Before sending, switch the agent model to Claude Opus 5.5. On desktop, use the button on the right of the input box. On mobile, tap the model name at the top of the screen.
<inputs>
Ask me for: my product name, a logo (or let you draw a simple mark), the one-line thing a user types into the prompt box, the page that answers it (title + 2–3 sentences with one key phrase), two feature names for the stacked cards, and a music track. If I skip any, use the defaults: product "Frame by Frame" living inside its Whop hub, a viewfinder mark (four corner brackets around a bold "FF"), prompt "Make a launch video for my app", a lesson page titled "2.1 Choose a reference", cards "Launch" and "Sound", and Mixkit's free house track "Rising Forest" slowed to 124 BPM.
</inputs>
<direction>
A 12 second square product sting, 1080x1080, frame numbers at 29.97 fps (f0–f359), master rendered at 59.94 fps. Apple-keynote feel: soft, white, bright blue, glassy. The camera never cuts on a still frame: every shot enters already moving (exponential ease-out, 12–19% of the remaining distance per frame) and leaves on an accelerating move or a blur ramp. Blur follows speed and direction on every move.
Palette: page #FDFDFB, haze #B7CFEB, ice #E6F0FA, deep blue #294376 → #769CC2 sky gradient, navy #1E2F52, accent blues #2F6BFF / #3CC8F0 / mint #4ED6A0, white. Type: Inter (400/500/600/700). No purple, violet, magenta or orange anywhere.
Story: the product header rises out of a blue haze inside a light app window → a cursor glides in, turns to face where it's going, grows on hover and clicks the logo → hard cut on the music drop to the app icon with four squares orbiting into a cross → the icon collapses into a Mac menu bar → the cursor clicks the menu-bar icon, a frosted glass prompt box springs out and the prompt types → whip-tilt up through a light-blue flash into the answer page scrolling into place → a card rises over it → blur-dissolve to two stacked cards with giant frosted-glass titles → blur-dissolve to the lone logo disc → hard cut to a black end card with a glowing wordmark.
Banned: crossfades, frozen frames (except one hold in S7), stock UI kits, glows on UI text, Math.random, anything that looks like a template.
</direction>
<structure>
Coordinates are px on the 1080 stage. Music beat k = 0.048 + 0.4838·k s (124 BPM, one beat = 14.5 frames). The three hard cuts f72, f101, f159 land 2 frames before a beat: keep these exact frames.
S1 f0–71, header + window + click: haze #B7CFEB fading to #FDFDFB by f28, keep a blue floor glow #DBEEFD at the bottom. Header on one line: logo disc ⌀132 (#FBFCFE, 1px rim #E8E8EA, dark mark), the product name (Inter 500), a dark capsule pill "on Whop" (#2F2E2F, white text); the whole lockup spans x474–1063, centre line rises y932 (f0) → 776 (f2) → 683 (f5) → 608 (f10) → 546 (f24) → 536 (f37), drifting 1 px/frame after. Name appears f2 blurred, pill f4–5 heavily blurred and sliding 15 px left as it sharpens. A light hub window (radius 93, fill #FCFDFF, top band #F1F6FF, blue inner floor glow) fades in around it: opacity 0 to f14, 0.53 f15, 0.7 f19, 1.0 f24; top-left corner (408,405), runs off the right and bottom. Inside: a search pill in the top band, a left icon column (Courses icon at (537,739), faded Chat icon at (537,900)), and a course card from (764,700) off-frame with its cover image, title and "Course · 8 lessons". Cursor (black macOS arrow, white outline, 32x39) appears f27 at (891,393), glides left decelerating to (770,383) f44, rotates to point down-left f47–51 as it dives, lands on the disc's lower right (629,564) f56 → (587,546) f59 → (555,531) f71; grows ×1.55 on hover from f56; a soft ice ring (#D5F3FF → #F7FEFF, outer ⌀174) lights around the disc from f53. Camera zooms about (540,540): 1.0 f46 → 1.2 f60 ease-in-out, holds f61, then eases out accelerating to 1.04 at f71 while the cursor presses (shrinks 15% f69–71).
S2 f72–100, icon + orbit: navy squircle app icon (#294376 → #1E2F52, white mark), 276 px at f72 shrinking ease-out to 178 px by f86, radius 28% of width, on a grey halo disc #E9E9E7 growing ⌀240 (f75) → 326 (f86). Four 92 px squares (radius 26) spin in counter-clockwise, decelerating, and lock into a cross at orbit radius ≈216 by f86: white (1px #E3E8EF edge + faint shadow) left, #2F6BFF top, #3CC8F0 right, #4ED6A0 bottom. f88–100: the icon shrinks accelerating to ≈40 px, the squares slide into a row on its right (white slips behind the icon), blur ramps 0.3 → 6 px.
S3 f101–158, menu bar + prompt: white page above a black laptop bezel band (y425–475, top highlight #686866), a dark navy menu bar (y477–538), wallpaper below = the blue sky gradient with thin white line art (one big circle, two horizontal lines, one vertical, a four-point sparkle at a crossing, soft teal glow top-right). Menu bar right cluster in white: Wi-Fi, battery, toggles, the product mark at x531–584, three ⌀36 dots #2F6BFF / #3CC8F0 / #4ED6A0 at x612, 661, 709, "Mon Jun 22 9:41 AM" 34 px. Enters blurred 3 px and settling by f110. Cursor rises from below (f102), sits on the mark, presses f113–117. Camera pans content right +125 px f115–130 (fastest f118–120). A frosted glass box (white-blue glass over the sky, bright top rim, radius 60) springs out from under the mark f116: width peaks 744 at f126 and settles 726x228 by f138 around x196–922, y568–797. The prompt types from f121 (first legible "Make ") to f150 (complete) at about 1 char/frame with a 1-frame hold every 2–3 chars; caret always on; three white outline icons along the bottom; send button #2F6BFF ⌀51 with a white up arrow. From f136 the whole scene drifts up, accelerating into a whip-tilt (f158 moving ≈25 px/frame, vertical blur ≈6–8 px) while the page tints #E6F4FE over f154–158.
