred whip onto one hero clip, the hero in a phone next to a panel that flips into results, big stats on push cuts, a 3-word ticker, a logo reveal, a fade to black.
</structure>
<build>
1. One HTML file at 1920x1080. Every style is computed from time inside
http://
window.seek(t): no CSS animations, no timers, no state between frames.
2. Real video: extract clips to 30fps JPEG sequences with ffmpeg and swap img sources per frame. seek awaits the image decodes.
3. Analyze the song with numpy: tempo, beat grid, energy per bar, the drop. Calibrate the grid to the real kick hits. Every cut sits on a downbeat, every UI hit on a beat.
4. Render with Playwright: 3 subframes per frame at t minus, at, and plus 1/240s, then blend with ffmpeg tmix for real motion blur at 60fps.
5. Place each sound effect so its measured peak, not its file start, lands on the event. Keep the effects quiet under the music. Loudnorm to -14 LUFS.
6. Probe 20 or more frames before the full render. Fix anything cluttered, overlapping or hard to read.
</build>
<gotchas>
Never set opacity or filter on a preserve-3d element, because it flattens and both faces show. Fade its wrapper instead. Measure element positions at runtime for match cuts. Only use music and sound effects whose license allows commercial use.
</gotchas>
<start>
Ask me for the inputs, then show me a storyboard with every timing on the beat grid before you write any code.
</start>
make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out.
Make sure to showcase properly the usecases, the flow, properly show everything on how it works, also the ascii logo of this is on the kyo-web-online, keep in mind also the color palette.
make a dynamic 20s motion graphics video that shows what an incredible motion designer you are, like it's your showreel for this app commotion, highlighting tiling layout, auto model classifer and other features you deem fit to be in video. Go all out.
<inputs>
Ask me for: the gallery URL (default www.prompt-motion.com/), one entry whose prompt
gets shown on screen, and a royalty-free track around 120 BPM with a clear drop (e.g. Mixkit).
</inputs>
<direction>
A 23-second 16:9 promo for a gallery of Claude-made motion videos, built only from the site itself:
its real header, its real grid of autoplaying previews, its real entry page and prompt.
Use the site's skin: near-white page, black pills, one UI font (Geist), and Geist Mono for prompt text.
One accent (red-orange #F0442C), used only for the highlighter, the cursor halo and the dot on the URL.
One continuous camera over a single "world" layer. Never two camera moves at once.
Every clip on screen carries its creator's @handle, exactly as the site shows it.
Banned: a "Generate" button or any feature the site doesn't have, invented numbers, paraphrased
taglines, fades on everything, glass cards, gradients, bouncy type, dead holds.
</direction>
<structure>
120 BPM, 46 beats.
b0–2: frame 0 is one real reel, full-bleed. The camera pulls back until it is just the first
card on the site's home page. The header, then the tagline's first half, land on b1.
b2–9: hold on the live page: header plus a 3-column masonry of playing previews.
b9–13: the grid scrolls, then the camera whips into one tile until it is full-bleed.
b13–16: the music drops. Three full-res reels from the gallery, one beat each, hard cuts,
each with a dark handle chip inside the safe area.
b16–21: the last reel shrinks back into its own tile (a match cut). A cursor with an accent halo
hovers a tile and clicks.
b21–26: that tile blooms into its entry page: the video on the left; author, title,
Model / Stack / Posted and the prompt on the right.
b26–32: the camera pushes 1.5× into the prompt while the video slides out. A solid accent highlighter
sweeps one phrase. The cursor presses Copy, which turns into "Copied".
b32–46: the page slides off left. The "Copied" pill lifts, relabels to the URL and docks.
Then "Prompt Motion" and both verbatim halves of the tagline land, and a rail of real tiles
rises on the right. The last frame is the poster: two whole tiles, both handles visible.
</structure>
<build>
1. Remotion, 1920x1080, 30 fps. Every cue lives in timeline.ts (in beats) and every string in copy.ts.
Scenes contain no magic numbers.
2. Scrape the site first: tagline, handles, avatars, preview MP4s and full-res videos, plus one
entry's prompt. Quote all of it verbatim.
3. Lay out the gallery once in world coordinates. Drive the camera as (focus x, focus y,
log-scale) tracks. Tile corner radius goes to 0 as a tile reaches full-bleed, so the
pull-back, the whip-in and the match-cut back are all exact.
4. A tile that plays before the burst uses the same full-res file with an offset startFrom,
so the whip lands on the burst's first frame.
5. The preview MP4s don't loop cleanly, and many contain hard cuts. Run scdet on every clip.
Loop only windows with no cut inside them, with a 12-frame dissolve at the seam, and stagger
each tile's phase so neighbouring tiles never change on the same frame.
6. Use one cursor that homes on the live button position, because the camera keeps creeping
during holds.
7. Conform the track to 120 BPM with its drop on the burst. Place SFX by their measured peaks.
Fill the track's own breaks with reversed whooshes into the hits. Mix to −14 LUFS.
8. Render stills at every cut before a full render. Run QA for frozen time and one-frame snaps.
Then have a fresh critic who didn't build it review the render, and fix what it finds.
</build>
<gotchas>
Real gallery clips carry their own HUDs, cursors and cuts. Keep overlays (handle chips, our cursor)
clear of them, and don't put a cut-heavy clip anywhere the frame should feel calm.
If the page color matches a clip's background, the tile disappears; give tiles a 1px hairline.
On a camera push, check the last frame: the header and meta rows can drift into the edge bands.
</gotchas>