This prompt needs a photo. Attach one with the + button on the left of the input box.
Transform the uploaded image into a MapleStory-style 2D chibi game character illustration.
This is a universal image-to-image character conversion prompt: whatever person, avatar, anime character, mascot, or fictional character appears in the uploaded image should be converted into an original MapleStory-inspired SD game avatar while preserving the key recognizable traits from the input image. Keep the subject count, main pose, silhouette, hairstyle impression, facial expression, outfit category, color relationships, and major accessories from the uploaded image, but redraw everything in a cute side-scrolling MMORPG character-art style.
Style direction: MapleStory-like 2D online RPG avatar art, super-deformed cute proportions, oversized head, compact tiny body, large expressive eyes, simplified nose and mouth, clean thick outlines, crisp cel shading, glossy hair highlights, bright polished colors, soft gradient accents, sprite-like compact shape language, playful Korean online game aesthetic, high-resolution 2D illustration.
Character conversion rules:
- Preserve the uploaded image's identity cues and composition as much as possible.
- If there is one subject, make one Maple-style avatar.
- If there are multiple subjects, convert each subject into a matching Maple-style avatar while keeping their relative positions.
- Translate real clothing or complex costume details into simplified cute game-avatar clothing.
- Translate props, weapons, hats, hair ornaments, bags, or accessories into simplified fantasy game item details.
- Keep the result original and game-avatar-like, not a direct copy of any existing franchise character.
Composition: centered character portrait or full-body avatar depending on the uploaded image, clean simple background, polished character selection icon feeling. The final image must clearly look like a Maple-style 2D character conversion, not a realistic portrait, not a generic anime illustration, and not a 3D render.
No text, no captions, no watermark, no logo, no photorealism, no 3D render, no realistic skin texture, no complex painterly realism.
[Car full description and movie-accurate details], three-quarter view, vector art style, clean bold lines with subtle gradients, lowered aggressive stance, detailed wheels and lights. Background solid [main car color] with soft glossy reflection on ground. Top center: [Brand] logo. Below logo: "[Model Name]" sleek modern font. Main car scaled huge dominating the frame, 16:9 aspect ratio, dynamic composition
Turn this building photo into a cute isometric game asset. Low-poly 3D, pastel colors, tiny trees + props, tilt-shift focus, cozy mobile-game style, transparent background, soft ambient occlusion.
Use my photo and my interests/specialties. Create me as a stylized 16-bit game character appropriate to my professional and personal brand, original design.
Korean mobile RPG game screenshot featuring a Korean webtoon-style character. Korean game UI: HP bar, 스킬 버튼, 퀘스트 알림, inventory panel. Korean fantasy landscape background. Character name in Korean Hangul at top. Korean mobile game aesthetic — vibrant colors, clean UI, Korean text throughout. 16:9.
Genshin Impact anime CG style animation. Three anime characters dancing together in a realistic school corridor environment. Fun energetic dance video.
Environment: Realistic school hallway — white drop ceiling with fluorescent lights, terrazzo floor, cream walls on left, red brick wall on right with bulletin board. The corridor stretches into the background.
LEFT ANIME CHARACTER: A tall anime-style girl with long straight black hair, wearing a black crop camisole top and loose grey casual pants, white shoes. She dances with relaxed cool energy — swaying, arms flowing, hair bouncing.
CENTER CHARACTER — THE WANDERER: Genshin Impact character Scaramouche/Wanderer. Short dark navy blue hair, pale skin, blue-violet eyes. Wearing: white outer coat with large teal-blue decorative side wing panels printed with white patterns, black inner bodysuit, dark pleated mini hakama skirt, purple sash with tassels, black fingerless gauntlets, white leg wraps, blue open-toe sandals. His signature wide flat kasa hat with gold and blue metallic ornaments floats above his head. He dances in the center with swagger — smooth body rolls, side steps, his wide coat panels dramatically billowing with each move.
RIGHT ANIME CHARACTER: A tall anime-style girl with long straight dark brown hair, wearing a white crop tank top and dark wide-leg pants, white sneakers. She dances with upbeat fun moves — arms raised, bouncing to the rhythm.
[0-5s] Wide shot — all three anime characters stand in the school corridor. They begin dancing together in sync. The Wanderer in the center hits a confident groove, leaning into the beat. Both girls match his energy on either side. Camera steady at medium-wide angle.
[5-9s] The Wanderer does a flashy spin, his coat panels flaring out in a circle. The girls do synchronized shoulder rolls. Camera slowly pushes in to medium shot. The corridor lighting casts nice shadows.
[9-14s] All three do a coordinated sequence — step left, step right, arm wave. The Wanderer does a stylish final pose with one arm extended, coat billowing. Both girls strike cute poses beside him. Camera pulls back to wide shot. Hold.
A realistic concert crowd-cam capture. The giant LED screen shows the subject seated among the audience, initially watching the stage naturally. After a brief moment, the subject notices they are being shown on the big screen and reacts with a subtle, genuine hint of surprise — a slight pause, a small widening of the eyes, immediately softening into a shy, slightly embarrassed smile. The expression remains restrained and natural, not exaggerated or performative.
The subject shows light, believable body language: a small shoulder shift, a brief glance to the side as if reacting to friends nearby, a quick hand movement near the face or hair, or a short, low, slightly shy wave close to the body. All movements are minimal, casual, and feel like a real person caught off guard, not posing for the camera.
Foreground glow sticks, especially the one closest to the camera, are positioned strictly at the very bottom edge of the frame (lower 10–15% only). They gently sway left and right but must remain low at all times, never rising upward, never entering the center of the frame, and never blocking any part of the LED screen.
Camera movement is handheld smartphone footage from the audience: slight natural shake, subtle framing drift, and micro-jitter. The surrounding crowd shows soft, continuous background motion.
Audio contains only real crowd ambience: audience chatter, cheering, and venue noise. No dialogue, no music overlay, no singing, no narration.
Create a stylish, hyper-realistic poster of a post-apocalyptic LAL CHOWK SRINAGAR as a square diorama. The scene features ruined landmarks, layered terrain with exposed soil, water, and rocks for depth, and overgrown plants reclaiming the city. Integrate the city's name 'Srinagar' in sleek 3D white letters, blending organically into the landscape. Use a cinematic, moody aesthetic-cracked structures, subtle fog, and dynamic lighting to make the decay feel dramatic yet elegant. Place the diorama on a clean white background for contrast. Ultra-detailed, high-resolution.