S4 f159–186, answer page: a light course lesson page (breadcrumb, title, body): text column x120, body 47 px Inter 400 grey #BCBCBA, line pitch 58, one key phrase ("frame for frame") in black 600. It arrives smeared and 420 px low, scrolls up with offsets 420, 315, 210, 170, 140, 116, 96, 81 (f166) … 14 (f175) … 0 (f180), then creeps −6 px by f186. Blur 24 px (f159) → 1.5 (f165) → 0. Flash #E2F4FE fading to #FDFDFB by f165. A cursor pointing straight up rides the scroll and stops under the key phrase (≈(450,591) f180), then drifts right.
S5 f187–214, card: a white card (x203–878, runs off the bottom) rises over the page: cover image 627x536 inset 24 px, radius 64, a light grabber bar at its top centre, caption semibold 38 px black, sub-caption grey 23 px. Cover top y642 (f187) → 456 (f191) → 395 (f196) → 369 (f200) → 348 (f205), then keeps drifting up ~4 px/frame. Card blur peaks 3.8 px at f189, sharp by f201; the page behind blurs to ≈2.5 px. Exit f207–214: card shrinks ~5% and rises while the whole frame blurs 1 → 7 px; cut at the blur peak.
S6 f215–244, two cards: white page, two stacked cards 538x348 (radius 57, gap 36) centred on x540, top card settling at y168 by f230, bottom at y552. Each: cover art (no text baked into it), a frosted pill top-left ("Module 3" / "Module 5"), a frosted round "•••" top-right, and a huge bold title along the bottom edge made of frosted glass (a blurred, lightened copy of the image clipped to the letters, cut off by the card's bottom edge): "Launch" and "Sound". Both enter blurred 12 px and sharp by f224; the top card enters 8% large and rises from y264; the bottom card rises from y927, staggered behind it. They drift up 3 px/frame f230–238, then accelerate up and blur out into the cut.
S7 f245–300, logo disc: page #FDFDFB, disc ⌀168 #F6F6F6 with the dark mark, rises into the centre (top y569 f245 → 491 f250 → 468 f255 → 456 f269) with a vertical smear on the cut frame, holds still f269–287 (the only frozen stretch), then shrinks accelerating to ⌀123 at f300.
S8 f301–359, end card: black radial background (#020204 corners, ≈#272729 around the word), the wordmark in Inter 600, white #F3F3F5 with a tight glow plus a wide soft halo, centred (540,540). Word width: ≈1650 px f301 (horizontally smeared, zoom streaks) → 1350 f302 → 1110 f303 → 1049 f304 → 734 f309 → 678 f311 → 563 f320 → 516 f342 (≈1 px/frame shrink) → 492 f350, then collapses ease-in: 450 f355 → 267 f359 with blur rising to 3.5 px. The film ends mid-collapse.
</structure>
<build>
1. One HTML page, 1080x1080, drawn by seek(t) as a pure function of the frame number. No CSS transitions, no timers, no Math.random (seeded hashes only). Shots register as {f0, f1, render(localFrame)}.
2. Every value is continuous in the frame number (the 59.94 master renders half frames): animate with keyframe tables kf(frame, [[f, value], ...], ease) and per-frame lookup tables with linear interpolation. No Math.floor on motion.
3. Blur: CSS filter blur for round blur, SVG feGaussianBlur with separate x/y stdDeviation for directional smears. Zoom smear on the end card = 20–30 scaled, faded copies of the word. Frosted glass = a blurred, lightened copy of what's behind, clipped to the shape.
4. Cursor: one SVG macOS arrow (black fill, white outline, soft shadow) with rotation and scale, reused in S1, S3, S4.
5. Sound (no voice), exactly 12.075 s: music at 124 BPM, soft intro, the drop at 2.47 s (beat 5, the f72 cut leads it by 2 frames). Synthesized SFX: soft impact 0.10 s; whooshes peaking at the cuts 2.402, 3.370, 5.305, 10.043 s; transition hits exactly on 6.240 s and 8.175 s; clicks at 2.33 and 3.83 s; very quiet key ticks every ~32 ms over 4.04–5.00 s; a soft shimmer at 10.05 s. Master to −14 LUFS, true peak −1 dBTP, no fade except the last 60 ms.
6. Render with Playwright (one screenshot per frame, fonts loaded first), encode H.264 yuv420p at 60000/1001, mux the audio.
</build>
<gotchas>
Measure text only after the fonts load. A long product name won't fit where a 5-letter name did: scale the whole lockup (disc gap, name, pill) to fit the span x474–1063, don't let the pill fall off-frame. A white orbit square vanishes on the white page without a 1px edge and a faint shadow. Don't put images with their own text inside the S6 cards, or the glass title doubles up. Keep the cut frames exact even where they don't sit on a beat. Nothing freezes except S7 f269–287. Heavy blur tables can wipe a shape out completely: if a frame looks empty, lower the blur until the shape still reads.
</gotchas>
<start>
Ask me for the inputs. Then show me 4 stills (f40 header in the window, f86 icon cross, f150 finished prompt, f230 the two cards) before you render the full film.
</start>
Act as a senior motion designer and build a 30-second launch video for [product] in Remotion, entirely in code so I can edit and re-render it: first read my landing page and codebase to pull the real story, copy, colors, font and logo file (trace the logo to SVG so it stays sharp and can be animated), then write the video as one story (why the market matters, why it's painful today, how [product] fixes it, what you get) in 4 to 5 scenes with one short title each, animate everything like a premium product film (kinetic typography word by word, spring easing, smooth camera pushes and pans, depth and glow, elements that build in on the beat instead of just appearing), keep each scene on screen long enough to read, add one soft sound effect for every element that appears and silence otherwise, and end on a memorable animated logo reveal with the tagline and URL, then render it, check the frames yourself and fix anything that overlaps, clips or feels rushed before showing me the result.
<inputs>
Ask me for: my product name, a logo (or let you draw a simple mark), my brand colours (or pull them from my logo), the one-line thing a user types into the prompt box, the page that answers it (title + 2–3 sentences with one key phrase), two feature names for the stacked cards, and a music track. If I skip any, use the defaults: product "Frame by Frame" living inside its Whop hub, a viewfinder mark (four corner brackets around a bold "FF"), prompt "Make a launch video for my app", a lesson page titled "2.1 Choose a reference", cards "Launch" and "Sound", and Mixkit's free house track "Rising Forest" slowed to 124 BPM.
</inputs>
<direction>
A 12 second square product sting, 1080x1080, frame numbers at 29.97 fps (f0–f359), master rendered at 59.94 fps. Apple-keynote feel: soft, white, bright blue, glassy. The camera never cuts on a still frame: every shot enters already moving (exponential ease-out, 12–19% of the remaining distance per frame) and leaves on an accelerating move or a blur ramp. Blur follows speed and direction on every move.
Palette: my brand colours mapped onto these roles; if I give none, use page #FDFDFB, haze #B7CFEB, ice #E6F0FA, deep blue #294376 → #769CC2 sky gradient, navy #1E2F52, accent blues #2F6BFF / #3CC8F0 / mint #4ED6A0, white. Type: Inter (400/500/600/700). No purple, violet, magenta or orange anywhere.
Story: the product header rises out of a blue haze inside a light app window → a cursor glides in, turns to face where it's going, grows on hover and clicks the logo → hard cut on the music drop to the app icon with four squares orbiting into a cross → the icon collapses into a Mac menu bar → the cursor clicks the menu-bar icon, a frosted glass prompt box springs out and the prompt types → whip-tilt up through a light-blue flash into the answer page scrolling into place → a card rises over it → blur-dissolve to two stacked cards with giant frosted-glass titles → blur-dissolve to the lone logo disc → hard cut to a black end card with a glowing wordmark.
Banned: crossfades, frozen frames (except one hold in S7), stock UI kits, glows on UI text, Math.random, anything that looks like a template.
</direction>
<structure>
Coordinates are px on the 1080 stage. Music beat k = 0.048 + 0.4838·k s (124 BPM, one beat = 14.5 frames). The three hard cuts f72, f101, f159 land 2 frames before a beat: keep these exact frames.
S1 f0–71, header + window + click: haze #B7CFEB fading to #FDFDFB by f28, keep a blue floor glow #DBEEFD at the bottom. Header on one line: logo disc ⌀132 (#FBFCFE, 1px rim #E8E8EA, dark mark), the product name (Inter 500), a dark capsule pill "on Whop" (#2F2E2F, white text); the whole lockup spans x474–1063, centre line rises y932 (f0) → 776 (f2) → 683 (f5) → 608 (f10) → 546 (f24) → 536 (f37), drifting 1 px/frame after. Name appears f2 blurred, pill f4–5 heavily blurred and sliding 15 px left as it sharpens. A light hub window (radius 93, fill #FCFDFF, top band #F1F6FF, blue inner floor glow) fades in around it: opacity 0 to f14, 0.53 f15, 0.7 f19, 1.0 f24; top-left corner (408,405), runs off the right and bottom. Inside: a search pill in the top band, a left icon column (Courses icon at (537,739), faded Chat icon at (537,900)), and a course card from (764,700) off-frame with its cover image, title and "Course · 8 lessons". Cursor (black macOS arrow, white outline, 32x39) appears f27 at (891,393), glides left decelerating to (770,383) f44, rotates to point down-left f47–51 as it dives, lands on the disc's lower right (629,564) f56 → (587,546) f59 → (555,531) f71; grows ×1.55 on hover from f56; a soft ice ring (#D5F3FF → #F7FEFF, outer ⌀174) lights around the disc from f53. Camera zooms about (540,540): 1.0 f46 → 1.2 f60 ease-in-out, holds f61, then eases out accelerating to 1.04 at f71 while the cursor presses (shrinks 15% f69–71).
S2 f72–100, icon + orbit: navy squircle app icon (#294376 → #1E2F52, white mark), 276 px at f72 shrinking ease-out to 178 px by f86, radius 28% of width, on a grey halo disc #E9E9E7 growing ⌀240 (f75) → 326 (f86). Four 92 px squares (radius 26) spin in counter-clockwise, decelerating, and lock into a cross at orbit radius ≈216 by f86: white (1px #E3E8EF edge + faint shadow) left, #2F6BFF top, #3CC8F0 right, #4ED6A0 bottom. f88–100: the icon shrinks accelerating to ≈40 px, the squares slide into a row on its right (white slips behind the icon), blur ramps 0.3 → 6 px.
S3 f101–158, menu bar + prompt: white page above a black laptop bezel band (y425–475, top highlight #686866), a dark navy menu bar (y477–538), wallpaper below = the blue sky gradient with thin white line art (one big circle, two horizontal lines, one vertical, a four-point sparkle at a crossing, soft teal glow top-right). Menu bar right cluster in white: Wi-Fi, battery, toggles, the product mark at x531–584, three ⌀36 dots #2F6BFF / #3CC8F0 / #4ED6A0 at x612, 661, 709, "Mon Jun 22 9:41 AM" 34 px. Enters blurred 3 px and settling by f110. Cursor rises from below (f102), sits on the mark, presses f113–117. Camera pans content right +125 px f115–130 (fastest f118–120). A frosted glass box (white-blue glass over the sky, bright top rim, radius 60) springs out from under the mark f116: width peaks 744 at f126 and settles 726x228 by f138 around x196–922, y568–797. The prompt types from f121 (first legible "Make ") to f150 (complete) at about 1 char/frame with a 1-frame hold every 2–3 chars; caret always on; three white outline icons along the bottom; send button #2F6BFF ⌀51 with a white up arrow. From f136 the whole scene drifts up, accelerating into a whip-tilt (f158 moving ≈25 px/frame, vertical blur ≈6–8 px) while the page tints #E6F4FE over f154–158.
S4 f159–186, answer page: a light course lesson page (breadcrumb, title, body): text column x120, body 47 px Inter 400 grey #BCBCBA, line pitch 58, one key phrase ("frame for frame") in black 600. It arrives smeared and 420 px low, scrolls up with offsets 420, 315, 210, 170, 140, 116, 96, 81 (f166) … 14 (f175) … 0 (f180), then creeps −6 px by f186. Blur 24 px (f159) → 1.5 (f165) → 0. Flash #E2F4FE fading to #FDFDFB by f165. A cursor pointing straight up rides the scroll and stops under the key phrase (≈(450,591) f180), then drifts right.
S5 f187–214, card: a white card (x203–878, runs off the bottom) rises over the page: cover image 627x536 inset 24 px, radius 64, a light grabber bar at its top centre, caption semibold 38 px black, sub-caption grey 23 px. Cover top y642 (f187) → 456 (f191) → 395 (f196) → 369 (f200) → 348 (f205), then keeps drifting up ~4 px/frame. Card blur peaks 3.8 px at f189, sharp by f201; the page behind blurs to ≈2.5 px. Exit f207–214: card shrinks ~5% and rises while the whole frame blurs 1 → 7 px; cut at the blur peak.
S6 f215–244, two cards: white page, two stacked cards 538x348 (radius 57, gap 36) centred on x540, top card settling at y168 by f230, bottom at y552. Each: cover art (no text baked into it), a frosted pill top-left ("Module 3" / "Module 5"), a frosted round "•••" top-right, and a huge bold title along the bottom edge made of frosted glass (a blurred, lightened copy of the image clipped to the letters, cut off by the card's bottom edge): "Launch" and "Sound". Both enter blurred 12 px and sharp by f224; the top card enters 8% large and rises from y264; the bottom card rises from y927, staggered behind it. They drift up 3 px/frame f230–238, then accelerate up and blur out into the cut.
S7 f245–300, logo disc: page #FDFDFB, disc ⌀168 #F6F6F6 with the dark mark, rises into the centre (top y569 f245 → 491 f250 → 468 f255 → 456 f269) with a vertical smear on the cut frame, holds still f269–287 (the only frozen stretch), then shrinks accelerating to ⌀123 at f300.
S8 f301–359, end card: black radial background (#020204 corners, ≈#272729 around the word), the wordmark in Inter 600, white #F3F3F5 with a tight glow plus a wide soft halo, centred (540,540). Word width: ≈1650 px f301 (horizontally smeared, zoom streaks) → 1350 f302 → 1110 f303 → 1049 f304 → 734 f309 → 678 f311 → 563 f320 → 516 f342 (≈1 px/frame shrink) → 492 f350, then collapses ease-in: 450 f355 → 267 f359 with blur rising to 3.5 px. The film ends mid-collapse.
</structure>
<build>
1. One HTML page, 1080x1080, drawn by seek(t) as a pure function of the frame number. No CSS transitions, no timers, no Math.random (seeded hashes only). Shots register as {f0, f1, render(localFrame)}.
2. Every value is continuous in the frame number (the 59.94 master renders half frames): animate with keyframe tables kf(frame, [[f, value], ...], ease) and per-frame lookup tables with linear interpolation. No Math.floor on motion.
3. Blur: CSS filter blur for round blur, SVG feGaussianBlur with separate x/y stdDeviation for directional smears. Zoom smear on the end card = 20–30 scaled, faded copies of the word. Frosted glass = a blurred, lightened copy of what's behind, clipped to the shape.
4. Cursor: one SVG macOS arrow (black fill, white outline, soft shadow) with rotation and scale, reused in S1, S3, S4.
5. Sound (no voice), exactly 12.075 s: music at 124 BPM, soft intro, the drop at 2.47 s (beat 5, the f72 cut leads it by 2 frames). Synthesized SFX: soft impact 0.10 s; whooshes peaking at the cuts 2.402, 3.370, 5.305, 10.043 s; transition hits exactly on 6.240 s and 8.175 s; clicks at 2.33 and 3.83 s; very quiet key ticks every ~32 ms over 4.04–5.00 s; a soft shimmer at 10.05 s. Master to −14 LUFS, true peak −1 dBTP, no fade except the last 60 ms.
6. Render with Playwright (one screenshot per frame, fonts loaded first), encode H.264 yuv420p at 60000/1001, mux the audio.
</build>
<gotchas>
Measure text only after the fonts load. A long product name won't fit where a 5-letter name did: scale the whole lockup (disc gap, name, pill) to fit the span x474–1063, don't let the pill fall off-frame. A white orbit square vanishes on the white page without a 1px edge and a faint shadow. Don't put images with their own text inside the S6 cards, or the glass title doubles up. Keep the cut frames exact even where they don't sit on a beat. Nothing freezes except S7 f269–287. Heavy blur tables can wipe a shape out completely: if a frame looks empty, lower the blur until the shape still reads.
</gotchas>
<start>
Ask me for the inputs. Then show me 4 stills (f40 header in the window, f86 icon cross, f150 finished prompt, f230 the two cards) before you render the full film.
</start>
<inputs>
Ask me for: a one-word brand name for the wordmark (a verb works best), 9 to 12 high-res photos, a royalty-free song around 120 BPM with a drop and a quiet breakdown (Mixkit, free for commercial use), and a free stock clip of a plain wall with moving plant shadows (Pexels).
</inputs>
<direction>
An Apple-keynote launch film, 2D only, one continuous take. Every scene is made out of the previous one: nothing fades, blurs or cuts. Objects change shape instead: text rises out of a mask line, icons pop from zero on a spring, bars draw across, pages push, and a black shape floods the whole frame and contracts into the next scene. Warm off-white canvas, black UI, iOS 26 liquid glass over the photos. Archivo (wdth 125, weight 800) for the wordmark, Geist for UI. A cursor drives every change with real clicks, drags and long-presses. The camera zooms screen-studio style so each moment fills the square, and the cursor scales with it.
Banned: crossfades, blur-ins, brightness "developing", 3D flips, particles, glows, holds longer than 1s, anything that looks like a template.
</direction>
<structure>
120 BPM, 54 beats, something happens on every beat.
Open: the wordmark squeezes into its own period like an accordion, the dot grows into a black pill, a label rises inside it. Click: six iris blades close over the label and snap open onto a photo. The circle becomes a square, shrinks, the grid unfolds from behind it like a paper map (center, plus, corners), reflows into a bento, and a click zooms into one tile, landing exactly on the drop.
Glass: a glass word pops in letter by letter, melts into a droplet that stretches into a glass toolbar. The adjust icon turns it into a slider. Dragging relights the photo from day to golden hour (two aligned shots), and the knob turns into a glass lens while held. It lifts into a glass orb, the next photo opens inside it as a circle, and the orb expands into a lock screen: glass clock digits, date, and a home bar that stretches into a glass music player.
Stage: the lock screen pulls back into a phone (the bezel grows out of the screen edge). The Dynamic Island stretches like liquid, pinches off, flies over and grows into a Mac window that rolls up like a blind. Long-press the wallpaper, drag it onto a Safari tab, the page pushes in, drop it and it becomes the hero of a landing page. Scroll: the hero morphs into a framed print on a product card, with the mat and molding growing out of the photo's edge. Pick a frame color (it paints across) and a size, then the nav button flies down into "Order print".
Order: one black shape keeps morphing: Ordered ✓ → Printing % → On its way (a van on a route) → Delivered ✓.
Wall: the delivered circle floods the frame edge to edge, holds black for a beat, and contracts into the framed print hanging on the real wall footage. The same iris opens onto the print, closes again, the frame floods the screen and contracts into the pill → the dot → the letters spring back out, landing on the beat return. Last frame = first frame.
</structure>
<build>
1. One HTML file, square 1440x1440. Every style is computed from time inside an async seek(t): no CSS transitions, no timers, no state between frames.
2. Springs are closed-form step responses. A value with many targets is the sum of one spring per change, so it stays a pure function of time.
3. Liquid glass: each glass element holds its own clone of the scene behind it, filtered with an SVG feImage displacement map (a rounded-rect distance field) through three feDisplacementMaps at slightly different scales for chromatic edges, plus a rim light. Glass letters: a canvas distance field per glyph gives the map, mask and highlights.
4. Goo: blur + alpha threshold, then composite the source atop it so the glass stays sharp inside.
5. Iris: 6 blades around a hexagonal aperture. Each blade is its two vertices, both edge extensions and the SHORT arc between them.
6. Wordmark squeeze: every letter moves toward the dot by the same factor and its drawn width follows (narrow the wdth axis, scale the rest), so the letters stay touching.
7. Footage: re-encode all-intra (ffmpeg -g 1), load it as a blob URL, await 'seeked' before drawing each frame.
8. Sound: a downloaded SFX for every event (Mixkit), never synthesized, each placed by its measured peak. The song starts on a downbeat: the zoom lands on the drop, the wall sits in the breakdown, the wordmark returns with the beat. Loudnorm to -14 LUFS.
9. Render with Playwright: 4 subframes per frame blended with ffmpeg tmix, 60fps. Check one frame per beat, then scan for single-frame pops (frame-difference spikes 3x their neighbours).
</build>
<gotchas>
backdrop-filter: url() misreads displacement maps in Chromium, so clone the scene instead. A flood must overscale past the corners and take about 0.3s, or half the screen changes in one frame. A child with visibility: visible shows through a hidden parent, so use inherit. Text that swaps inside a morphing shape needs its own mask. python http.server can't range-seek video, so use the blob URL.
</gotchas>
<start>
Ask me for the inputs, then show me the beat map and 4 stills (open, glass, stage, wall) before you write the full film.
</start>
I Want you to make a modern slick and punchy video for https://t.co/a3zrq7DV3N with an example of a user creating a chatgpt ads campaign, then connecting their metrics, understanding attribution, then connecting a voice agent to it, the agent responding, then doing follow up, adding humans in the loop and then providing analytics.
make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out.
Make sure to showcase properly the usecases, the flow, properly show everything on how it works, also the ascii logo of this is on the kyo-web-online, keep in mind also the color palette.
Analyze my frontend project, use the actual components from the product, and create a dynamic motion graphics video that showcases and sells my SaaS. Make it feel like a high-end product launch. Go all out.
You are the senior motion designer, product designer and Remotion engineer for Taxtello.
Your task is to create a genuinely premium, Apple-level product film for Taxtello.
This is NOT a generic SaaS explainer.
This is NOT a feature walkthrough.
This is NOT a startup template animation.
I want a maximum 15-second brand/product showreel that makes Taxtello look like a mature, expensive, beautifully designed financial product.
Think:
Apple product launch film
× premium fintech
× editorial motion design
× restrained Stripe-like product presentation
× Taxtello's own visual identity
The desired reaction is:
“Wait, this is a German bookkeeping app?”
The film should feel expensive.
────────────────────────────────────
REPO / SOURCE OF TRUTH
────────────────────────────────────
First inspect the real repositories before designing anything.
Main product:
/taxtello/main
Existing Remotion project:
/taxtello/beta-motion
Important real brand sources:
/taxtello/main/public/css/app/_00-tokens.css
/taxtello/main/docs/design/TOKENS.md
/taxtello/main/public/taxtello-wordmark.png
/taxtello/main/public/icons.svg
Existing current product screenshots can be found under:
/taxtello/main/artifacts/smoke-ui-smoke/
Prefer the newest valid screenshots/current source over stale artifacts.
There is already an existing 24-second Remotion hero animation in
/taxtello/beta-motion.
DO NOT replace it.
DO NOT regress it.
DO NOT force its current AI-connections storyline into this new film.
Create a new independent composition for this task, e.g.
TaxtelloShowreel15
You may reuse good infrastructure, fonts, rendering utilities, motion primitives,
easing curves, asset loading and QA infrastructure from beta-motion where useful.
But creatively this should be a new film.
Before implementation, inspect the actual Taxtello UI and understand the product.
Do not invent functionality that does not exist.
────────────────────────────────────
REAL TAXTELLO VISUAL LANGUAGE
────────────────────────────────────
Use the real design system.
Core palette:
Background:
#0c0f1a
Elevated surfaces:
#111525
#131722
#1a2032
Primary brand gold:
#e8b84b
Gold highlight:
#f5d07a
Gold depth:
#9b6d18
Primary text:
#e8eaf2
Strong warm white:
#f6f4eb
Secondary text:
#8b93b5
Positive:
#34d399
Negative/error only where semantically necessary:
#f87171
Typography:
Plus Jakarta Sans
Numbers / financial values where appropriate:
JetBrains Mono
Use the actual Taxtello wordmark and/or Taxtello mark.
Do not redraw or approximate the logo.
Taxtello's gold should feel like a precious accent, not a yellow UI flood.
Think:
dark metal
warm gold
glass
ink
precision
quiet confidence
NOT:
cyberpunk
crypto
neon
gaming
generic AI purple
rainbow gradients
────────────────────────────────────
CORE CREATIVE RULES
────────────────────────────────────
Follow these rules ruthlessly:
1. ONE SHOT = ONE IDEA.
2. Every scene needs room to breathe.
3. The product UI is the hero.
4. Do not plaster explanatory copy everywhere.
5. Do not use hard cuts unless there is a deliberate reason.
6. Prefer object-driven transitions:
a card becomes the next card,
a chart line becomes a connector,
a receipt becomes a booking,
a number becomes another interface element,
the camera moves through the product.
7. Use premium easing.
No linear movement.
8. Motion should overlap naturally.
Elements should not all start and stop at exactly the same frame.
9. Use depth sparingly:
perspective,
soft parallax,
scale,
foreground/background separation,
controlled depth of field if achievable.
10. NO effect exists simply because it looks cool.
11. No particle spam.
12. No fake glassmorphism everywhere.
13. No excessive blur.
14. No pointless 3D spinning cards.
15. No constant zooming.
16. No 20 different animation styles.
17. No bouncing UI.
18. No giant marketing paragraph.
19. Do not imitate a particular Apple commercial shot-for-shot.
Capture the philosophy and production quality instead.
The visual confidence should come from restraint.
────────────────────────────────────
FORMAT
────────────────────────────────────
Primary master:
1920 × 1080
60 fps
16:9
H.264
maximum duration: 15.0 seconds
Target runtime:
approximately 14.0–15.0 seconds.
It must work as a social-media product reveal even without sound.
If practical AFTER the master is finished, also create a deliberately recomposed
vertical/social variant.
Do not merely crop the desktop composition.
But the desktop master is the priority.
────────────────────────────────────
STORY / EMOTIONAL ARC
────────────────────────────────────
Do not make this a list of five features.
It should feel like one continuous thought:
CHAOS → CONTROL → CLARITY → TAXTELLO
The first 1.5 seconds must already look premium.
The first meaningful product moment should happen by ~2 seconds.
No five-second logo intro.
Possible narrative direction:
“Everything about your business, finally in one place.”
But SHOW this instead of explaining it.
I want approximately four visual ideas across the whole film.
Use the strongest REAL Taxtello surfaces you find in the repository.
Strong candidates include:
• Finanzcockpit / Dashboard
• Rechnungen
• Belege
• Bank / matching
• Steuergesundheit / tax overview
You do NOT need to show all of them.
Choose the visually strongest combination.
────────────────────────────────────
SUGGESTED 15-SECOND STORYBOARD
────────────────────────────────────
Treat this as a strong starting point, not a rigid template.
0.00 – 1.20
BLACK / NAVY.
A tiny warm-gold glint appears.
The glint elegantly reveals either the Taxtello mark or a fragment of the
wordmark.
No generic logo fade.
Think machined precision.
The camera moves through or past the mark and the UI begins to emerge from it.
Very little or no copy.
─────────────────
1.20 – 4.40
FINANCIAL CONTROL.
Reveal the actual Taxtello Cockpit as a dimensional product surface.
Not just a screenshot placed on screen.
Reconstruct/crop/layer it so individual interface regions can animate.
The hero financial number resolves crisply.
The chart draws in.
Supporting metrics settle slightly later.
Use subtle stagger.
A single line of copy may appear, for example:
“Alles im Blick.”
or another equally short German phrase if you find something more fitting.
Maximum ~3–4 words.
The interface must remain recognizable as the real product.
─────────────────
4.40 – 7.50
DOCUMENT / BOOKKEEPING TRANSFORMATION.
Use a visual object from the previous scene as the transition.
Example:
A gold chart point expands into the corner of a receipt/card.
The camera follows it.
A receipt/document enters.
Taxtello identifies or organizes it.
The document snaps elegantly into its corresponding booking / financial record.
Use magnetic alignment and precision.
No cheesy scanner laser.
No floating paper tornado.
Possible micro-copy:
“Belege. Erledigt.”
Only if it improves the scene.
─────────────────
7.50 – 10.70
MONEY / INVOICES.
Morph or transition naturally into the real Rechnungen interface.
Use one strong moment:
an invoice status changes,
a payment resolves,
an amount moves into place,
or the overview assembles itself.
Numbers should feel tactile and precise.
Use JetBrains Mono where this matches the actual product.
Gold highlights the active state.
Green is used only for a genuinely positive semantic state.
Potential copy:
“Geld. Im Griff.”
Again: optional and extremely short.
─────────────────
10.70 – 12.80
TAX / CLARITY.
Transition into the real Taxtello tax-health / financial guidance surface.
Do not claim that Taxtello magically guarantees correct taxes.
Communicate visibility and control.
Example:
multiple noisy signals collapse into one calm, structured tax overview.
Potential copy:
“Steuern im Blick.”
This scene should feel calmer than the previous scene.
The rhythm briefly slows.
─────────────────
12.80 – 15.00
BRAND PAYOFF.
Pull the camera outward.
The UI compresses or folds into one beautiful Taxtello product object / surface.
Darkness returns around it.
The gold Taxtello wordmark resolves.
One short brand line underneath.
Explore strong final lines such as:
“Dein Business. Klar.”
“Buchhaltung. Unter Kontrolle.”
“Einfach mehr Überblick.”
“Alles fürs Business. An einem Ort.”
Choose based on the actual product positioning you find in the repo.
Do not use a line simply because I suggested it.
The final frame must have enough stillness to register.
End confidently.
No giant bouncing CTA.
────────────────────────────────────
TRANSITIONS
────────────────────────────────────
This is one of the most important parts.
I want transitions that make the viewer think:
“Of course the next scene came from that.”
Good:
chart line → document edge
gold pill → invoice button
financial number → amount in invoice
card edge → next surface
camera push through interface element
shared geometry
mask reveal using actual product shapes
Bad:
crossfade
random wipe
spin transition
glitch
whip-pan every two seconds
generic SaaS slide-left
zoom-blur spam
Direct cuts are allowed only when a deliberate rhythmic impact benefits the film.
────────────────────────────────────
MOTION
────────────────────────────────────
Motion needs weight.
Use curves comparable to:
cubic-bezier(0.16, 1, 0.3, 1)
where appropriate.
Different elements should have subtly different arrival times.
Prefer:
anticipation
overshoot below ~2%
settling
motion continuation
shared velocity between scenes
Avoid cartoon springiness.
Camera movement should feel like a high-end macro product shoot.
Imagine we are filming a physical premium object even though it is software.
────────────────────────────────────
LIGHTING / MATERIAL
────────────────────────────────────
Use extremely subtle environmental lighting.
Possible treatments:
• soft gold rim lighting
• dark navy falloff
• faint ambient bloom
• soft specular highlight passing across a surface
• restrained vignette
• subtle grain if it materially helps
Keep the interface crisp.
Do NOT blur the product just to look cinematic.
No fake glossy reflections that destroy legibility.
────────────────────────────────────
TYPOGRAPHY
────────────────────────────────────
Use very little copy.
No sentence should compete with the product.
Headlines should generally fit on one line.
Use Plus Jakarta Sans.
Strong typography may occasionally scale very large and become a transition
device itself.
Avoid generic motion-graphics behavior where every word animates independently.
Typography should move as designed objects.
────────────────────────────────────
SOUND / RHYTHM
────────────────────────────────────
Design the motion as if it were cut to approximately 115–120 BPM:
premium, kinetic, sophisticated, not frantic.
Important moments should land musically.
Suggested sound language:
• low soft impact for major reveal
• restrained tactile UI clicks
• subtle metallic/glass tonal tick
• soft low-frequency movement during camera transitions
• elegant resolved tone at the logo payoff
Avoid:
• huge cinematic trailer boom
• EDM risers
• loud whooshes everywhere
• stock “tech interface” sounds
• rap beat
• aggressive bass
If there is no legally safe music/audio asset in the project, DO NOT pull
copyrighted audio from the internet.
Deliver the visual master without copyrighted music and create a concise cue
sheet describing where music/SFX should hit.
If suitable safe/local audio exists, use it.
────────────────────────────────────
REAL PRODUCT ONLY
────────────────────────────────────
This is critical.
Inspect current main.
Do not invent screens.
Do not invent metrics that imply real customer data.
Use clearly synthetic/demo-safe values if required.
Do not accidentally expose any personal, test-user or production information.
Reuse the visual structure of the actual Taxtello UI.
If a screen needs to be motion-separated, recreate it faithfully in React from
the real design system instead of simply scaling a giant screenshot.
The result should still look unmistakably like Taxtello.
────────────────────────────────────
IMPLEMENTATION EXPECTATIONS
────────────────────────────────────
Work directly in:
/taxtello/beta-motion
Create the new composition alongside the existing one.
Keep existing compositions working.
Structure the new work cleanly.
Prefer reusable primitives for:
• camera surface
• product frame
• masked transitions
• text reveals
• UI region reveals
• ambient lighting
• shared-element transitions
Avoid one 1,500-line component.
Use deterministic Remotion animation driven by frame/time.
No setTimeout.
No nondeterministic animations.
Respect 60 fps throughout.
Use interpolation/spring/easing deliberately.
────────────────────────────────────
DO NOT STOP AFTER FIRST IMPLEMENTATION
────────────────────────────────────
This is a visual task.
You MUST review the actual rendered output.
Required workflow:
1. Inspect repository and real brand/product.
2. Write a concise storyboard with:
- exact timestamps
- key visual
- transition logic
- copy
- intended emotional rhythm
3. Implement it.
4. Run typecheck / relevant checks.
5. Render representative frames at roughly:
0.0 s
1.0 s
2.5 s
4.5 s
6.5 s
8.5 s
10.5 s
12.5 s
14.0 s
14.8 s
6. VISUALLY INSPECT THOSE IMAGES.
Do not merely confirm that rendering succeeded.
Ask:
Does this look like an Apple-tier product film?
Does anything look like a template?
Is there too much on screen?
Is the product legible?
Are transitions logically connected?
Does Taxtello gold feel premium?
Does every frame look composed?
7. Fix visual weaknesses.
8. Render the complete film.
9. Inspect multiple exact decoded frames from the final MP4, not only browser
screenshots.
10. Iterate again if necessary.
Do not declare success because the code compiles.
The deliverable is the FILM.
────────────────────────────────────
QUALITY BAR
────────────────────────────────────
Reject your own result if it feels like:
• a SaaS template
• a PowerPoint animation
• a website screen recording
• a generic Remotion demo
• a crypto advertisement
• an AI-generated promo template
• five screenshots sliding around
• excessive marketing copy
Every important frame should be good enough to use as a still advertisement.
I would rather have:
3 extraordinary visual moments
than
10 mediocre feature animations.
────────────────────────────────────
FINAL DELIVERABLES
────────────────────────────────────
Provide:
1. Final storyboard
2. New Remotion composition source
3. 1920×1080 / 60fps final MP4
4. Poster/final frame
5. Contact sheet with representative frames from the film
6. Exact runtime
7. List of real Taxtello assets/screens used
8. Brief explanation of the motion language
9. Any remaining visual compromises
10. Commands to reproduce the render
Save outputs in a clearly named directory such as:
/taxtello/beta-motion/out/showreel-15/
Do not deploy anything.
Do not modify production data.
Do not merge anything.
Go all out creatively, but exercise ruthless restraint.
Make Taxtello look expensive.
You're a world-class motion designer building a Supademo launch video. Research and land our core value and narrative. Scenes should be dynamic and confident: hook in the first second, then distinct beats for product proof and AI. Brand-accurate UI, type, color, and motion. Score the music so every cut, animation hit, and scene change lands on a beat or drop; retimed until synced. Social energy, quick cuts
Create a high energy launch video, showing live stats from the website, show that users can play on desktop and mobile and multiple themes, if need, give me a prompt to generate the song using Suno
Create a complete, polished Spotify-themed motion graphics video from the following brief. This prompt is self-contained: no reference video or supplied assets are required.
<deliverables> An 18-second MP4 at 1920×1080 and true 60 fps, with music and subtle sound effects Complete editable source Build, render, inspect, and refine the animation before delivering it Do not stop at a storyboard, still images, or an implementation plan </deliverables>
<art_direction>
A premium music-product film presented inside a large, nearly black rounded rectangular stage
The stage occupies roughly 80% of the canvas width and 75% of its height, centered horizontally and slightly below the vertical center
Outside the stage, use a soft atmospheric green background: luminous emerald near the upper-left corner, deeper forest green toward the sides, fading to near-black at the bottom
Inside the stage:
Near-black background
White primary typography
Muted gray secondary text
Spotify green # 1ED760 for emphasis and controls
One clean sans-serif font, such as Geist or Inter
Consistent icon strokes and restrained shadows
Keep compositions compact and centered, with substantial negative space
Text should feel like music-product advertising, not oversized presentation headings
Do not add an outer caption, creator watermark, decorative footer, or progress counter
</art_direction>
<artwork> Create original square album artwork for a fictional track called “Glass Tides” by “AURA”
The hero cover is an abstract macro image of flowing pearlescent liquid silk and molten glass
Use pastel lavender, powder cyan, blush pink, champagne gold, and subtle mint
Include broad three-dimensional folds, realistic reflective highlights, delicate striations, and a prominent sweeping S-shaped fold
Fill the square edge to edge
No text, logo, or border on this hero artwork
Use this same artwork consistently throughout the film
Create additional designed playlist sleeves:
“Late Nights” in mustard yellow
“Good Energy” in pink
“Deep Focus” in blue
“Daily Mix 1”, “Daily Mix 2”, and “Daily Mix 3” in complementary colors
These should look like finished graphic-design covers, with bold typography and simple geometric motifs
</artwork>
<timeline> 0.0–0.6 seconds: A green Spotify icon grows smoothly into the center of the dark stage Give it a confident arrival with minimal overshoot
0.6–1.5 seconds:
The icon transitions into a small Spotify identity above two centered lines:
“Discover”
“new music”
The first line is white; the second is green
Reveal them with short masked vertical movements
1.5–2.4 seconds:
A stylized Spotify desktop interface rises into view
Show a slim sidebar, “Made for you”, three album cards, and small supporting rows
Use a subtle perspective tilt during the entrance, settling toward a frontal view
2.4–3.2 seconds:
Move closer to the three featured covers
Show “New for you” above them
Keep the artwork crisp, with short album titles beneath
A narrow rounded player bar now anchors the bottom of the stage
3.2–4.0 seconds:
The featured cards withdraw into a compact “Fresh finds” list
Reveal four song rows with a slight stagger
Each row contains a thumbnail, short track title, artist, and a small menu icon
4.0–4.9 seconds:
Transition into a horizontal strip of colorful playlist covers
Heading: “Every mood”
Supporting line: “Find what moves you”
The strip slides smoothly sideways, with edge cards partially cropped by the stage
4.9–5.8 seconds:
A compact search field appears
Type “Glass Tides”
Reveal one selected result beneath it, with the iridescent artwork, “AURA”, and a green play icon
5.8–6.6 seconds:
The selected artwork expands into a large centered cover
Reveal “Glass Tides” underneath, followed by “AURA” in green
Keep the player bar visible
6.6–7.5 seconds:
The same cover slides left
Track information appears on the right:
“Glass Tides”
“AURA”
“A new frequency”
Add a rounded green Play button
Coordinate the cover movement and text reveals
7.5–8.3 seconds:
A brief brand-color transformation fills the inner stage with green
The artwork contracts into a smaller centered tile
Place a small dark Spotify identity underneath
The player briefly recedes
8.3–9.8 seconds:
Return to the dark stage
The same artwork expands dramatically toward the camera, becoming oversized and cropped by the rounded stage
Restore the player at the bottom
Use controlled motion blur during the fastest part of the zoom
9.8–11.2 seconds:
The artwork clears into a centered typographic statement:
“Find your”
“rhythm”
Use white for the first line and green for the second
The player remains visible and stable beneath it
11.2–12.5 seconds:
Show “Made for your every day”
Three playlist sleeves enter with gentle perspective and small opposing tilts
They spread into six smaller sleeves across the stage
Supporting line: “Your sound, always evolving”
12.5–14.0 seconds:
The playlist layout transitions into four floating album covers
Include the iridescent hero artwork
Use restrained rotation, perspective, depth ordering, and overlap
Keep their movement coordinated rather than randomly floating
14.0–15.2 seconds:
The covers converge toward the center and fold around a green Spotify icon
The artwork withdraws as the icon becomes the focal point
Fade the player away
The Spotify icon must emerge from the same central position as the converging covers
15.2–18.0 seconds:
The icon moves slightly left and settles beside a large white “Spotify” wordmark
Keep the icon and letters separated throughout the movement
Reveal:
“Discover new music”
“every day”
The first line is white; the second is green
Hold the finished composition cleanly through the end
</timeline>
<persistent_player>
For most of the middle sequence, keep one narrow rounded player bar near the bottom of the inner stage
Include:
Small hero-art thumbnail
“Glass Tides” and “AURA”
Play and skip controls
A thin progress track
A small volume icon
Subdued dark translucent styling with a fine border
This recurring player connects the changing shots
It must remain visually secondary to the artwork
</persistent_player>
<motion_quality>
Match the energy of a tightly edited premium product film
Most visual ideas last approximately one second, but transitions remain smooth
Use continuous acceleration and deceleration
Favor critically damped springs or carefully tuned smooth easing
No repeated bouncing or large elastic overshoots
Preserve the hero artwork’s identity and position relationships through search, album detail, brand tile, and zoom
Use match-position transitions, coordinated scaling, masked reveals, and perspective
Outgoing titles must disappear before incoming titles occupy the same space
Avoid overlapping text, sudden camera resets, long blank intervals, and arbitrary full-frame crossfades
Clip every oversized cover and camera move cleanly to the rounded stage
No particles, shockwave rings, lens flares, camera shake, or unrelated stock footage
</motion_quality>
<audio> Create or select commercially usable electronic music around 120 BPM Use a clean pulse, warm bass, restrained melodic elements, and subtle transition accents Align important entrances, selections, zooms, and the logo reveal with musical events Keep effects quieter than the music No voiceover Do not use copyrighted commercial tracks without permission </audio>
<implementation_and_validation>
Build a deterministic animation driven by absolute time through an async window. seek(t) function
Every transform, opacity, mask, and UI state must be reproducible when seeking frames in any order
Do not depend on live timers, accumulated physics, or CSS transition state during export
Render true 60 fps with spatial antialiasing
Use 3–5 temporal subframe samples per output frame for restrained motion blur
Keep stationary text and artwork sharp
Inspect contact sheets and moving playback
Check the fast heading changes, artwork handoffs, zoom, cover convergence, and final wordmark spacing
Verify evenly spaced frame timestamps and the full 18-second duration
Fix visual defects before delivering the final MP4 and editable source
</implementation_and_validation>